Fixes for mobs on pause waypoints dancing around.

Fixes for runspeed <= 0 as reported by demonstar55
This commit is contained in:
SecretsOTheP
2015-05-26 02:27:48 -04:00
parent 4424afac94
commit 76d7fe1586
4 changed files with 18 additions and 66 deletions
+1 -1
View File
@@ -492,7 +492,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
if(GetID()==0)
return true;
if(speed == 0)
if(speed <= 0)
{
SetCurrentSpeed(0);
return true;