Implemented per-client character creation limits

This commit is contained in:
Uleat
2015-02-17 13:56:58 -05:00
parent e4be4d6895
commit 766641cd15
24 changed files with 790 additions and 597 deletions
+6 -6
View File
@@ -166,11 +166,11 @@ struct CharSelectEquip
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
/*0000*/ uint8 Class_;
/*0000*/ uint8 Class;
/*0000*/ uint32 Race;
/*0000*/ uint8 Level;
/*0000*/ uint8 Class_2;
/*0000*/ uint32 Race2;
/*0000*/ uint8 ShroudClass;
/*0000*/ uint32 ShroudRace;
/*0000*/ uint16 Zone;
/*0000*/ uint16 Instance;
/*0000*/ uint8 Gender;
@@ -181,15 +181,15 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint32 DrakkinTattoo;
/*0000*/ uint32 DrakkinDetails;
/*0000*/ uint32 Deity;
/*0000*/ uint32 Primary;
/*0000*/ uint32 Secondary;
/*0000*/ uint32 PrimaryIDFile;
/*0000*/ uint32 SecondaryIDFile;
/*0000*/ uint8 HairColor;
/*0000*/ uint8 BeardColor;
/*0000*/ uint8 EyeColor1;
/*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard;
/*0000*/ uint8 CharEnabled;
/*0000*/ uint8 Enabled;
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0