[Character] Convert Character Corpses to Repositories (#3941)

* asdsa

* Final push

* Update character_corpses_repository.h

* Update character_corpses_repository.h

* Update zonedb.cpp

* Update zonedb.cpp

* Final push

* Update character_corpses_repository.h
This commit is contained in:
Alex King
2024-01-13 01:02:44 -05:00
committed by GitHub
parent 5d1c59c95f
commit 77c0eb3998
20 changed files with 819 additions and 731 deletions
+6 -17
View File
@@ -2101,28 +2101,17 @@ bool QuestManager::summonallplayercorpses(uint32 char_id, const glm::vec4& posit
return true;
}
int QuestManager::getplayercorpsecount(uint32 char_id) {
if (char_id > 0) {
return database.CountCharacterCorpses(char_id);
}
return 0;
int64 QuestManager::getplayercorpsecount(uint32 character_id) {
return character_id ? database.CountCharacterCorpses(character_id) : 0;
}
int QuestManager::getplayercorpsecountbyzoneid(uint32 char_id, uint32 zone_id) {
if (char_id > 0 && zone_id > 0) {
return database.CountCharacterCorpsesByZoneID(char_id, zone_id);
}
return 0;
int64 QuestManager::getplayercorpsecountbyzoneid(uint32 character_id, uint32 zone_id) {
return (character_id && zone_id) ? database.CountCharacterCorpsesByZoneID(character_id, zone_id) : 0;
}
uint32 QuestManager::getplayerburiedcorpsecount(uint32 char_id) {
uint32 Result = 0;
if(char_id > 0) {
Result = database.GetCharacterBuriedCorpseCount(char_id);
}
return Result;
int64 QuestManager::getplayerburiedcorpsecount(uint32 character_id) {
return character_id ? database.GetCharacterBuriedCorpseCount(character_id) : 0;
}
bool QuestManager::buryplayercorpse(uint32 char_id)