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https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
More work on getting remote calls up and running, added two remote calls list_zones and get_zone_info.
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+13
-15
@@ -22,7 +22,6 @@
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#include "worldserver.h"
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#include "QuestParserCollection.h"
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#include "../common/StringUtil.h"
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#include "../common/web_interface_utils.h"
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#include <sstream>
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#include <math.h>
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@@ -32,7 +31,6 @@ extern EntityList entity_list;
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extern Zone* zone;
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extern WorldServer worldserver;
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extern std::string WS_Client_Connected;
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Mob::Mob(const char* in_name,
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const char* in_lastname,
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@@ -1215,19 +1213,19 @@ void Mob::MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct *spu){
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spu->padding0014 =0x7f;
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spu->padding0018 =0x5df27;
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/* Testing */
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if (IsNPC() && WS_Client_Connected.size() != 0){
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std::string str = MakeJSON("ResponseType:PositionUpdate,entity:" + std::to_string(GetID()) + ",name:" + GetName() + ",x:" + std::to_string(x_pos) + ",y:" + std::to_string(y_pos) + ",z:" + std::to_string(z_pos) + ",h:" + std::to_string(heading));
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char * writable = new char[str.size() + 1];
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std::copy(str.begin(), str.end(), writable);
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ServerPacket* pack = new ServerPacket(ServerOP_WIWorldResponse, sizeof(WI_Client_Response_Struct)+str.length() + 1);
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WI_Client_Response_Struct* WICR = (WI_Client_Response_Struct*)pack->pBuffer;
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strn0cpy(WICR->Client_UUID, WS_Client_Connected.c_str(), 64);
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strn0cpy(WICR->JSON_Data, str.c_str(), str.length() + 1);
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if (worldserver.Connected()) { worldserver.SendPacket(pack); }
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safe_delete(pack);
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delete[] writable;
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}
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///* Testing */
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//if (IsNPC() && WS_Client_Connected.size() != 0){
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// std::string str = MakeJSON("ResponseType:PositionUpdate,entity:" + std::to_string(GetID()) + ",name:" + GetName() + ",x:" + std::to_string(x_pos) + ",y:" + std::to_string(y_pos) + ",z:" + std::to_string(z_pos) + ",h:" + std::to_string(heading));
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// char * writable = new char[str.size() + 1];
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// std::copy(str.begin(), str.end(), writable);
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// ServerPacket* pack = new ServerPacket(ServerOP_WIWorldResponse, sizeof(WI_Client_Response_Struct)+str.length() + 1);
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// WI_Client_Response_Struct* WICR = (WI_Client_Response_Struct*)pack->pBuffer;
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// strn0cpy(WICR->Client_UUID, WS_Client_Connected.c_str(), 64);
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// strn0cpy(WICR->JSON_Data, str.c_str(), str.length() + 1);
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// if (worldserver.Connected()) { worldserver.SendPacket(pack); }
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// safe_delete(pack);
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// delete[] writable;
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//}
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}
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// this is for SendPosUpdate()
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@@ -100,7 +100,6 @@ DBAsyncFinishedQueue MTdbafq;
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DBAsync *dbasync = nullptr;
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TaskManager *taskmanager = 0;
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QuestParserCollection *parse = 0;
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std::string WS_Client_Connected;
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const SPDat_Spell_Struct* spells;
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void LoadSpells(EQEmu::MemoryMappedFile **mmf);
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@@ -62,7 +62,6 @@ extern NetConnection net;
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extern PetitionList petition_list;
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extern uint32 numclients;
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extern volatile bool RunLoops;
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extern std::string WS_Client_Connected;
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WorldServer::WorldServer()
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: WorldConnection(EmuTCPConnection::packetModeZone)
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@@ -1778,13 +1777,6 @@ void WorldServer::Process() {
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break;
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}
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case ServerOP_WIClientRequest:
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{
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WI_Client_Request_Struct* WICR = (WI_Client_Request_Struct*)pack->pBuffer;
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WS_Client_Connected = WICR->Client_UUID;
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_log(WEB_INTERFACE__ERROR, "Recieved packet from World, setting Client Connected to %s", WICR->Client_UUID);
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break;
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}
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case ServerOP_CZSignalClient:
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{
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CZClientSignal_Struct* CZCS = (CZClientSignal_Struct*) pack->pBuffer;
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