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Mostly done with global base scaling work, dev tooling and various other works
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-3
@@ -5644,9 +5644,8 @@ void NPC::InitializeBuffSlots()
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{
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int max_slots = GetMaxTotalSlots();
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buffs = new Buffs_Struct[max_slots];
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for(int x = 0; x < max_slots; ++x)
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{
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buffs[x].spellid = SPELL_UNKNOWN;
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for (int x = 0; x < max_slots; ++x) {
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buffs[x].spellid = SPELL_UNKNOWN;
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buffs[x].UpdateClient = false;
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}
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current_buff_count = 0;
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