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Implemented per-client character creation limits
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@@ -132,17 +132,17 @@ struct CharacterSelectEntry_Struct
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/*0001*/ uint8 HairColor; //
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/*0000*/ uint8 Face; //
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/*0000*/ CharSelectEquip Equip[9];
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/*0000*/ uint32 Primary; //
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/*0000*/ uint32 Secondary; //
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/*0000*/ uint8 Unknown15; // 0xff
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/*0000*/ uint32 PrimaryIDFile; //
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/*0000*/ uint32 SecondaryIDFile; //
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/*0000*/ uint8 Unknown15; // 0xff
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/*0000*/ uint32 Deity; //
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/*0000*/ uint16 Zone; //
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/*0000*/ uint16 Instance;
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/*0000*/ uint8 GoHome; //
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/*0000*/ uint8 Unknown19; // 0xff
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/*0000*/ uint8 Unknown19; // 0xff
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/*0000*/ uint32 Race; //
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/*0000*/ uint8 Tutorial; //
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/*0000*/ uint8 Class_; //
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/*0000*/ uint8 Class; //
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/*0000*/ uint8 EyeColor1; //
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/*0000*/ uint8 BeardColor; //
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/*0000*/ uint8 EyeColor2; //
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