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Mostly done with global base scaling work, dev tooling and various other works
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+7
-1
@@ -166,6 +166,10 @@ public:
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bool is_distance_roamer;
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void DisplayInfo(Mob *mob);
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public:
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//Somewhat sorted: needs documenting!
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//Attack
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@@ -1049,6 +1053,7 @@ public:
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inline bool Sanctuary() const { return spellbonuses.Sanctuary; }
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bool HasNPCSpecialAtk(const char* parse);
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bool HasSpecialAbilities();
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int GetSpecialAbility(int ability);
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int GetSpecialAbilityParam(int ability, int param);
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void SetSpecialAbility(int ability, int level);
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@@ -1146,6 +1151,8 @@ public:
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int GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item);
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int GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate = nullptr);
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int32 GetHPRegen() const;
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// Bots HealRotation methods
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#ifdef BOTS
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bool IsHealRotationTarget() { return (m_target_of_heal_rotation.use_count() && m_target_of_heal_rotation.get()); }
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@@ -1476,7 +1483,6 @@ protected:
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bool pAIControlled;
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bool roamer;
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bool logging_enabled;
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int wandertype;
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int pausetype;
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