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[Character] Convert Character Corpses to Repositories (#3941)
* asdsa * Final push * Update character_corpses_repository.h * Update character_corpses_repository.h * Update zonedb.cpp * Update zonedb.cpp * Final push * Update character_corpses_repository.h
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@@ -2058,8 +2058,10 @@ bool Corpse::MovePlayerCorpseToGraveyard()
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{
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Save();
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glm::vec4 graveyard_point = zone->GetGraveyardPoint();
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uint16_t instance_id = (zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0;
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database.SendCharacterCorpseToGraveyard(corpse_db_id, zone->graveyard_zoneid(), instance_id, zone->GetGraveyardPoint());
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database.SendCharacterCorpseToGraveyard(corpse_db_id, zone->graveyard_zoneid(), instance_id, graveyard_point);
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SendWorldSpawnPlayerCorpseInZone(zone->graveyard_zoneid());
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corpse_db_id = 0;
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