Mostly done with global base scaling work, dev tooling and various other works

This commit is contained in:
Akkadius
2018-11-04 23:26:34 -06:00
parent cc920e60d9
commit 775b5fcaf1
35 changed files with 2385 additions and 1713 deletions
+108 -636
View File
@@ -275,8 +275,9 @@ int32 Client::CalcHPRegen(bool bCombat)
if (!skip_innate && m_pp.InnateSkills[InnateRegen] != InnateDisabled) {
if (level >= 50) {
++base;
if (level >= 55)
if (level >= 55) {
++base;
}
}
base *= 2;
}
@@ -331,6 +332,7 @@ int32 Client::CalcMaxHP()
if (hp_perc_cap) {
int curHP_cap = (max_hp * hp_perc_cap) / 100;
if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1])) {
cur_hp = curHP_cap;
}
}
@@ -340,136 +342,137 @@ int32 Client::CalcMaxHP()
uint32 Mob::GetClassLevelFactor()
{
uint32 multiplier = 0;
uint8 mlevel = GetLevel();
uint8 mlevel = GetLevel();
switch (GetClass()) {
case WARRIOR: {
if (mlevel < 20) {
multiplier = 220;
}
else if (mlevel < 30) {
multiplier = 230;
}
else if (mlevel < 40) {
multiplier = 250;
}
else if (mlevel < 53) {
multiplier = 270;
}
else if (mlevel < 57) {
multiplier = 280;
}
else if (mlevel < 60) {
multiplier = 290;
}
else if (mlevel < 70) {
multiplier = 300;
}
else {
multiplier = 311;
}
break;
if (mlevel < 20) {
multiplier = 220;
}
else if (mlevel < 30) {
multiplier = 230;
}
else if (mlevel < 40) {
multiplier = 250;
}
else if (mlevel < 53) {
multiplier = 270;
}
else if (mlevel < 57) {
multiplier = 280;
}
else if (mlevel < 60) {
multiplier = 290;
}
else if (mlevel < 70) {
multiplier = 300;
}
else {
multiplier = 311;
}
break;
}
case DRUID:
case CLERIC:
case SHAMAN: {
if (mlevel < 70) {
multiplier = 150;
}
else {
multiplier = 157;
}
break;
if (mlevel < 70) {
multiplier = 150;
}
else {
multiplier = 157;
}
break;
}
case BERSERKER:
case PALADIN:
case SHADOWKNIGHT: {
if (mlevel < 35) {
multiplier = 210;
}
else if (mlevel < 45) {
multiplier = 220;
}
else if (mlevel < 51) {
multiplier = 230;
}
else if (mlevel < 56) {
multiplier = 240;
}
else if (mlevel < 60) {
multiplier = 250;
}
else if (mlevel < 68) {
multiplier = 260;
}
else {
multiplier = 270;
}
break;
if (mlevel < 35) {
multiplier = 210;
}
else if (mlevel < 45) {
multiplier = 220;
}
else if (mlevel < 51) {
multiplier = 230;
}
else if (mlevel < 56) {
multiplier = 240;
}
else if (mlevel < 60) {
multiplier = 250;
}
else if (mlevel < 68) {
multiplier = 260;
}
else {
multiplier = 270;
}
break;
}
case MONK:
case BARD:
case ROGUE:
case BEASTLORD: {
if (mlevel < 51) {
multiplier = 180;
}
else if (mlevel < 58) {
multiplier = 190;
}
else if (mlevel < 70) {
multiplier = 200;
}
else {
multiplier = 210;
}
break;
if (mlevel < 51) {
multiplier = 180;
}
else if (mlevel < 58) {
multiplier = 190;
}
else if (mlevel < 70) {
multiplier = 200;
}
else {
multiplier = 210;
}
break;
}
case RANGER: {
if (mlevel < 58) {
multiplier = 200;
}
else if (mlevel < 70) {
multiplier = 210;
}
else {
multiplier = 220;
}
break;
if (mlevel < 58) {
multiplier = 200;
}
else if (mlevel < 70) {
multiplier = 210;
}
else {
multiplier = 220;
}
break;
}
case MAGICIAN:
case WIZARD:
case NECROMANCER:
case ENCHANTER: {
if (mlevel < 70) {
multiplier = 120;
}
else {
multiplier = 127;
}
break;
if (mlevel < 70) {
multiplier = 120;
}
else {
multiplier = 127;
}
break;
}
default: {
if (mlevel < 35) {
multiplier = 210;
}
else if (mlevel < 45) {
multiplier = 220;
}
else if (mlevel < 51) {
multiplier = 230;
}
else if (mlevel < 56) {
multiplier = 240;
}
else if (mlevel < 60) {
multiplier = 250;
}
else {
multiplier = 260;
}
break;
if (mlevel < 35) {
multiplier = 210;
}
else if (mlevel < 45) {
multiplier = 220;
}
else if (mlevel < 51) {
multiplier = 230;
