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Implemented per-client character creation limits
This commit is contained in:
+87
-30
@@ -1155,39 +1155,96 @@ namespace Titanium
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ENCODE(OP_SendCharInfo)
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{
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ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
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ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
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SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
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int r;
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for (r = 0; r < 10; r++) {
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OUT(Zone[r]);
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OUT(EyeColor1[r]);
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OUT(EyeColor2[r]);
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OUT(HairStyle[r]);
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OUT(Primary[r]);
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if (emu->Race[r] > 473)
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eq->Race[r] = 1;
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else
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eq->Race[r] = emu->Race[r];
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OUT(Class_[r]);
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OUT_str(Name[r]);
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OUT(Gender[r]);
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OUT(Level[r]);
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OUT(Secondary[r]);
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OUT(Face[r]);
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OUT(Beard[r]);
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int k;
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for (k = 0; k < 9; k++) {
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eq->Equip[r][k] = emu->Equip[r][k].Material;
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eq->CS_Colors[r][k].Color = emu->Equip[r][k].Color.Color;
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unsigned char *emu_ptr = __emu_buffer;
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emu_ptr += sizeof(CharacterSelect_Struct);
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CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
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for (size_t index = 0; index < 10; ++index) {
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memset(eq->Name[index], 0, 64);
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}
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// Non character-indexed packet fields
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eq->Unknown830[0] = 0;
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eq->Unknown830[1] = 0;
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eq->Unknown0962[0] = 0;
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eq->Unknown0962[1] = 0;
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size_t char_index = 0;
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for (; char_index < emu->CharCount && char_index < 8; ++char_index) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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eq->Race[char_index] = emu_cse->Race;
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if (eq->Race[char_index] > 473)
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eq->Race[char_index] = 1;
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for (int index = 0; index < _MaterialCount; ++index) {
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eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color;
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}
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OUT(HairColor[r]);
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OUT(GoHome[r]);
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OUT(Tutorial[r]);
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OUT(Deity[r]);
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OUT(BeardColor[r]);
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eq->Unknown820[r] = 0xFF;
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eq->Unknown902[r] = 0xFF;
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eq->BeardColor[char_index] = emu_cse->BeardColor;
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eq->HairStyle[char_index] = emu_cse->HairStyle;
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for (int index = 0; index < _MaterialCount; ++index) {
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eq->Equip[char_index][index] = emu_cse->Equip[index].Material;
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}
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eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile;
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eq->Unknown820[char_index] = 0xFF;
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eq->Deity[char_index] = emu_cse->Deity;
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eq->GoHome[char_index] = emu_cse->GoHome;
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eq->Tutorial[char_index] = emu_cse->Tutorial;
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eq->Beard[char_index] = emu_cse->Beard;
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eq->Unknown902[char_index] = 0xFF;
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eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile;
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eq->HairColor[char_index] = emu_cse->HairColor;
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eq->Zone[char_index] = emu_cse->Zone;
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eq->Class[char_index] = emu_cse->Class;
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eq->Face[char_index] = emu_cse->Face;
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memcpy(eq->Name[char_index], emu_cse->Name, 64);
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eq->Gender[char_index] = emu_cse->Gender;
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eq->EyeColor1[char_index] = emu_cse->EyeColor1;
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eq->EyeColor2[char_index] = emu_cse->EyeColor2;
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eq->Level[char_index] = emu_cse->Level;
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emu_ptr += sizeof(CharacterSelectEntry_Struct);
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}
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for (; char_index < 10; ++char_index) {
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eq->Race[char_index] = 0;
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for (int index = 0; index < _MaterialCount; ++index) {
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eq->CS_Colors[char_index][index].Color = 0;
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}
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eq->BeardColor[char_index] = 0;
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eq->HairStyle[char_index] = 0;
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for (int index = 0; index < _MaterialCount; ++index) {
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eq->Equip[char_index][index] = 0;
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}
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eq->SecondaryIDFile[char_index] = 0;
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eq->Unknown820[char_index] = 0xFF;
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eq->Deity[char_index] = 0;
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eq->GoHome[char_index] = 0;
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eq->Tutorial[char_index] = 0;
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eq->Beard[char_index] = 0;
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eq->Unknown902[char_index] = 0xFF;
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eq->PrimaryIDFile[char_index] = 0;
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eq->HairColor[char_index] = 0;
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eq->Zone[char_index] = 0;
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eq->Class[char_index] = 0;
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eq->Face[char_index] = 0;
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//eq->Name[char_index][0] = '\0'; // Cleared above
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eq->Gender[char_index] = 0;
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eq->EyeColor1[char_index] = 0;
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eq->EyeColor2[char_index] = 0;
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eq->Level[char_index] = 0;
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}
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FINISH_ENCODE();
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