Initial work on OP_ItemRecastDelay

This commit is contained in:
Michael Cook (mackal)
2014-10-01 16:22:45 -04:00
parent be52d413db
commit 7800cbbe96
7 changed files with 28 additions and 0 deletions
+1
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@@ -542,4 +542,5 @@ N(OP_ZoneServerInfo),
N(OP_ZoneServerReady),
N(OP_ZoneSpawns),
N(OP_ZoneUnavail),
N(OP_ItemRecastDelay),
// mail and chat opcodes located in ../mail_oplist.h
+7
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@@ -4264,6 +4264,13 @@ struct ItemVerifyReply_Struct {
/*012*/
};
struct ItemRecastDelay_Struct {
/*000*/ uint32 recast_delay; // in seconds
/*004*/ uint32 recast_type;
/*008*/ uint32 unknown008;
/*012*/
};
/**
* Shroud yourself. For yourself shrouding, this has your spawnId, spawnStruct,
* bits of your charProfileStruct (no checksum, then charProfile up till
+1
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@@ -306,6 +306,7 @@ OUTz(OP_FinishWindow2);
//OUTv(OP_AdventureMerchantResponse, strlen(msg)+2);
OUTv(OP_ItemPacket, ItemPacket_Struct);
OUTv(OP_ColoredText, ColoredText_Struct);
OUTv(OP_ItemRecastDelay, ItemRecastDelay_Struct);
OUTv(OP_FormattedMessage, FormattedMessage_Struct);
OUTv(OP_GuildMemberList, uint32); //variable length, but nasty
OUTv(OP_InterruptCast, InterruptCast_Struct);