mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Mostly done with global base scaling work, dev tooling and various other works
This commit is contained in:
+318
-291
@@ -38,149 +38,153 @@ extern EntityList entity_list;
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extern Zone* zone;
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extern WorldServer worldserver;
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Mob::Mob(const char* in_name,
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const char* in_lastname,
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int32 in_cur_hp,
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int32 in_max_hp,
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uint8 in_gender,
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uint16 in_race,
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uint8 in_class,
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bodyType in_bodytype,
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uint8 in_deity,
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uint8 in_level,
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uint32 in_npctype_id,
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float in_size,
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float in_runspeed,
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const glm::vec4& position,
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uint8 in_light,
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uint8 in_texture,
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uint8 in_helmtexture,
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uint16 in_ac,
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uint16 in_atk,
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uint16 in_str,
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uint16 in_sta,
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uint16 in_dex,
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uint16 in_agi,
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uint16 in_int,
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uint16 in_wis,
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uint16 in_cha,
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uint8 in_haircolor,
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uint8 in_beardcolor,
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uint8 in_eyecolor1, // the eyecolors always seem to be the same, maybe left and right eye?
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uint8 in_eyecolor2,
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uint8 in_hairstyle,
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uint8 in_luclinface,
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uint8 in_beard,
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uint32 in_drakkin_heritage,
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uint32 in_drakkin_tattoo,
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uint32 in_drakkin_details,
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EQEmu::TintProfile in_armor_tint,
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uint8 in_aa_title,
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uint8 in_see_invis, // see through invis/ivu
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uint8 in_see_invis_undead,
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uint8 in_see_hide,
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uint8 in_see_improved_hide,
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int32 in_hp_regen,
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int32 in_mana_regen,
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uint8 in_qglobal,
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uint8 in_maxlevel,
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uint32 in_scalerate,
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uint8 in_armtexture,
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uint8 in_bracertexture,
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uint8 in_handtexture,
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uint8 in_legtexture,
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uint8 in_feettexture
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) :
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attack_timer(2000),
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attack_dw_timer(2000),
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ranged_timer(2000),
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tic_timer(6000),
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mana_timer(2000),
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spellend_timer(0),
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rewind_timer(30000),
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bindwound_timer(10000),
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stunned_timer(0),
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spun_timer(0),
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bardsong_timer(6000),
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gravity_timer(1000),
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viral_timer(0),
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m_FearWalkTarget(-999999.0f, -999999.0f, -999999.0f),
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m_TargetLocation(glm::vec3()),
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m_TargetV(glm::vec3()),
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flee_timer(FLEE_CHECK_TIMER),
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m_Position(position),
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tmHidden(-1),
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mitigation_ac(0),
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m_specialattacks(eSpecialAttacks::None),
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fix_z_timer(300),
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fix_z_timer_engaged(100),
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attack_anim_timer(1000),
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position_update_melee_push_timer(500),
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hate_list_cleanup_timer(6000)
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Mob::Mob(
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const char *in_name,
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const char *in_lastname,
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int32 in_cur_hp,
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int32 in_max_hp,
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uint8 in_gender,
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uint16 in_race,
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uint8 in_class,
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bodyType in_bodytype,
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uint8 in_deity,
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uint8 in_level,
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uint32 in_npctype_id,
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float in_size,
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float in_runspeed,
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const glm::vec4 &position,
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uint8 in_light,
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uint8 in_texture,
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uint8 in_helmtexture,
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uint16 in_ac,
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uint16 in_atk,
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uint16 in_str,
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uint16 in_sta,
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uint16 in_dex,
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uint16 in_agi,
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uint16 in_int,
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uint16 in_wis,
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uint16 in_cha,
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uint8 in_haircolor,
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uint8 in_beardcolor,
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uint8 in_eyecolor1, // the eyecolors always seem to be the same, maybe left and right eye?
