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Implemented per-client character creation limits
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+2
-1
@@ -20,6 +20,7 @@
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#include "../common/shareddb.h"
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#include "../common/zone_numbers.h"
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#include "../common/eq_packet.h"
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struct PlayerProfile_Struct;
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struct CharCreate_Struct;
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@@ -29,7 +30,7 @@ struct CharacterSelect_Struct;
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class WorldDatabase : public SharedDatabase {
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public:
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bool GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc, bool isTitanium);
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void GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*, uint32 ClientVersion);
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void GetCharSelectInfo(uint32 accountID, EQApplicationPacket **outApp, uint32 clientVersionBit);
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int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
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void GetLauncherList(std::vector<std::string> &result);
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