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Fixes for mobs on pause waypoints dancing around.
Fixes for runspeed <= 0 as reported by demonstar55
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+1
-1
@@ -492,7 +492,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
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if(GetID()==0)
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return true;
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if(speed == 0)
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if(speed <= 0)
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{
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SetCurrentSpeed(0);
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return true;
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