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[Cleanup] Cleanup Special Ability Code (#4365)
* [Cleanup] Cleanup Special Ability-based Code * Update emu_constants.cpp * Update emu_constants.cpp * Update emu_constants.cpp * Update special_ability.cpp * Cleanup * Update emu_constants.cpp
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+10
-10
@@ -3675,7 +3675,7 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
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if (!will_overwrite && !IsDisciplineBuff(spell_id)) {
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emptyslot = buffslot;
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}
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will_overwrite = true;
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overwrite_slots.push_back(buffslot);
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} else if (ret == 2) {
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@@ -5041,7 +5041,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
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if(IsMesmerizeSpell(spell_id))
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{
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if(GetSpecialAbility(UNMEZABLE)) {
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if(GetSpecialAbility(SpecialAbility::MesmerizeImmunity)) {
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LogSpells("We are immune to Mez spells");
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caster->MessageString(Chat::SpellFailure, CANNOT_MEZ);
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int32 aggro = caster->CheckAggroAmount(spell_id, this);
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@@ -5068,7 +5068,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
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}
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// slow and haste spells
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if(GetSpecialAbility(UNSLOWABLE) && IsEffectInSpell(spell_id, SE_AttackSpeed))
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if(GetSpecialAbility(SpecialAbility::SlowImmunity) && IsEffectInSpell(spell_id, SE_AttackSpeed))
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{
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LogSpells("We are immune to Slow spells");
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caster->MessageString(Chat::Red, IMMUNE_ATKSPEED);
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@@ -5085,7 +5085,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
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if(IsEffectInSpell(spell_id, SE_Fear))
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{
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effect_index = GetSpellEffectIndex(spell_id, SE_Fear);
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if(GetSpecialAbility(UNFEARABLE)) {
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if(GetSpecialAbility(SpecialAbility::FearImmunity)) {
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LogSpells("We are immune to Fear spells");
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caster->MessageString(Chat::Red, IMMUNE_FEAR); // need to verify message type, not in MQ2Cast for easy look up
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int32 aggro = caster->CheckAggroAmount(spell_id, this);
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@@ -5124,7 +5124,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
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if(IsCharmSpell(spell_id))
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{
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if(GetSpecialAbility(UNCHARMABLE))
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if(GetSpecialAbility(SpecialAbility::CharmImmunity))
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{
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LogSpells("We are immune to Charm spells");
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caster->MessageString(Chat::Red, CANNOT_CHARM); // need to verify message type, not in MQ2Cast for easy look up
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@@ -5173,7 +5173,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
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IsEffectInSpell(spell_id, SE_MovementSpeed)
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)
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{
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if(GetSpecialAbility(UNSNAREABLE)) {
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if(GetSpecialAbility(SpecialAbility::SnareImmunity)) {
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LogSpells("We are immune to Snare spells");
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caster->MessageString(Chat::Red, IMMUNE_MOVEMENT);
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int32 aggro = caster->CheckAggroAmount(spell_id, this);
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@@ -5263,7 +5263,7 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
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return 0;
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}
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if(GetSpecialAbility(IMMUNE_CASTING_FROM_RANGE))
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if(GetSpecialAbility(SpecialAbility::CastingFromRangeImmunity))
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{
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if(!caster->CombatRange(this))
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{
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@@ -5271,7 +5271,7 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
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}
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}
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if(GetSpecialAbility(IMMUNE_MAGIC))
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if(GetSpecialAbility(SpecialAbility::MagicImmunity))
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{
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LogSpells("We are immune to magic, so we fully resist the spell [{}]", spell_id);
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return(0);
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@@ -5291,8 +5291,8 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
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}
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}
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if(caster->GetSpecialAbility(CASTING_RESIST_DIFF))
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resist_modifier += caster->GetSpecialAbilityParam(CASTING_RESIST_DIFF, 0);
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if(caster->GetSpecialAbility(SpecialAbility::CastingResistDifficulty))
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resist_modifier += caster->GetSpecialAbilityParam(SpecialAbility::CastingResistDifficulty, 0);
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int64 focus_resist = caster->GetFocusEffect(focusResistRate, spell_id);
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