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Haynar's movement fixes.
Changes Speed from float to int. EQ client deals with int step locs better than it does floats according to Haynar's testing. This also contains mob runspeed changes. I recommend you set runspeeds to start in the DB 1.25 for NPCs below 1.25 which will match player runspeeds almost equally. Existing DBs will need to be updated. General Cleanup of MobAI functions. Mobs now change their heading on AIMovement timers if their targets' heading has changed since that time. This prevents players from being able to land backstabs inbetween mob swings. Charmed/feared players now send the appropriate packet, there was a missing CastToClient() in spells that was missing. Mob runspeed can no longer be snared to 0%, instead, 1% of their base runspeed is the maximum. Roots apply as roots instead of a modifier under this code. There is going to be bugs with this code. It's better we push through it than revert it. Sanctuary has been running this for a good week and we've worked through the issues. Misc updates: Exported some variables to perl, including: EVENT_ITE_CLICK_CAST: EVENT_ITEM_CLICK: spell_id - returns the spell_id of the click effect. return value - cancels the cast. EVENT_DROP_ITEM: quantity - returns the # of items dropped in the packet. If the item has charges, charges are returned here instead. itemname - name of the item being dropped itemid - id of the item being droppped spell_id - spell_id associated with the item's click effect. slotid - the inventory slot id of the item being dropped. return value - cancels the item from being dropped. Added Perl function: CalcEXP. Calculates the experience you would gain for an NPC that cons a specific con value to you. Fixed a bug where you would receive the group experience bonus and group experience messages for simply being in a group, regardless of the player being in the same zone as you.
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+23
-28
@@ -89,7 +89,7 @@ int32 Mob::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
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if (IsClient() && GetClass() == WIZARD)
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ratio += RuleI(Spells, WizCritRatio); //Default is zero
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if (Critical){
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value = value_BaseEffect*ratio/100;
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@@ -138,7 +138,7 @@ int32 Mob::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
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value -= GetFocusEffect(focusFcDamageAmt, spell_id);
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if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5)
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if(itembonuses.SpellDmg)
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value -= GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value);
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if (IsNPC() && CastToNPC()->GetSpellScale())
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@@ -172,7 +172,7 @@ int32 Mob::GetActDoTDamage(uint16 spell_id, int32 value, Mob* target) {
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value += int(value_BaseEffect*GetFocusEffect(focusImprovedDamage, spell_id)/100)*ratio/100;
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value += int(value_BaseEffect*GetFocusEffect(focusFcDamagePctCrit, spell_id)/100)*ratio/100;
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value += int(value_BaseEffect*target->GetVulnerability(this, spell_id, 0)/100)*ratio/100;
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extra_dmg = target->GetFcDamageAmtIncoming(this, spell_id) +
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extra_dmg = target->GetFcDamageAmtIncoming(this, spell_id) +
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int(GetFocusEffect(focusFcDamageAmtCrit, spell_id)*ratio/100) +
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GetFocusEffect(focusFcDamageAmt, spell_id);
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@@ -200,6 +200,11 @@ int32 Mob::GetActDoTDamage(uint16 spell_id, int32 value, Mob* target) {
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extra_dmg /= duration;
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}
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//Sanctuary Custom: Spelldmg per tick
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if(itembonuses.SpellDmg)
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value -= GetExtraSpellAmt(spell_id, itembonuses.SpellDmg / 6, value); //per tick
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value -= extra_dmg;
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}
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@@ -211,23 +216,6 @@ int32 Mob::GetActDoTDamage(uint16 spell_id, int32 value, Mob* target) {
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int32 Mob::GetExtraSpellAmt(uint16 spell_id, int32 extra_spell_amt, int32 base_spell_dmg)
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{
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int total_cast_time = 0;
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if (spells[spell_id].recast_time >= spells[spell_id].recovery_time)
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total_cast_time = spells[spell_id].recast_time + spells[spell_id].cast_time;
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else
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total_cast_time = spells[spell_id].recovery_time + spells[spell_id].cast_time;
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if (total_cast_time > 0 && total_cast_time <= 2500)
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extra_spell_amt = extra_spell_amt*25/100;
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else if (total_cast_time > 2500 && total_cast_time < 7000)
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extra_spell_amt = extra_spell_amt*(167*((total_cast_time - 1000)/1000)) / 1000;
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else
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extra_spell_amt = extra_spell_amt * total_cast_time / 7000;
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if(extra_spell_amt*2 < base_spell_dmg)
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return 0;
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return extra_spell_amt;
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}
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@@ -270,7 +258,7 @@ int32 Mob::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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value += GetFocusEffect(focusFcHealAmt, spell_id);
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value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
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if(itembonuses.HealAmt && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5)
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if(itembonuses.HealAmt)
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value += GetExtraSpellAmt(spell_id, itembonuses.HealAmt, value) * modifier;
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value += value*target->GetHealRate(spell_id, this)/100;
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@@ -281,7 +269,7 @@ int32 Mob::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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if (Critical) {
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entity_list.MessageClose_StringID(this, true, 100, MT_SpellCrits,
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OTHER_CRIT_HEAL, GetName(), itoa(value));
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if (IsClient())
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Message_StringID(MT_SpellCrits, YOU_CRIT_HEAL, itoa(value));
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}
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@@ -301,6 +289,9 @@ int32 Mob::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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if(chance && zone->random.Roll(chance))
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value *= 2;
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if(itembonuses.HealAmt)
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value += GetExtraSpellAmt(spell_id, itembonuses.HealAmt / 6, value) * modifier;
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}
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if (IsNPC() && CastToNPC()->GetHealScale())
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@@ -421,10 +412,14 @@ int32 Mob::GetActSpellDuration(uint16 spell_id, int32 duration)
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int tic_inc = 0;
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tic_inc = GetFocusEffect(focusSpellDurByTic, spell_id);
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// unsure on the exact details, but bard songs that don't cost mana at some point get an extra tick, 60 for now
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// a level 53 bard reported getting 2 tics
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if (IsShortDurationBuff(spell_id) && IsBardSong(spell_id) && spells[spell_id].mana == 0 && GetClass() == BARD && GetLevel() > 60)
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tic_inc++;
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// Only need this for clients, since the change was for bard songs, I assume we should keep non bard songs getting +1
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// However if its bard or not and is mez, charm or fear, we need to add 1 so that client is in sync
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if (IsClient() && !(IsShortDurationBuff(spell_id) && IsBardSong(spell_id)) ||
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IsFearSpell(spell_id) ||
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IsCharmSpell(spell_id) ||
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IsMezSpell(spell_id) ||
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IsBlindSpell(spell_id))
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tic_inc += 1;
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return (((duration * increase) / 100) + tic_inc);
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}
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@@ -767,7 +762,7 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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caster->SpellOnTarget(spell_id, curmob, false, true, resist_adjust);
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}
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} else {
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if (spells[spell_id].aemaxtargets && iCounter < spells[spell_id].aemaxtargets)
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if (spells[spell_id].aemaxtargets && iCounter < spells[spell_id].aemaxtargets)
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caster->SpellOnTarget(spell_id, curmob, false, true, resist_adjust);
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if (!spells[spell_id].aemaxtargets)
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caster->SpellOnTarget(spell_id, curmob, false, true, resist_adjust);
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@@ -855,7 +850,7 @@ void EntityList::AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool aff
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if (!center->CheckLosFN(curmob))
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continue;
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} else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
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// See notes in AESpell() above for more info.
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// See notes in AESpell() above for more info.
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if (caster->IsAttackAllowed(curmob, true))
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continue;
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if (caster->CheckAggro(curmob))
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