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[Character] Convert Character Corpses to Repositories (#3941)
* asdsa * Final push * Update character_corpses_repository.h * Update character_corpses_repository.h * Update zonedb.cpp * Update zonedb.cpp * Final push * Update character_corpses_repository.h
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@@ -1024,7 +1024,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
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{
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// Mark the corpse as rezzed in the database, just in case the corpse has buried, or the zone the
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// corpse is in has shutdown since the rez spell was cast.
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database.MarkCorpseAsRezzed(PendingRezzDBID);
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database.MarkCorpseAsResurrected(PendingRezzDBID);
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LogSpells("Player [{}] got a [{}] Rezz spellid [{}] in zone[{}] instance id [{}]",
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name, (uint16)spells[SpellID].base_value[0],
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SpellID, ZoneID, InstanceID);
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