Implemented per-client character creation limits

This commit is contained in:
Uleat
2015-02-17 13:56:58 -05:00
parent e4be4d6895
commit 766641cd15
24 changed files with 790 additions and 597 deletions
-1
View File
@@ -49,7 +49,6 @@ public:
// database
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
// This value should be at least 8 or Titanium will have issues (tested at 6)
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
// inventory
+38 -24
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@@ -158,32 +158,46 @@ struct CharSelectEquip
Color_Struct Color;
};
struct CharacterSelectEntry_Struct
{
char Name[64];
uint8 Class;
uint32 Race;
uint8 Level;
uint8 ShroudClass;
uint32 ShroudRace;
uint16 Zone;
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[9];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
uint32 DrakkinDetails;
uint32 Deity;
uint32 PrimaryIDFile;
uint32 SecondaryIDFile;
uint8 HairColor;
uint8 BeardColor;
uint8 EyeColor1;
uint8 EyeColor2;
uint8 HairStyle;
uint8 Beard;
uint8 Enabled;
uint8 Tutorial; // Seen 1 for new char or 0 for existing
uint32 DrakkinHeritage;
uint8 Unknown1; // Seen 0
uint8 GoHome; // Seen 0 for new char and 1 for existing
uint32 LastLogin;
uint8 Unknown2; // Seen 0
};
struct CharacterSelect_Struct
{
uint32 Race[10]; // Characters Race
uint8 BeardColor[10]; // Characters beard Color
uint8 HairStyle[10]; // Characters hair style
CharSelectEquip Equip[10][9];
uint32 Secondary[10]; // Characters secondary IDFile number
uint32 DrakkinHeritage[10]; // added for SoF
uint32 DrakkinTattoo[10]; // added for SoF
uint32 DrakkinDetails[10]; // added for SoF
uint32 Deity[10]; // Characters Deity
uint8 GoHome[10]; // 1=Go Home available, 0=not
uint8 Tutorial[10]; // 1=Tutorial available, 0=not
uint8 Beard[10]; // Characters Beard Type
uint8 Unknown902[10]; // 10x ff
uint32 Primary[10]; // Characters primary IDFile number
uint8 HairColor[10]; // Characters Hair Color
uint8 Unknown0962[2]; // 2x 00
uint32 Zone[10]; // Characters Current Zone
uint8 Class_[10]; // Characters Classes
uint8 Face[10]; // Characters Face Type
char Name[10][64]; // Characters Names
uint8 Gender[10]; // Characters Gender
uint8 EyeColor1[10]; // Characters Eye Color
uint8 EyeColor2[10]; // Characters Eye 2 Color
uint8 Level[10]; // Characters Levels
uint32 CharCount; //number of chars in this packet
uint32 TotalChars; //total number of chars allowed?
CharacterSelectEntry_Struct Entries[0];
};
/*
+82 -68
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@@ -2897,85 +2897,99 @@ namespace RoF
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->Name[char_count][0] == '\0')
break;
if (strcmp(emu->Name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->Name[char_count]);
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
//eq->TotalChars = emu->TotalChars;
eq->CharCount = char_count;
//eq->total_chars = 10;
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->Entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;
eq_cse->Level = emu_cse->Level;
eq_cse->ShroudClass = emu_cse->ShroudClass;
eq_cse->ShroudRace = emu_cse->ShroudRace;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Instance = emu_cse->Instance;
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->Name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Class_ = emu->Class_[r];
eq2->Race = emu->Race[r];
eq2->Level = emu->Level[r];
eq2->Class_2 = emu->Class_[r];
eq2->Race2 = emu->Race[r];
eq2->Zone = emu->Zone[r];
eq2->Instance = 0;
eq2->Gender = emu->Gender[r];
eq2->Face = emu->Face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->Equip[k].Material = emu->Equip[r][k].Material;
eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
eq2->Equip[k].HeroForgeModel = emu->Equip[r][k].HeroForgeModel;
eq2->Equip[k].Material2 = emu->Equip[r][k].Material2;
eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
}
eq2->Unknown15 = 0xFF;
eq2->Uknown19 = 0xFF;
eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
eq2->DrakkinDetails = emu->DrakkinDetails[r];
eq2->Deity = emu->Deity[r];
eq2->Primary = emu->Primary[r];
eq2->Secondary = emu->Secondary[r];
eq2->HairColor = emu->HairColor[r];
eq2->BeardColor = emu->BeardColor[r];
eq2->EyeColor1 = emu->EyeColor1[r];
eq2->EyeColor2 = emu->EyeColor2[r];
eq2->HairStyle = emu->HairStyle[r];
eq2->Beard = emu->Beard[r];
eq2->CharEnabled = 1;
eq2->Tutorial = emu->Tutorial[r];
eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
eq2->Unknown1 = 0;
eq2->GoHome = emu->GoHome[r];
eq2->LastLogin = 1212696584;
eq2->Unknown2 = 0;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
eq_cse->Deity = emu_cse->Deity;
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard;
eq_cse->Enabled = emu_cse->Enabled;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
+82 -68
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@@ -2981,85 +2981,99 @@ namespace RoF2
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->Name[char_count][0] == '\0')
break;
if (strcmp(emu->Name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->Name[char_count]);
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
//eq->TotalChars = emu->TotalChars;
eq->CharCount = char_count;
//eq->total_chars = 10;
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->Entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;
eq_cse->Level = emu_cse->Level;
eq_cse->ShroudClass = emu_cse->ShroudClass;
eq_cse->ShroudRace = emu_cse->ShroudRace;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Instance = emu_cse->Instance;
