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[Cleanup] Cleanup Special Ability Code (#4365)
* [Cleanup] Cleanup Special Ability-based Code * Update emu_constants.cpp * Update emu_constants.cpp * Update emu_constants.cpp * Update special_ability.cpp * Cleanup * Update emu_constants.cpp
This commit is contained in:
+124
-63
@@ -401,9 +401,6 @@ namespace EQ
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extern const std::map<uint32, std::string>& GetAppearanceTypeMap();
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std::string GetAppearanceTypeName(uint32 animation_type);
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extern const std::map<uint32, std::string>& GetSpecialAbilityMap();
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std::string GetSpecialAbilityName(uint32 ability_id);
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extern const std::map<uint32, std::string>& GetConsiderColorMap();
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std::string GetConsiderColorName(uint32 consider_color);
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@@ -614,67 +611,131 @@ enum class ApplySpellType {
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Raid
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};
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enum {
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SPECATK_SUMMON = 1,
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SPECATK_ENRAGE = 2,
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SPECATK_RAMPAGE = 3,
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SPECATK_AREA_RAMPAGE = 4,
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SPECATK_FLURRY = 5,
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SPECATK_TRIPLE = 6,
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SPECATK_QUAD = 7,
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SPECATK_INNATE_DW = 8,
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SPECATK_BANE = 9,
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SPECATK_MAGICAL = 10,
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SPECATK_RANGED_ATK = 11,
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UNSLOWABLE = 12,
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UNMEZABLE = 13,
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UNCHARMABLE = 14,
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UNSTUNABLE = 15,
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UNSNAREABLE = 16,
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UNFEARABLE = 17,
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UNDISPELLABLE = 18,
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IMMUNE_MELEE = 19,
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IMMUNE_MAGIC = 20,
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IMMUNE_FLEEING = 21,
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IMMUNE_MELEE_EXCEPT_BANE = 22,
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IMMUNE_MELEE_NONMAGICAL = 23,
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IMMUNE_AGGRO = 24,
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IMMUNE_AGGRO_ON = 25,
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IMMUNE_CASTING_FROM_RANGE = 26,
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IMMUNE_FEIGN_DEATH = 27,
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IMMUNE_TAUNT = 28,
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NPC_TUNNELVISION = 29,
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NPC_NO_BUFFHEAL_FRIENDS = 30,
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IMMUNE_PACIFY = 31,
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LEASH = 32,
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TETHER = 33,
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DESTRUCTIBLE_OBJECT = 34,
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NO_HARM_FROM_CLIENT = 35,
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ALWAYS_FLEE = 36,
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FLEE_PERCENT = 37,
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ALLOW_BENEFICIAL = 38,
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DISABLE_MELEE = 39,
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NPC_CHASE_DISTANCE = 40,
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ALLOW_TO_TANK = 41,
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IGNORE_ROOT_AGGRO_RULES = 42,
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CASTING_RESIST_DIFF = 43,
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COUNTER_AVOID_DAMAGE = 44, // Modify by percent NPC's opponents chance to riposte, block, parry or dodge individually, or for all skills
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PROX_AGGRO = 45,
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IMMUNE_RANGED_ATTACKS = 46,
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IMMUNE_DAMAGE_CLIENT = 47,
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IMMUNE_DAMAGE_NPC = 48,
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IMMUNE_AGGRO_CLIENT = 49,
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IMMUNE_AGGRO_NPC = 50,
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MODIFY_AVOID_DAMAGE = 51, // Modify by percent the NPCs chance to riposte, block, parry or dodge individually, or for all skills
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IMMUNE_FADING_MEMORIES = 52,
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IMMUNE_OPEN = 53,
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IMMUNE_ASSASSINATE = 54,
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IMMUNE_HEADSHOT = 55,
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IMMUNE_AGGRO_BOT = 56,
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IMMUNE_DAMAGE_BOT = 57,
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MAX_SPECIAL_ATTACK = 58
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};
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namespace SpecialAbility {
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constexpr int Summon = 1;
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constexpr int Enrage = 2;
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constexpr int Rampage = 3;
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constexpr int AreaRampage = 4;
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constexpr int Flurry = 5;
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constexpr int TripleAttack = 6;
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constexpr int QuadrupleAttack = 7;
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constexpr int DualWield = 8;
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constexpr int BaneAttack = 9;
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constexpr int MagicalAttack = 10;
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constexpr int RangedAttack = 11;
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constexpr int SlowImmunity = 12;
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constexpr int MesmerizeImmunity = 13;
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constexpr int CharmImmunity = 14;
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constexpr int StunImmunity = 15;
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constexpr int SnareImmunity = 16;
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constexpr int FearImmunity = 17;
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constexpr int DispellImmunity = 18;
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constexpr int MeleeImmunity = 19;
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constexpr int MagicImmunity = 20;
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constexpr int FleeingImmunity = 21;
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constexpr int MeleeImmunityExceptBane = 22;
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constexpr int MeleeImmunityExceptMagical = 23;
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constexpr int AggroImmunity = 24;
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constexpr int BeingAggroImmunity = 25;
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constexpr int CastingFromRangeImmunity = 26;
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constexpr int FeignDeathImmunity = 27;
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constexpr int TauntImmunity = 28;
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constexpr int TunnelVision = 29;
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constexpr int NoBuffHealFriends = 30;
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constexpr int PacifyImmunity = 31;
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constexpr int Leash = 32;
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constexpr int Tether = 33;
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constexpr int DestructibleObject = 34;
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constexpr int HarmFromClientImmunity = 35;
