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Mostly done with global base scaling work, dev tooling and various other works
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@@ -789,33 +789,29 @@ int lua_merchant_count_item(uint32 npc_id, uint32 item_id) {
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std::string lua_item_link(int item_id) {
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char text[250] = { 0 };
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quest_manager.varlink(text, item_id);
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return std::string(text);
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return quest_manager.varlink(text, item_id);
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}
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std::string lua_say_link(const char *phrase, bool silent, const char *link_name) {
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char text[256] = { 0 };
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strncpy(text, phrase, 255);
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quest_manager.saylink(text, silent, link_name);
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return std::string(text);
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return quest_manager.saylink(text, silent, link_name);
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}
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std::string lua_say_link(const char *phrase, bool silent) {
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char text[256] = { 0 };
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strncpy(text, phrase, 255);
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quest_manager.saylink(text, silent, text);
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return std::string(text);
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return quest_manager.saylink(text, silent, text);
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}
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std::string lua_say_link(const char *phrase) {
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char text[256] = { 0 };
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strncpy(text, phrase, 255);
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quest_manager.saylink(text, false, text);
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return std::string(text);
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return quest_manager.saylink(text, false, text);
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}
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std::string lua_get_data(std::string bucket_key) {
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