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uint8 in_eyecolor2,
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uint8 in_hairstyle,
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uint8 in_luclinface,
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uint8 in_beard,
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uint32 in_drakkin_heritage,
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uint32 in_drakkin_tattoo,
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uint32 in_drakkin_details,
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EQEmu::TintProfile in_armor_tint,
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uint8 in_aa_title,
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uint8 in_see_invis, // see through invis/ivu
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uint8 in_see_invis_undead,
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uint8 in_see_hide,
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uint8 in_see_improved_hide,
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int32 in_hp_regen,
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int32 in_mana_regen,
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uint8 in_qglobal,
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uint8 in_maxlevel,
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uint32 in_scalerate,
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uint8 in_armtexture,
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uint8 in_bracertexture,
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uint8 in_handtexture,
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uint8 in_legtexture,
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uint8 in_feettexture
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) :
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attack_timer(2000),
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attack_dw_timer(2000),
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ranged_timer(2000),
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tic_timer(6000),
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mana_timer(2000),
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spellend_timer(0),
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rewind_timer(30000),
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bindwound_timer(10000),
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stunned_timer(0),
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spun_timer(0),
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bardsong_timer(6000),
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gravity_timer(1000),
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viral_timer(0),
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m_FearWalkTarget(-999999.0f, -999999.0f, -999999.0f),
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m_TargetLocation(glm::vec3()),
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m_TargetV(glm::vec3()),
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flee_timer(FLEE_CHECK_TIMER),
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m_Position(position),
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tmHidden(-1),
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mitigation_ac(0),
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m_specialattacks(eSpecialAttacks::None),
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fix_z_timer(300),
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fix_z_timer_engaged(100),
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attack_anim_timer(1000),
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position_update_melee_push_timer(500),
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hate_list_cleanup_timer(6000)
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{
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targeted = 0;
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tar_ndx = 0;
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tar_vector = 0;
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targeted = 0;
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tar_ndx = 0;
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tar_vector = 0;
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currently_fleeing = false;
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last_major_update_position = m_Position;
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is_distance_roamer = false;
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is_distance_roamer = false;
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AI_Init();
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SetMoving(false);
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moved = false;
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moved = false;
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m_RewindLocation = glm::vec3();
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_egnode = nullptr;
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name[0] = 0;
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orig_name[0] = 0;
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name[0] = 0;
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orig_name[0] = 0;
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clean_name[0] = 0;
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lastname[0] = 0;
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lastname[0] = 0;
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if (in_name) {
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strn0cpy(name, in_name, 64);
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strn0cpy(orig_name, in_name, 64);