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constexpr int AlwaysFlee = 36;
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constexpr int FleePercent = 37;
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constexpr int AllowBeneficial = 38;
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constexpr int DisableMelee = 39;
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constexpr int NPCChaseDistance = 40;
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constexpr int AllowedToTank = 41;
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constexpr int IgnoreRootAggroRules = 42;
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constexpr int CastingResistDifficulty = 43;
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constexpr int CounterAvoidDamage = 44;
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constexpr int ProximityAggro = 45;
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constexpr int RangedAttackImmunity = 46;
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constexpr int ClientDamageImmunity = 47;
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constexpr int NPCDamageImmunity = 48;
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constexpr int ClientAggroImmunity = 49;
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constexpr int NPCAggroImmunity = 50;
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constexpr int ModifyAvoidDamage = 51;
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constexpr int MemoryFadeImmunity = 52;
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constexpr int OpenImmunity = 53;
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constexpr int AssassinateImmunity = 54;
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constexpr int HeadshotImmunity = 55;
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constexpr int BotAggroImmunity = 56;
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constexpr int BotDamageImmunity = 57;
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constexpr int Max = 58;
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constexpr int MaxParameters = 9;
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std::string GetName(int ability_id);
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bool IsValid(int ability_id);
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}
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static std::map<int, std::string> special_ability_names = {
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{ SpecialAbility::Summon, "Summon" },
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{ SpecialAbility::Enrage, "Enrage" },
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{ SpecialAbility::Rampage, "Rampage" },
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{ SpecialAbility::AreaRampage, "Area Rampage" },
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{ SpecialAbility::Flurry, "Flurry" },
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{ SpecialAbility::TripleAttack, "Triple Attack" },
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{ SpecialAbility::QuadrupleAttack, "Quadruple Attack" },
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{ SpecialAbility::DualWield, "Dual Wield" },
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{ SpecialAbility::BaneAttack, "Bane Attack" },
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{ SpecialAbility::MagicalAttack, "Magical Attack" },
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{ SpecialAbility::RangedAttack, "Ranged Attack" },
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{ SpecialAbility::SlowImmunity, "Immune to Slow" },
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{ SpecialAbility::MesmerizeImmunity, "Immune to Mesmerize" },
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{ SpecialAbility::CharmImmunity, "Immune to Charm" },
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{ SpecialAbility::StunImmunity, "Immune to Stun" },
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{ SpecialAbility::SnareImmunity, "Immune to Snare" },
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{ SpecialAbility::FearImmunity, "Immune to Fear" },
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{ SpecialAbility::DispellImmunity, "Immune to Dispell" },
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{ SpecialAbility::MeleeImmunity, "Immune to Melee" },
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{ SpecialAbility::MagicImmunity, "Immune to Magic" },
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{ SpecialAbility::FleeingImmunity, "Immune to Fleeing" },
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{ SpecialAbility::MeleeImmunityExceptBane, "Immune to Melee except Bane" },
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{ SpecialAbility::MeleeImmunityExceptMagical, "Immune to Non-Magical Melee" },
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{ SpecialAbility::AggroImmunity, "Immune to Aggro" },
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{ SpecialAbility::BeingAggroImmunity, "Immune to Being Aggro" },
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{ SpecialAbility::CastingFromRangeImmunity, "Immune to Ranged Spells" },
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{ SpecialAbility::FeignDeathImmunity, "Immune to Feign Death" },
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{ SpecialAbility::TauntImmunity, "Immune to Taunt" },
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{ SpecialAbility::TunnelVision, "Tunnel Vision" },
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{ SpecialAbility::NoBuffHealFriends, "Does Not Heal or Buff Allies" },
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{ SpecialAbility::PacifyImmunity, "Immune to Pacify" },
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{ SpecialAbility::Leash, "Leashed" },
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{ SpecialAbility::Tether, "Tethered" },
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{ SpecialAbility::DestructibleObject, "Destructible Object" },
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{ SpecialAbility::HarmFromClientImmunity, "Immune to Harm from Client" },
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{ SpecialAbility::AlwaysFlee, "Always Flees" },
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{ SpecialAbility::FleePercent, "Flee Percentage" },
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{ SpecialAbility::AllowBeneficial, "Allows Beneficial Spells" },
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{ SpecialAbility::DisableMelee, "Melee is Disabled" },
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{ SpecialAbility::NPCChaseDistance, "Chase Distance" },
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{ SpecialAbility::AllowedToTank, "Allowed to Tank" },
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{ SpecialAbility::IgnoreRootAggroRules, "Ignores Root Aggro" },
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{ SpecialAbility::CastingResistDifficulty, "Casting Resist Difficulty" },
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{ SpecialAbility::CounterAvoidDamage, "Counter Damage Avoidance" },
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{ SpecialAbility::ProximityAggro, "Proximity Aggro" },
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{ SpecialAbility::RangedAttackImmunity, "Immune to Ranged Attacks" },
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{ SpecialAbility::ClientDamageImmunity, "Immune to Client Damage" },
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{ SpecialAbility::NPCDamageImmunity, "Immune to NPC Damage" },
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{ SpecialAbility::ClientAggroImmunity, "Immune to Client Aggro" },
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{ SpecialAbility::NPCAggroImmunity, "Immune to NPC Aggro" },
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{ SpecialAbility::ModifyAvoidDamage, "Modify Damage Avoidance" },
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{ SpecialAbility::MemoryFadeImmunity, "Immune to Memory Fades" },
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{ SpecialAbility::OpenImmunity, "Immune to Open" },
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{ SpecialAbility::AssassinateImmunity, "Immune to Assassinate" },
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{ SpecialAbility::HeadshotImmunity, "Immune to Headshot" },
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{ SpecialAbility::BotAggroImmunity, "Immune to Bot Aggro" },
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{ SpecialAbility::BotDamageImmunity, "Immune to Bot Damage" },
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};
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namespace HeroicBonusBucket
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{
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