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Mostly done with global base scaling work, dev tooling and various other works
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+8
-5
@@ -382,15 +382,18 @@ bool RuleManager::ListRulesets(Database *database, std::map<int, std::string> &i
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return true;
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}
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int32 RuleManager::GetIntRule(RuleManager::IntType t) const{
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return(m_RuleIntValues[t]);
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int32 RuleManager::GetIntRule(RuleManager::IntType t) const
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{
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return (m_RuleIntValues[t]);
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}
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float RuleManager::GetRealRule(RuleManager::RealType t) const{
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return(m_RuleRealValues[t]);
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float RuleManager::GetRealRule(RuleManager::RealType t) const
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{
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return (m_RuleRealValues[t]);
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}
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bool RuleManager::GetBoolRule(RuleManager::BoolType t) const{
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bool RuleManager::GetBoolRule(RuleManager::BoolType t) const
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{
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return (m_RuleBoolValues[t] == 1);
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}
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