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}
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if (in_lastname)
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if (in_lastname) {
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strn0cpy(lastname, in_lastname, 64);
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cur_hp = in_cur_hp;
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max_hp = in_max_hp;
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base_hp = in_max_hp;
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gender = in_gender;
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race = in_race;
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base_gender = in_gender;
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base_race = in_race;
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class_ = in_class;
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bodytype = in_bodytype;
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}
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cur_hp = in_cur_hp;
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max_hp = in_max_hp;
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base_hp = in_max_hp;
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gender = in_gender;
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race = in_race;
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base_gender = in_gender;
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base_race = in_race;
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class_ = in_class;
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bodytype = in_bodytype;
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orig_bodytype = in_bodytype;
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deity = in_deity;
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level = in_level;
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orig_level = in_level;
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npctype_id = in_npctype_id;
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size = in_size;
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base_size = size;
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runspeed = in_runspeed;
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deity = in_deity;
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level = in_level;
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orig_level = in_level;
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npctype_id = in_npctype_id;
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size = in_size;
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base_size = size;
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runspeed = in_runspeed;
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// neotokyo: sanity check
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if (runspeed < 0 || runspeed > 20)
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if (runspeed < 0 || runspeed > 20) {
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runspeed = 1.25f;
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base_runspeed = (int)((float)runspeed * 40.0f);
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}
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base_runspeed = (int) ((float) runspeed * 40.0f);
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// clients
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if (runspeed == 0.7f) {
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base_runspeed = 28;
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walkspeed = 0.3f;
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base_runspeed = 28;
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walkspeed = 0.3f;
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base_walkspeed = 12;
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fearspeed = 0.625f;
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fearspeed = 0.625f;
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base_fearspeed = 25;
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// npcs
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}
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else {
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base_walkspeed = base_runspeed * 100 / 265;
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walkspeed = ((float)base_walkspeed) * 0.025f;
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walkspeed = ((float) base_walkspeed) * 0.025f;
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base_fearspeed = base_runspeed * 100 / 127;
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fearspeed = ((float)base_fearspeed) * 0.025f;
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fearspeed = ((float) base_fearspeed) * 0.025f;
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}
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last_hp_percent = 0;
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last_hp = 0;
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last_hp = 0;
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current_speed = base_runspeed;
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@@ -188,226 +192,223 @@ Mob::Mob(const char* in_name,
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// sanity check
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if (runspeed < 0 || runspeed > 20)
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if (runspeed < 0 || runspeed > 20) {
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runspeed = 1.25f;
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}
