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[Quest API] Add EVENT_LOOT_ZONE to zone_controller (#1608)
* Add EVENT_LOOT_ZONE to zone_controller * Fix porting event_loot_zone to lua API * Remove extra spacing and remove forced message to allow for scripted responses. * Allow all script parsing to fire before sending a failed lootitem, add corpse_id * Only search for zone_controller once
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@@ -41,6 +41,8 @@ void handle_npc_area(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
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std::vector<EQ::Any> *extra_pointers);
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void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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void handle_npc_loot_zone(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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//Player
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void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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