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https://github.com/EQEmu/Server.git
synced 2026-02-22 06:22:28 +00:00
initial implementation of zone entry packet.
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commit
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@ -1626,11 +1626,7 @@ namespace Larion
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}
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//write flags
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buffer.WriteUInt8(flags.data[0]);
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buffer.WriteUInt8(flags.data[1]);
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buffer.WriteUInt8(flags.data[2]);
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buffer.WriteUInt8(flags.data[3]);
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buffer.WriteUInt8(flags.data[4]);
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buffer.WriteStructure(flags);
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/*
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float EmitterScalingRadius;
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@ -1871,10 +1867,106 @@ namespace Larion
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}
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//u8 CPhysicsData[20];
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structs::Spawn_Struct_Position position;
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position.y = emu->y;
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position.deltaZ = emu->deltaZ;
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position.deltaX = emu->deltaX;
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position.x = emu->x;
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position.heading = emu->heading;
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position.deltaHeading = emu->deltaHeading;
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position.z = emu->z;
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position.animation = emu->animation;
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position.deltaY = emu->deltaY;
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buffer.WriteStructure(position);
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/*
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if(Flags.title) {
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char Title[];
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}
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*/
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if (flags.title) {
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buffer.WriteString(emu->title);
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}
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/*
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if(Flags.suffix) {
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char Suffix[];
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}
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*/
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if (flags.suffix) {
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buffer.WriteString(emu->suffix);
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}
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/*
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u32 Unknown0x0164;
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s32 SplineID;
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*/
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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/*
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u8 Mercenary;
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*/
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buffer.WriteUInt8(emu->IsMercenary);
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/*
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char realEstateItemGuid[];
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s32 RealEstateID;
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s32 RealEstateItemId;
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*/
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buffer.WriteString("0000000000000000");
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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/*
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s32 MercId;
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s32 ContractorID;
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u32 Birthdate;
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u8 bAlwaysShowAura;
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*/
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt8(0);
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/*
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u32 physicsEffectCount;
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PhysicsEffect physicsEffects[physicsEffectCount];
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*/
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buffer.WriteUInt32(0);
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//s32 SpawnStatus[6];
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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if (flags.interactiveobject && emu->DestructibleUnk9 == 4) {
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/*
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s32 BannerIndex0;
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s32 BannerIndex1;
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s32 BannerTint0;
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s32 BannerTint1;
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*/
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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}
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auto outapp = new EQApplicationPacket(OP_ZoneEntry, buffer.size());
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outapp->WriteData(buffer.buffer(), buffer.size());
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dest->FastQueuePacket(&outapp, ack_req);
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}
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delete in;
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}
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// DECODE methods
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@ -193,42 +193,37 @@ namespace Larion {
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struct Spawn_Struct_Bitfields
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{
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union {
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struct {
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// byte 1
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/*00*/ unsigned gender : 2; // Gender (0=male, 1=female, 2=monster)
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/*02*/ unsigned ispet : 1; // Guessed based on observing live spawns
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/*03*/ unsigned afk : 1; // 0=no, 1=afk
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/*04*/ unsigned anon : 2; // 0=normal, 1=anon, 2=roleplay
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/*06*/ unsigned gm : 1;
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/*07*/ unsigned sneak : 1;
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// byte 2
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/*08*/ unsigned lfg : 1;
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/*09*/ unsigned unk9 : 1;
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/*10*/ unsigned invis : 12; // there are 3000 different (non-GM) invis levels
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/*22*/ unsigned linkdead : 1; // 1 Toggles LD on or off after name. Correct for RoF2
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/*23*/ unsigned showhelm : 1;
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// byte 4
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/*24*/ unsigned betabuffed : 1; // Prefixes name with !
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/*25*/ unsigned trader : 1;
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/*26*/ unsigned animationonpop : 1;
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/*27*/ unsigned targetable : 1;
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/*28*/ unsigned targetable_with_hotkey : 1;
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/*29*/ unsigned showname : 1;
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/*30*/ unsigned idleanimationsoff : 1; // what we called statue?
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/*31*/ unsigned untargetable : 1; // bClickThrough
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// byte 5
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/*32*/ unsigned buyer : 1;
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/*33*/ unsigned offline : 1;
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/*34*/ unsigned interactiveobject : 1;
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/*35*/ unsigned missile : 1;
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/*36*/ unsigned title : 1;
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/*37*/ unsigned suffix : 1;
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/*38*/ unsigned unk38 : 1;
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/*39*/ unsigned unk39 : 1;
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};
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uint8_t data[5];
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};
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// byte 1
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/*00*/ unsigned gender : 2; // Gender (0=male, 1=female, 2=monster)
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/*02*/ unsigned ispet : 1; // Guessed based on observing live spawns
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/*03*/ unsigned afk : 1; // 0=no, 1=afk
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/*04*/ unsigned anon : 2; // 0=normal, 1=anon, 2=roleplay
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/*06*/ unsigned gm : 1;
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/*07*/ unsigned sneak : 1;
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// byte 2
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/*08*/ unsigned lfg : 1;
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/*09*/ unsigned unk9 : 1;
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/*10*/ unsigned invis : 12; // there are 3000 different (non-GM) invis levels
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/*22*/ unsigned linkdead : 1; // 1 Toggles LD on or off after name. Correct for RoF2
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/*23*/ unsigned showhelm : 1;
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// byte 4
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/*24*/ unsigned betabuffed : 1; // Prefixes name with !
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/*25*/ unsigned trader : 1;
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/*26*/ unsigned animationonpop : 1;
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/*27*/ unsigned targetable : 1;
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/*28*/ unsigned targetable_with_hotkey : 1;
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/*29*/ unsigned showname : 1;
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/*30*/ unsigned idleanimationsoff : 1; // what we called statue?
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/*31*/ unsigned untargetable : 1; // bClickThrough
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// byte 5
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/*32*/ unsigned buyer : 1;
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/*33*/ unsigned offline : 1;
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/*34*/ unsigned interactiveobject : 1;
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/*35*/ unsigned missile : 1;
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/*36*/ unsigned title : 1;
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/*37*/ unsigned suffix : 1;
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/*38*/ unsigned unk38 : 1;
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/*39*/ unsigned unk39 : 1;
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};
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struct Spawn_Struct_Position
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@ -181,6 +181,21 @@ public:
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m_pos += len;
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}
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template<typename T>
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void WriteStructurePtr(T *value) {
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auto type_size = sizeof(T);
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if (m_pos + type_size > m_capacity)
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Grow(m_capacity + type_size);
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memcpy(m_buffer + m_pos, value, type_size);
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m_pos += sizeof(type_size);
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}
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template<typename T>
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void WriteStructure(T& value) {
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WriteStructurePtr(&value);
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}
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size_t size() const { return m_pos; }
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size_t length() const { return size(); }
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size_t capacity() const { return m_capacity; }
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