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m_Light.Type[EQEmu::lightsource::LightInnate] = in_light;
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m_Light.Type[EQEmu::lightsource::LightInnate] = in_light;
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m_Light.Level[EQEmu::lightsource::LightInnate] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightInnate]);
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m_Light.Type[EQEmu::lightsource::LightActive] = m_Light.Type[EQEmu::lightsource::LightInnate];
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m_Light.Type[EQEmu::lightsource::LightActive] = m_Light.Type[EQEmu::lightsource::LightInnate];
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m_Light.Level[EQEmu::lightsource::LightActive] = m_Light.Level[EQEmu::lightsource::LightInnate];
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texture = in_texture;
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helmtexture = in_helmtexture;
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armtexture = in_armtexture;
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texture = in_texture;
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helmtexture = in_helmtexture;
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armtexture = in_armtexture;
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bracertexture = in_bracertexture;
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handtexture = in_handtexture;
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legtexture = in_legtexture;
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feettexture = in_feettexture;
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multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
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handtexture = in_handtexture;
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legtexture = in_legtexture;
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feettexture = in_feettexture;
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multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
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haircolor = in_haircolor;
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beardcolor = in_beardcolor;
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eyecolor1 = in_eyecolor1;
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eyecolor2 = in_eyecolor2;
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hairstyle = in_hairstyle;
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luclinface = in_luclinface;
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beard = in_beard;
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drakkin_heritage = in_drakkin_heritage;
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drakkin_tattoo = in_drakkin_tattoo;
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drakkin_details = in_drakkin_details;
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attack_speed = 0;
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attack_delay = 0;
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slow_mitigation = 0;
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findable = false;
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trackable = true;
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has_shieldequiped = false;
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haircolor = in_haircolor;
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beardcolor = in_beardcolor;
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eyecolor1 = in_eyecolor1;
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eyecolor2 = in_eyecolor2;
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hairstyle = in_hairstyle;
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luclinface = in_luclinface;
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beard = in_beard;
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drakkin_heritage = in_drakkin_heritage;
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drakkin_tattoo = in_drakkin_tattoo;
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drakkin_details = in_drakkin_details;
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attack_speed = 0;
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attack_delay = 0;
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slow_mitigation = 0;
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findable = false;
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trackable = true;
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has_shieldequiped = false;
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has_twohandbluntequiped = false;
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has_twohanderequipped = false;
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can_facestab = false;
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has_numhits = false;
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has_MGB = false;
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has_ProjectIllusion = false;
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SpellPowerDistanceMod = 0;
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last_los_check = false;
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has_twohanderequipped = false;
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can_facestab = false;
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has_numhits = false;
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has_MGB = false;
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has_ProjectIllusion = false;
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SpellPowerDistanceMod = 0;
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last_los_check = false;
