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[Quest API] Add EVENT_LOOT_ZONE to zone_controller (#1608)
* Add EVENT_LOOT_ZONE to zone_controller * Fix porting event_loot_zone to lua API * Remove extra spacing and remove forced message to allow for scripted responses. * Allow all script parsing to fire before sending a failed lootitem, add corpse_id * Only search for zone_controller once
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@@ -4040,7 +4040,8 @@ luabind::scope lua_register_events() {
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luabind::value("warp", static_cast<int>(EVENT_WARP)),
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luabind::value("test_buff", static_cast<int>(EVENT_TEST_BUFF)),
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luabind::value("consider", static_cast<int>(EVENT_CONSIDER)),
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luabind::value("consider_corpse", static_cast<int>(EVENT_CONSIDER_CORPSE))
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luabind::value("consider_corpse", static_cast<int>(EVENT_CONSIDER_CORPSE)),
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luabind::value("loot_zone", static_cast<int>(EVENT_LOOT_ZONE))
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];
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}
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