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Implemented per-client character creation limits
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@@ -122,7 +122,7 @@ struct CharacterSelect_Struct
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/*0400*/ uint8 BeardColor[10]; // Characters beard Color
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/*0410*/ uint8 HairStyle[10]; // Characters hair style
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/*0420*/ uint32 Equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
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/*0780*/ uint32 Secondary[10]; // Characters secondary IDFile number
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/*0780*/ uint32 SecondaryIDFile[10]; // Characters secondary IDFile number
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/*0820*/ uint8 Unknown820[10]; // 10x ff
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/*0830*/ uint8 Unknown830[2]; // 2x 00
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/*0832*/ uint32 Deity[10]; // Characters Deity
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@@ -130,11 +130,11 @@ struct CharacterSelect_Struct
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/*0882*/ uint8 Tutorial[10]; // 1=Tutorial available, 0=not
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/*0892*/ uint8 Beard[10]; // Characters Beard Type
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/*0902*/ uint8 Unknown902[10]; // 10x ff
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/*0912*/ uint32 Primary[10]; // Characters primary IDFile number
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/*0912*/ uint32 PrimaryIDFile[10]; // Characters primary IDFile number
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/*0952*/ uint8 HairColor[10]; // Characters Hair Color
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/*0962*/ uint8 Unknown0962[2]; // 2x 00
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/*0964*/ uint32 Zone[10]; // Characters Current Zone
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/*1004*/ uint8 Class_[10]; // Characters Classes
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/*1004*/ uint8 Class[10]; // Characters Classes
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/*1014*/ uint8 Face[10]; // Characters Face Type
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/*1024*/ char Name[10][64]; // Characters Names
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/*1664*/ uint8 Gender[10]; // Characters Gender
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