}
else if (mlevel < 56) {
multiplier = 240;
}
else if (mlevel < 60) {
multiplier = 250;
}
else {
multiplier = 260;
}
break;
}
}
return multiplier;
}
@@ -560,537 +563,6 @@ int32 Client::GetRawItemAC()
return Total;
}
int32 Client::acmod()
{
int agility = GetAGI();
int level = GetLevel();
if (agility < 1 || level < 1) {
return (0);
}
if (agility <= 74) {
if (agility == 1) {
return -24;
}
else if (agility <= 3) {
return -23;
}
else if (agility == 4) {
return -22;
}
else if (agility <= 6) {
return -21;
}
else if (agility <= 8) {
return -20;
}
else if (agility == 9) {
return -19;
}
else if (agility <= 11) {
return -18;
}
else if (agility == 12) {
return -17;
}
else if (agility <= 14) {
return -16;
}
else if (agility <= 16) {
return -15;
}
else if (agility == 17) {
return -14;
}
else if (agility <= 19) {
return -13;
}
else if (agility == 20) {
return -12;
}
else if (agility <= 22) {
return -11;
}
else if (agility <= 24) {
return -10;
}
else if (agility == 25) {
return -9;
}
else if (agility <= 27) {
return -8;
}
else if (agility == 28) {
return -7;
}
else if (agility <= 30) {
return -6;
}
else if (agility <= 32) {
return -5;
}
else if (agility == 33) {
return -4;
}
else if (agility <= 35) {
return -3;
}
else if (agility == 36) {
return -2;
}
else if (agility <= 38) {
return -1;
}
else if (agility <= 65) {
return 0;
}
else if (agility <= 70) {
return 1;
}
else if (agility <= 74) {
return 5;
}
}
else if (agility <= 137) {
if (agility == 75) {
if (level <= 6) {
return 9;
}
else if (level <= 19) {
return 23;
}
else if (level <= 39) {
return 33;
}
else {
return 39;
}
}
else if (agility >= 76 && agility <= 79) {
if (level <= 6) {
return 10;
}
else if (level <= 19) {
return 23;
}
else if (level <= 39) {
return 33;
}
else {
return 40;
}
}
else if (agility == 80) {
if (level <= 6) {
return 11;
}
else if (level <= 19) {
return 24;
}
else if (level <= 39) {
return 34;
}
else {
return 41;
}
}
else if (agility >= 81 && agility <= 85) {
if (level <= 6) {
return 12;
}
else if (level <= 19) {
return 25;
}
else if (level <= 39) {
return 35;
}
else {
return 42;
}
}
else if (agility >= 86 && agility <= 90) {
if (level <= 6) {
return 12;
}
else if (level <= 19) {
return 26;
}
else if (level <= 39) {
return 36;
}
else {
return 42;
}
}
else if (agility >= 91 && agility <= 95) {
if (level <= 6) {
return 13;
}
else if (level <= 19) {
return 26;
}
else if (level <= 39) {
return 36;
}
else {
return 43;
}
}
else if (agility >= 96 && agility <= 99) {
if (level <= 6) {
return 14;
}
else if (level <= 19) {
return 27;
}
else if (level <= 39) {
return 37;
}
else {
return 44;
}
}
else if (agility == 100 && level >= 7) {
if (level <= 19) {
return 28;
}
else if (level <= 39) {
return 38;
}
else {
return 45;
}
}
else if (level <= 6) {
return 15;
}
//level is >6
else if (agility >= 101 && agility <= 105) {
if (level <= 19) {
return 29;
}
else if (level <= 39) {
return 39; // not verified
}
else {
return 45;
}
}
else if (agility >= 106 && agility <= 110) {
if (level <= 19) {
return 29;
}
else if (level <= 39) {
return 39; // not verified
}
else {
return 46;
}
}
else if (agility >= 111 && agility <= 115) {
if (level <= 19) {
return 30;
}
else if (level <= 39) {
return 40; // not verified
}
else {
return 47;
}
}
else if (agility >= 116 && agility <= 119) {
if (level <= 19) {
return 31;
}
else if (level <= 39) {
return 41;
}
else {
return 47;
}
}
else if (level <= 19) {
return 32;
}
//level is > 19
else if (agility == 120) {
if (level <= 39) {
return 42;
}
else {
return 48;
}
}
else if (agility <= 125) {
if (level <= 39) {
return 42;
}
else {
return 49;
}
}
else if (agility <= 135) {
