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Initial work on OP_ItemRecastDelay
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@@ -542,4 +542,5 @@ N(OP_ZoneServerInfo),
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N(OP_ZoneServerReady),
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N(OP_ZoneSpawns),
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N(OP_ZoneUnavail),
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N(OP_ItemRecastDelay),
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// mail and chat opcodes located in ../mail_oplist.h
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@@ -4264,6 +4264,13 @@ struct ItemVerifyReply_Struct {
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/*012*/
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};
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struct ItemRecastDelay_Struct {
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/*000*/ uint32 recast_delay; // in seconds
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/*004*/ uint32 recast_type;
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/*008*/ uint32 unknown008;
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/*012*/
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};
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/**
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* Shroud yourself. For yourself shrouding, this has your spawnId, spawnStruct,
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* bits of your charProfileStruct (no checksum, then charProfile up till
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@@ -306,6 +306,7 @@ OUTz(OP_FinishWindow2);
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//OUTv(OP_AdventureMerchantResponse, strlen(msg)+2);
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OUTv(OP_ItemPacket, ItemPacket_Struct);
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OUTv(OP_ColoredText, ColoredText_Struct);
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OUTv(OP_ItemRecastDelay, ItemRecastDelay_Struct);
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OUTv(OP_FormattedMessage, FormattedMessage_Struct);
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OUTv(OP_GuildMemberList, uint32); //variable length, but nasty
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OUTv(OP_InterruptCast, InterruptCast_Struct);
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