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Initial work on OP_ItemRecastDelay
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@@ -4264,6 +4264,13 @@ struct ItemVerifyReply_Struct {
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/*012*/
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};
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struct ItemRecastDelay_Struct {
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/*000*/ uint32 recast_delay; // in seconds
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/*004*/ uint32 recast_type;
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/*008*/ uint32 unknown008;
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/*012*/
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};
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/**
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* Shroud yourself. For yourself shrouding, this has your spawnId, spawnStruct,
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* bits of your charProfileStruct (no checksum, then charProfile up till
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