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if (in_aa_title > 0)
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if (in_aa_title > 0) {
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aa_title = in_aa_title;
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else
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}
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else {
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aa_title = 0xFF;
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AC = in_ac;
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ATK = in_atk;
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STR = in_str;
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STA = in_sta;
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DEX = in_dex;
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AGI = in_agi;
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INT = in_int;
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WIS = in_wis;
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CHA = in_cha;
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MR = CR = FR = DR = PR = Corrup = 0;
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}
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ExtraHaste = 0;
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bEnraged = false;
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shield_target = nullptr;
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current_mana = 0;
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max_mana = 0;
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hp_regen = in_hp_regen;
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mana_regen = in_mana_regen;
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ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
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maxlevel = in_maxlevel;
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scalerate = in_scalerate;
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invisible = false;
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invisible_undead = false;
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AC = in_ac;
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ATK = in_atk;
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STR = in_str;
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STA = in_sta;
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DEX = in_dex;
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AGI = in_agi;
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INT = in_int;
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WIS = in_wis;
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CHA = in_cha;
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MR = CR = FR = DR = PR = Corrup = 0;
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ExtraHaste = 0;
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bEnraged = false;
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shield_target = nullptr;
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current_mana = 0;
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max_mana = 0;
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hp_regen = in_hp_regen;
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mana_regen = in_mana_regen;
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ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
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maxlevel = in_maxlevel;
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scalerate = in_scalerate;
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invisible = 0;
|
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invisible_undead = false;
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invisible_animals = false;
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sneaking = false;
|
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hidden = false;
|
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improved_hidden = false;
|
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invulnerable = false;
|
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IsFullHP = (cur_hp == max_hp);
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qglobal = 0;
|
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spawned = false;
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rare_spawn = false;
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sneaking = false;
|
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hidden = false;
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improved_hidden = false;
|
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invulnerable = false;
|
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IsFullHP = (cur_hp == max_hp);
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qglobal = 0;
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spawned = false;
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rare_spawn = false;
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|
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InitializeBuffSlots();
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// clear the proc arrays
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int i;
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int j;
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for (j = 0; j < MAX_PROCS; j++)
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{
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PermaProcs[j].spellID = SPELL_UNKNOWN;
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PermaProcs[j].chance = 0;
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PermaProcs[j].base_spellID = SPELL_UNKNOWN;
