Mostly done with global base scaling work, dev tooling and various other works

This commit is contained in:
Akkadius
2018-11-04 23:26:34 -06:00
parent cc920e60d9
commit 775b5fcaf1
35 changed files with 2385 additions and 1713 deletions
+27 -13
View File
@@ -820,7 +820,7 @@ void Doors::SetDisableTimer(bool flag) {
void Doors::CreateDatabaseEntry()
{
if(database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()) - 1 >= 255) {
if (database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()) - 1 >= 255) {
return;
}
@@ -828,18 +828,32 @@ void Doors::CreateDatabaseEntry()
* Persist
*/
database.InsertDoor(
GetDoorDBID(),
GetDoorID(),
GetDoorName(),
m_Position,
GetOpenType(),
static_cast<uint16>(GetGuildID()),
GetLockpick(),
GetKeyItem(),
static_cast<uint8>(GetDoorParam()),
static_cast<uint8>(GetInvertState()),
GetIncline(),
GetSize()
GetDoorDBID(),
GetDoorID(),
GetDoorName(),
m_Position,
GetOpenType(),
static_cast<uint16>(GetGuildID()),
GetLockpick(),
GetKeyItem(),
static_cast<uint8>(GetDoorParam()),
static_cast<uint8>(GetInvertState()),
GetIncline(),
GetSize()
);
}
float Doors::GetX()
{
return m_Position.x;
}
float Doors::GetY()
{
return m_Position.y;
}
float Doors::GetZ()
{
return m_Position.z;
}