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[Character] Convert Character Corpses to Repositories (#3941)
* asdsa * Final push * Update character_corpses_repository.h * Update character_corpses_repository.h * Update zonedb.cpp * Update zonedb.cpp * Final push * Update character_corpses_repository.h
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@@ -193,9 +193,9 @@ public:
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void sethp(int64 hpperc);
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bool summonburiedplayercorpse(uint32 char_id, const glm::vec4& position);
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bool summonallplayercorpses(uint32 char_id, const glm::vec4& position);
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uint32 getplayerburiedcorpsecount(uint32 char_id);
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int getplayercorpsecount(uint32 char_id);
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int getplayercorpsecountbyzoneid(uint32 char_id, uint32 zone_id);
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int64 getplayerburiedcorpsecount(uint32 char_id);
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int64 getplayercorpsecount(uint32 character_id);
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int64 getplayercorpsecountbyzoneid(uint32 character_id, uint32 zone_id);
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bool buryplayercorpse(uint32 char_id);
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void forcedooropen(uint32 doorid, bool altmode);
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void forcedoorclose(uint32 doorid, bool altmode);
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