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PermaProcs[j].level_override = -1;
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SpellProcs[j].spellID = SPELL_UNKNOWN;
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SpellProcs[j].chance = 0;
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SpellProcs[j].base_spellID = SPELL_UNKNOWN;
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SpellProcs[j].level_override = -1;
|
||||
DefensiveProcs[j].spellID = SPELL_UNKNOWN;
|
||||
DefensiveProcs[j].chance = 0;
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||||
DefensiveProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
for (int j = 0; j < MAX_PROCS; j++) {
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||||
PermaProcs[j].spellID = SPELL_UNKNOWN;
|
||||
PermaProcs[j].chance = 0;
|
||||
PermaProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
PermaProcs[j].level_override = -1;
|
||||
SpellProcs[j].spellID = SPELL_UNKNOWN;
|
||||
SpellProcs[j].chance = 0;
|
||||
SpellProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
SpellProcs[j].level_override = -1;
|
||||
DefensiveProcs[j].spellID = SPELL_UNKNOWN;
|
||||
DefensiveProcs[j].chance = 0;
|
||||
DefensiveProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
DefensiveProcs[j].level_override = -1;
|
||||
RangedProcs[j].spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].chance = 0;
|
||||
RangedProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].level_override = -1;
|
||||
RangedProcs[j].spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].chance = 0;
|
||||
RangedProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].level_override = -1;
|
||||
}
|
||||
|
||||
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++)
|
||||
{
|
||||
for (int i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++) {
|
||||
armor_tint.Slot[i].Color = in_armor_tint.Slot[i].Color;
|
||||
}
|
||||
|
||||
std::fill(std::begin(m_spellHitsLeft), std::end(m_spellHitsLeft), 0);
|
||||
|
||||
m_Delta = glm::vec4();
|
||||
m_Delta = glm::vec4();
|
||||
animation = 0;
|
||||
|
||||
logging_enabled = false;
|
||||
isgrouped = false;
|
||||
isgrouped = false;
|
||||
israidgrouped = false;
|
||||
|
||||
IsHorse = false;
|
||||
|
||||
entity_id_being_looted = 0;
|
||||
_appearance = eaStanding;
|
||||
pRunAnimSpeed = 0;
|
||||
_appearance = eaStanding;
|
||||
pRunAnimSpeed = 0;
|
||||
|
||||
spellend_timer.Disable();
|
||||
bardsong_timer.Disable();
|
||||
bardsong = 0;
|
||||
bardsong_target_id = 0;
|
||||
casting_spell_id = 0;
|
||||
casting_spell_timer = 0;
|
||||
bardsong = 0;
|
||||
bardsong_target_id = 0;
|
||||
casting_spell_id = 0;
|
||||
casting_spell_timer = 0;
|
||||
casting_spell_timer_duration = 0;
|
||||
casting_spell_inventory_slot = 0;
|
||||
casting_spell_aa_id = 0;
|
||||
target = 0;
|
||||
casting_spell_aa_id = 0;
|
||||
target = 0;
|
||||
|
||||
ActiveProjectileATK = false;
|
||||
for (int i = 0; i < MAX_SPELL_PROJECTILE; i++)
|
||||
{
|
||||
ProjectileAtk[i].increment = 0;
|
||||
for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) {
|
||||
ProjectileAtk[i].increment = 0;
|
||||
ProjectileAtk[i].hit_increment = 0;
|
||||
ProjectileAtk[i].target_id = 0;
|
||||
ProjectileAtk[i].wpn_dmg = 0;
|
||||
ProjectileAtk[i].origin_x = 0.0f;
|
||||
ProjectileAtk[i].origin_y = 0.0f;
|
||||
ProjectileAtk[i].origin_z = 0.0f;
|
||||
ProjectileAtk[i].tlast_x = 0.0f;
|
||||
ProjectileAtk[i].tlast_y = 0.0f;
|
||||
ProjectileAtk[i].ranged_id = 0;
|
||||
ProjectileAtk[i].ammo_id = 0;
|
||||
ProjectileAtk[i].ammo_slot = 0;
|
||||
ProjectileAtk[i].skill = 0;
|
||||
ProjectileAtk[i].speed_mod = 0.0f;
|
||||
ProjectileAtk[i].target_id = 0;
|
||||
ProjectileAtk[i].wpn_dmg = 0;
|
||||
ProjectileAtk[i].origin_x = 0.0f;
|
||||
ProjectileAtk[i].origin_y = 0.0f;
|
||||
ProjectileAtk[i].origin_z = 0.0f;
|
||||
ProjectileAtk[i].tlast_x = 0.0f;
|
||||
ProjectileAtk[i].tlast_y = 0.0f;
|
||||
ProjectileAtk[i].ranged_id = 0;
|
||||
ProjectileAtk[i].ammo_id = 0;
|
||||
ProjectileAtk[i].ammo_slot = 0;
|
||||
ProjectileAtk[i].skill = 0;
|
||||
ProjectileAtk[i].speed_mod = 0.0f;
|
||||
}
|
||||
|
||||
memset(&itembonuses, 0, sizeof(StatBonuses));
|
||||
memset(&spellbonuses, 0, sizeof(StatBonuses));
|
||||
memset(&aabonuses, 0, sizeof(StatBonuses));
|
||||
spellbonuses.AggroRange = -1;
|
||||
spellbonuses.AggroRange = -1;
|
||||
spellbonuses.AssistRange = -1;
|
||||
pLastChange = 0;
|
||||
SetPetID(0);
|
||||
SetOwnerID(0);
|
||||
typeofpet = petNone; // default to not a pet
|
||||
petpower = 0;
|
||||
held = false;
|
||||
gheld = false;
|
||||
nocast = false;
|
||||
focused = false;
|
||||
pet_stop = false;
|
||||
pet_regroup = false;
|
||||
_IsTempPet = false;
|
||||
pet_owner_client = false;
|
||||
typeofpet = petNone; // default to not a pet
|
||||
petpower = 0;
|
||||
held = false;
|
||||
gheld = false;
|
||||
nocast = false;
|
||||
focused = false;
|
||||
pet_stop = false;
|
||||
pet_regroup = false;
|
||||
_IsTempPet = false;
|
||||
pet_owner_client = false;
|
||||
pet_targetlock_id = 0;
|
||||
|
||||
attacked_count = 0;
|
||||
mezzed = false;
|
||||
stunned = false;
|
||||
silenced = false;
|
||||
amnesiad = false;
|
||||
inWater = false;
|
||||
mezzed = false;
|
||||
stunned = false;
|
||||
silenced = false;
|
||||
amnesiad = false;
|
||||
inWater = false;
|
||||
int m;
|
||||
for (m = 0; m < MAX_SHIELDERS; m++)
|
||||
{
|
||||
shielder[m].shielder_id = 0;
|
||||
for (m = 0; m < MAX_SHIELDERS; m++) {
|
||||
shielder[m].shielder_id = 0;
|
||||
shielder[m].shielder_bonus = 0;
|
||||
}
|
||||
|
||||
destructibleobject = false;
|
||||
wandertype = 0;
|
||||
pausetype = 0;
|
||||
cur_wp = 0;
|
||||
m_CurrentWayPoint = glm::vec4();
|
||||
cur_wp_pause = 0;
