Add NPC Max Aggro Distance to zone table

This commit is contained in:
Michael Cook (mackal)
2018-09-08 00:22:16 -04:00
parent ec40b3dc69
commit 7836d020ce
6 changed files with 9 additions and 4 deletions
+1 -1
View File
@@ -1194,7 +1194,7 @@ void Mob::AI_Process() {
// NPCs will forget people after 10 mins of not interacting with them or out of range
// both of these maybe zone specific, hardcoded for now
if (hate_list_cleanup_timer.Check()) {
hate_list.RemoveStaleEntries(600000, 600.0f);
hate_list.RemoveStaleEntries(600000, static_cast<float>(zone->newzone_data.NPCAggroMaxDist));
if (hate_list.IsHateListEmpty()) {
AI_Event_NoLongerEngaged();
zone->DelAggroMob();
+3 -1
View File
@@ -146,7 +146,8 @@ bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
"gravity, " // 56
"fast_regen_hp, " // 57
"fast_regen_mana, " // 58
"fast_regen_endurance " // 59
"fast_regen_endurance, " // 59
"npc_max_aggro_dist " // 60
"FROM zone WHERE zoneidnumber = %i AND version = %i",
zoneid, instance_id);
auto results = QueryDatabase(query);
@@ -194,6 +195,7 @@ bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
zone_data->FastRegenHP = atoi(row[57]);
zone_data->FastRegenMana = atoi(row[58]);
zone_data->FastRegenEndurance = atoi(row[59]);
zone_data->NPCAggroMaxDist = atoi(row[60]);
int bindable = 0;
bindable = atoi(row[31]);