if (level <= 39) {
return 42;
}
else {
return 50;
}
}
else {
if (level <= 39) {
return 42;
}
else {
return 51;
}
}
}
else if (agility <= 300) {
if (level <= 6) {
if (agility <= 139) {
return (21);
}
else if (agility == 140) {
return (22);
}
else if (agility <= 145) {
return (23);
}
else if (agility <= 150) {
return (23);
}
else if (agility <= 155) {
return (24);
}
else if (agility <= 159) {
return (25);
}
else if (agility == 160) {
return (26);
}
else if (agility <= 165) {
return (26);
}
else if (agility <= 170) {
return (27);
}
else if (agility <= 175) {
return (28);
}
else if (agility <= 179) {
return (28);
}
else if (agility == 180) {
return (29);
}
else if (agility <= 185) {
return (30);
}
else if (agility <= 190) {
return (31);
}
else if (agility <= 195) {
return (31);
}
else if (agility <= 199) {
return (32);
}
else if (agility <= 219) {
return (33);
}
else if (agility <= 239) {
return (34);
}
else {
return (35);
}
}
else if (level <= 19) {
if (agility <= 139) {
return (34);
}
else if (agility == 140) {
return (35);
}
else if (agility <= 145) {
return (36);
}
else if (agility <= 150) {
return (37);
}
else if (agility <= 155) {
return (37);
}
else if (agility <= 159) {
return (38);
}
else if (agility == 160) {
return (39);
}
else if (agility <= 165) {
return (40);
}
else if (agility <= 170) {
return (40);
}
else if (agility <= 175) {
return (41);
}
else if (agility <= 179) {
return (42);
}
else if (agility == 180) {
return (43);
}
else if (agility <= 185) {
return (43);
}
else if (agility <= 190) {
return (44);
}
else if (agility <= 195) {
return (45);
}
else if (agility <= 199) {
return (45);
}
else if (agility <= 219) {
return (46);
}
else if (agility <= 239) {
return (47);
}
else {
return (48);
}
}
else if (level <= 39) {
if (agility <= 139) {
return (44);
}
else if (agility == 140) {
return (45);
}
else if (agility <= 145) {
return (46);
}
else if (agility <= 150) {
return (47);
}
else if (agility <= 155) {
return (47);
}
else if (agility <= 159) {
return (48);
}
else if (agility == 160) {
return (49);
}
else if (agility <= 165) {
return (50);
}
else if (agility <= 170) {
return (50);
}
else if (agility <= 175) {
return (51);
}
else if (agility <= 179) {
return (52);
}
else if (agility == 180) {
return (53);
}
else if (agility <= 185) {
return (53);
}
else if (agility <= 190) {
return (54);
}
else if (agility <= 195) {
return (55);
}
else if (agility <= 199) {
return (55);
}
else if (agility <= 219) {
return (56);
}
else if (agility <= 239) {
return (57);
}
else {
return (58);
}
}
else { //lvl >= 40
if (agility <= 139) {
return (51);
}
else if (agility == 140) {
return (52);
}
else if (agility <= 145) {
return (53);
}
else if (agility <= 150) {
return (53);
}
else if (agility <= 155) {
return (54);
}
else if (agility <= 159) {
return (55);
}
else if (agility == 160) {
return (56);
}
else if (agility <= 165) {
return (56);
}
else if (agility <= 170) {
return (57);
}
else if (agility <= 175) {
return (58);
}
else if (agility <= 179) {
return (58);
}
else if (agility == 180) {
return (59);
}
else if (agility <= 185) {
return (60);
}
else if (agility <= 190) {
return (61);
}
else if (agility <= 195) {
return (61);
}
else if (agility <= 199) {
return (62);
}
else if (agility <= 219) {
return (63);
}
else if (agility <= 239) {
return (64);
}
else {
return (65);
}
}
}
else {
//seems about 21 agil per extra AC pt over 300...
return (65 + ((agility - 300) / 21));
}
Log(Logs::Detail, Logs::Error, "Error in Client::acmod(): Agility: %i, Level: %i", agility, level);
return 0;
};
int32 Client::CalcMaxMana()
{
switch (GetCasterClass()) {