|
||||
patrol = 0;
|
||||
follow_id = 0;
|
||||
follow_dist = 100; // Default Distance for Follow
|
||||
follow_run = true; // We can run if distance great enough
|
||||
no_target_hotkey = false;
|
||||
flee_mode = false;
|
||||
currently_fleeing = false;
|
||||
wandertype = 0;
|
||||
pausetype = 0;
|
||||
cur_wp = 0;
|
||||
m_CurrentWayPoint = glm::vec4();
|
||||
cur_wp_pause = 0;
|
||||
patrol = 0;
|
||||
follow_id = 0;
|
||||
follow_dist = 100; // Default Distance for Follow
|
||||
follow_run = true; // We can run if distance great enough
|
||||
no_target_hotkey = false;
|
||||
flee_mode = false;
|
||||
currently_fleeing = false;
|
||||
flee_timer.Start();
|
||||
|
||||
permarooted = (runspeed > 0) ? false : true;
|
||||
|
||||
movetimercompleted = false;
|
||||
ForcedMovement = 0;
|
||||
roamer = false;
|
||||
rooted = false;
|
||||
charmed = false;
|
||||
has_virus = false;
|
||||
for (i = 0; i < MAX_SPELL_TRIGGER * 2; i++) {
|
||||
ForcedMovement = 0;
|
||||
roamer = false;
|
||||
rooted = false;
|
||||
charmed = false;
|
||||
has_virus = false;
|
||||
|
||||
for (int i = 0; i < MAX_SPELL_TRIGGER * 2; i++) {
|
||||
viral_spells[i] = 0;
|
||||
}
|
||||
pStandingPetOrder = SPO_Follow;
|
||||
pseudo_rooted = false;
|
||||
|
||||
see_invis = GetSeeInvisible(in_see_invis);
|
||||
see_invis_undead = GetSeeInvisible(in_see_invis_undead);
|
||||
see_hide = GetSeeInvisible(in_see_hide);
|
||||
pStandingPetOrder = SPO_Follow;
|
||||
pseudo_rooted = false;
|
||||
|
||||
see_invis = GetSeeInvisible(in_see_invis);
|
||||
see_invis_undead = GetSeeInvisible(in_see_invis_undead);
|
||||
see_hide = GetSeeInvisible(in_see_hide);
|
||||
see_improved_hide = GetSeeInvisible(in_see_improved_hide);
|
||||
|
||||
qglobal = in_qglobal != 0;
|
||||
@@ -416,12 +417,12 @@ Mob::Mob(const char* in_name,
|
||||
bindwound_timer.Disable();
|
||||
bindwound_target = 0;
|
||||
|
||||
trade = new Trade(this);
|
||||
trade = new Trade(this);
|
||||
// hp event
|
||||
nexthpevent = -1;
|
||||
nexthpevent = -1;
|
||||
nextinchpevent = -1;
|
||||
|
||||
hasTempPet = false;
|
||||
hasTempPet = false;
|
||||
count_TempPet = 0;
|
||||
|
||||
m_is_running = false;
|
||||
@@ -429,25 +430,31 @@ Mob::Mob(const char* in_name,
|
||||
nimbus_effect1 = 0;
|
||||
nimbus_effect2 = 0;
|
||||
nimbus_effect3 = 0;
|
||||
m_targetable = true;
|
||||
m_targetable = true;
|
||||
|
||||
m_TargetRing = glm::vec3();
|
||||
|
||||
flymode = FlyMode3;
|
||||
flymode = FlyMode3;
|
||||
DistractedFromGrid = false;
|
||||
hate_list.SetHateOwner(this);
|
||||
|
||||
m_AllowBeneficial = false;
|
||||
m_DisableMelee = false;
|
||||
for (int i = 0; i < EQEmu::skills::HIGHEST_SKILL + 2; i++) { SkillDmgTaken_Mod[i] = 0; }
|
||||
for (int i = 0; i < HIGHEST_RESIST + 2; i++) { Vulnerability_Mod[i] = 0; }
|
||||
m_DisableMelee = false;
|
||||
|
||||
emoteid = 0;
|
||||
endur_upkeep = false;
|
||||
for (int i = 0; i < EQEmu::skills::HIGHEST_SKILL + 2; i++) {
|
||||
SkillDmgTaken_Mod[i] = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < HIGHEST_RESIST + 2; i++) {
|
||||
Vulnerability_Mod[i] = 0;
|
||||
}
|
||||
|
||||
emoteid = 0;
|
||||
endur_upkeep = false;
|
||||
degenerating_effects = false;
|
||||
PrimaryAggro = false;
|
||||
AssistAggro = false;
|
||||
npc_assist_cap = 0;
|
||||
PrimaryAggro = false;
|
||||
AssistAggro = false;
|
||||
npc_assist_cap = 0;
|
||||
|
||||
PathRecalcTimer.reset(new Timer(500));
|
||||
PathingLoopCount = 0;
|
||||
@@ -830,6 +837,7 @@ int32 Mob::CalcMaxMana() {
|
||||
int32 Mob::CalcMaxHP() {
|
||||
max_hp = (base_hp + itembonuses.HP + spellbonuses.HP);
|
||||
max_hp += max_hp * ((aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
|
||||
|
||||
return max_hp;
|
||||
}
|
||||
|
||||
@@ -3466,24 +3474,31 @@ int Mob::GetHaste()
|
||||
return 100 + h;
|
||||
}
|
||||
|
||||
void Mob::SetTarget(Mob* mob) {
|
||||
|
||||
if (target == mob)
|
||||
void Mob::SetTarget(Mob *mob)
|
||||
{
|
||||
if (target == mob) {
|
||||
return;
|
||||
}
|
||||
|
||||
target = mob;
|
||||
entity_list.UpdateHoTT(this);
|
||||
|
||||
if(IsNPC())
|
||||
|
||||
if (IsNPC()) {
|
||||
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0);
|
||||
else if (IsClient())
|
||||
}
|
||||
else if (IsClient()) {
|
||||
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0);
|
||||
|
||||
if(IsPet() && GetOwner() && GetOwner()->IsClient())
|
||||
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
|
||||
this->DisplayInfo(mob);
|
||||
}
|
||||
|
||||
if (this->IsClient() && this->GetTarget() && this->CastToClient()->hp_other_update_throttle_timer.Check())
|
||||
if (IsPet() && GetOwner() && GetOwner()->IsClient()) {
|
||||
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
|
||||
}
|
||||
|
||||
if (this->IsClient() && this->GetTarget() && this->CastToClient()->hp_other_update_throttle_timer.Check()) {
|
||||
this->GetTarget()->SendHPUpdate(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// For when we want a Ground Z at a location we are not at yet
|
||||
@@ -5553,14 +5568,26 @@ bool Mob::HasSpellEffect(int effectid)
|
||||
return(0);
|
||||
}
|
||||
|
||||
int Mob::GetSpecialAbility(int ability) {
|
||||
if(ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
||||
int Mob::GetSpecialAbility(int ability)
|
||||
{
|
||||
if (ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return SpecialAbilities[ability].level;
|
||||
}
|
||||
|
||||
bool Mob::HasSpecialAbilities()
|
||||
{
|
||||
for (int i = 0; i < MAX_SPECIAL_ATTACK; ++i) {
|
||||
if (GetSpecialAbility(i)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int Mob::GetSpecialAbilityParam(int ability, int param) {
|
||||
if(param >= MAX_SPECIAL_ATTACK_PARAMS || param < 0 || ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user