Indentation fix. Ornamentation Augments are integrated now.

This commit is contained in:
SecretsOTheP 2014-11-09 03:40:33 -05:00
parent 587ddc0fdd
commit 77f0e7919e

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@ -950,7 +950,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
item.QuestItemFlag = (atoi(row[ItemField::questitemflag])==0) ? false : true; item.QuestItemFlag = (atoi(row[ItemField::questitemflag])==0) ? false : true;
item.SVCorruption = (int32)atoi(row[ItemField::svcorruption]); item.SVCorruption = (int32)atoi(row[ItemField::svcorruption]);
item.Purity = (uint32)atoul(row[ItemField::purity]); item.Purity = (uint32)atoul(row[ItemField::purity]);
item.EvolvingLevel = (uint8)atoul(row[ItemField::evolvinglevel]); item.EvolvingLevel = (uint8)atoul(row[ItemField::evolvinglevel]);
item.BackstabDmg = (uint32)atoul(row[ItemField::backstabdmg]); item.BackstabDmg = (uint32)atoul(row[ItemField::backstabdmg]);
item.DSMitigation = (uint32)atoul(row[ItemField::dsmitigation]); item.DSMitigation = (uint32)atoul(row[ItemField::dsmitigation]);
item.HeroicStr = (int32)atoi(row[ItemField::heroic_str]); item.HeroicStr = (int32)atoi(row[ItemField::heroic_str]);