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Indentation fix. Ornamentation Augments are integrated now.
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@ -950,7 +950,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
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item.QuestItemFlag = (atoi(row[ItemField::questitemflag])==0) ? false : true;
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item.QuestItemFlag = (atoi(row[ItemField::questitemflag])==0) ? false : true;
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item.SVCorruption = (int32)atoi(row[ItemField::svcorruption]);
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item.SVCorruption = (int32)atoi(row[ItemField::svcorruption]);
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item.Purity = (uint32)atoul(row[ItemField::purity]);
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item.Purity = (uint32)atoul(row[ItemField::purity]);
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item.EvolvingLevel = (uint8)atoul(row[ItemField::evolvinglevel]);
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item.EvolvingLevel = (uint8)atoul(row[ItemField::evolvinglevel]);
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item.BackstabDmg = (uint32)atoul(row[ItemField::backstabdmg]);
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item.BackstabDmg = (uint32)atoul(row[ItemField::backstabdmg]);
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item.DSMitigation = (uint32)atoul(row[ItemField::dsmitigation]);
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item.DSMitigation = (uint32)atoul(row[ItemField::dsmitigation]);
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item.HeroicStr = (int32)atoi(row[ItemField::heroic_str]);
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item.HeroicStr = (int32)atoi(row[ItemField::heroic_str]);
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