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synced 2026-06-11 07:38:36 +00:00
Mostly done with global base scaling work, dev tooling and various other works
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+6
-24
@@ -254,7 +254,6 @@ Client::Client(EQStreamInterface* ieqs)
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InitializeMercInfo();
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SetMerc(0);
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if (RuleI(World, PVPMinLevel) > 0 && level >= RuleI(World, PVPMinLevel) && m_pp.pvp == 0) SetPVP(true, false);
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logging_enabled = CLIENT_DEFAULT_LOGGING_ENABLED;
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//for good measure:
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memset(&m_pp, 0, sizeof(m_pp));
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@@ -6670,30 +6669,13 @@ void Client::SendStatsWindow(Client* client, bool use_window)
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std::string class_Name = itoa(GetClass());
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std::string class_List[] = { "WAR", "CLR", "PAL", "RNG", "SHD", "DRU", "MNK", "BRD", "ROG", "SHM", "NEC", "WIZ", "MAG", "ENC", "BST", "BER" };
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if(GetClass() < 17 && GetClass() > 0) { class_Name = class_List[GetClass()-1]; }
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if (GetClass() < 17 && GetClass() > 0) {
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class_Name = class_List[GetClass() - 1];
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}
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// Race
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std::string race_Name = itoa(GetRace());
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switch(GetRace())
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{
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case 1: race_Name = "Human"; break;
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case 2: race_Name = "Barbarian"; break;
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case 3: race_Name = "Erudite"; break;
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case 4: race_Name = "Wood Elf"; break;
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case 5: race_Name = "High Elf"; break;
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case 6: race_Name = "Dark Elf"; break;
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case 7: race_Name = "Half Elf"; break;
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case 8: race_Name = "Dwarf"; break;
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case 9: race_Name = "Troll"; break;
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case 10: race_Name = "Ogre"; break;
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case 11: race_Name = "Halfing"; break;
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case 12: race_Name = "Gnome"; break;
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case 128: race_Name = "Iksar"; break;
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case 130: race_Name = "Vah Shir"; break;
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case 330: race_Name = "Froglok"; break;
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case 522: race_Name = "Drakkin"; break;
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default: break;
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}
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std::string race_name = GetRaceIDName(GetRace());
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/*##########################################################
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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H/M/E String
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@@ -7122,7 +7104,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
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std::ostringstream final_string;
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final_string <<
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/* C/L/R */ indP << "Class: " << class_Name << indS << "Level: " << static_cast<int>(GetLevel()) << indS << "Race: " << race_Name << "<br>" <<
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/* C/L/R */ indP << "Class: " << class_Name << indS << "Level: " << static_cast<int>(GetLevel()) << indS << "Race: " << race_name << "<br>" <<
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/* Runes */ indP << "Rune: " << rune_number << indL << indS << "Spell Rune: " << magic_rune_number << "<br>" <<
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/* HP/M/E */ HME_row <<
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/* DS */ indP << "DS: " << (itembonuses.DamageShield + spellbonuses.DamageShield*-1) << " (Spell: " << (spellbonuses.DamageShield*-1) << " + Item: " << itembonuses.DamageShield << " / " << RuleI(Character, ItemDamageShieldCap) << ")<br>" <<
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