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->Name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Class_ = emu->Class_[r];
eq2->Race = emu->Race[r];
eq2->Level = emu->Level[r];
eq2->Class_2 = emu->Class_[r];
eq2->Race2 = emu->Race[r];
eq2->Zone = emu->Zone[r];
eq2->Instance = 0;
eq2->Gender = emu->Gender[r];
eq2->Face = emu->Face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->Equip[k].Material = emu->Equip[r][k].Material;
eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
eq2->Equip[k].HeroForgeModel = emu->Equip[r][k].HeroForgeModel;
eq2->Equip[k].Material2 = emu->Equip[r][k].Material2;
eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
}
eq2->Unknown15 = 0xFF;
eq2->Unknown19 = 0xFF;
eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
eq2->DrakkinDetails = emu->DrakkinDetails[r];
eq2->Deity = emu->Deity[r];
eq2->Primary = emu->Primary[r];
eq2->Secondary = emu->Secondary[r];
eq2->HairColor = emu->HairColor[r];
eq2->BeardColor = emu->BeardColor[r];
eq2->EyeColor1 = emu->EyeColor1[r];
eq2->EyeColor2 = emu->EyeColor2[r];
eq2->HairStyle = emu->HairStyle[r];
eq2->Beard = emu->Beard[r];
eq2->CharEnabled = 1;
eq2->Tutorial = emu->Tutorial[r];
eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
eq2->Unknown1 = 0;
eq2->GoHome = emu->GoHome[r];
eq2->LastLogin = 1212696584;
eq2->Unknown2 = 0;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
eq_cse->Deity = emu_cse->Deity;
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard;
eq_cse->Enabled = emu_cse->Enabled;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
+1 -1
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@@ -103,7 +103,7 @@ namespace RoF2 {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 10;
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
+6 -6
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@@ -166,11 +166,11 @@ struct CharSelectEquip
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
/*0000*/ uint8 Class_;
/*0000*/ uint8 Class;
/*0000*/ uint32 Race;
/*0000*/ uint8 Level;
/*0000*/ uint8 Class_2;
/*0000*/ uint32 Race2;
/*0000*/ uint8 ShroudClass;
/*0000*/ uint32 ShroudRace;
/*0000*/ uint16 Zone;
/*0000*/ uint16 Instance;
/*0000*/ uint8 Gender;
@@ -181,15 +181,15 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint32 DrakkinTattoo;
/*0000*/ uint32 DrakkinDetails;
/*0000*/ uint32 Deity;
/*0000*/ uint32 Primary;
/*0000*/ uint32 Secondary;
/*0000*/ uint32 PrimaryIDFile;
/*0000*/ uint32 SecondaryIDFile;
/*0000*/ uint8 HairColor;
/*0000*/ uint8 BeardColor;
/*0000*/ uint8 EyeColor1;
/*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard;
/*0000*/ uint8 CharEnabled;
/*0000*/ uint8 Enabled;
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0
+1 -1
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@@ -102,7 +102,7 @@ namespace RoF {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 10;
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
+13 -13
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@@ -165,37 +165,37 @@ struct CharSelectEquip
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
/*0000*/ uint8 Class_;
/*0000*/ char Name[1]; // Name null terminated
/*0000*/ uint8 Class;
/*0000*/ uint32 Race;
/*0000*/ uint8 Level;
/*0000*/ uint8 Class_2;
/*0000*/ uint32 Race2;
/*0000*/ uint8 ShroudClass;
/*0000*/ uint32 ShroudRace;
/*0000*/ uint16 Zone;
/*0000*/ uint16 Instance;
/*0000*/ uint8 Gender;
/*0000*/ uint8 Face;
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint8 Unknown15; // Seen FF
/*0000*/ uint8 Uknown19; // Seen FF
/*0000*/ uint8 Unknown15; // Seen FF
/*0000*/ uint8 Unknown19; // Seen FF
/*0000*/ uint32 DrakkinTattoo;
/*0000*/ uint32 DrakkinDetails;
/*0000*/ uint32 Deity;
/*0000*/ uint32 Primary;
/*0000*/ uint32 Secondary;
/*0000*/ uint32 PrimaryIDFile;
/*0000*/ uint32 SecondaryIDFile;
/*0000*/ uint8 HairColor;
/*0000*/ uint8 BeardColor;
/*0000*/ uint8 EyeColor1;
/*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard;
/*0000*/ uint8 CharEnabled;
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint8 Enabled;
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
/*0000*/ uint8 Unknown1; // Seen 0
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
/*0000*/ uint32 LastLogin;
/*0000*/ uint8 Unknown2; // Seen 0
/*0000*/ uint8 Unknown2; // Seen 0
};
/*
+78 -59
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@@ -1911,76 +1911,95 @@ namespace SoD
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
eq->TotalChars = eq->TotalChars;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->Name[char_count][0] == '\0')
break;
if (strcmp(emu->Name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->Name[char_count]);
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
eq->CharCount = char_count;
eq->TotalChars = 10;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->Entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Level = emu->Level[r];
eq2->HairStyle = emu->HairStyle[r];
eq2->Gender = emu->Gender[r];
memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->Name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Beard = emu->Beard[r];
eq2->HairColor = emu->HairColor[r];
eq2->Face = emu->Face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->Equip[k].Material = emu->Equip[r][k].Material;
eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
}
eq2->Primary = emu->Primary[r];
eq2->Secondary = emu->Secondary[r];
eq2->Tutorial = emu->Tutorial[r]; // was u15
eq2->Unknown15 = 0xFF;
eq2->Deity = emu->Deity[r];
eq2->Zone = emu->Zone[r];
eq2->Unknown19 = 0xFF;
eq2->Race = emu->Race[r];
eq2->GoHome = emu->GoHome[r];
eq2->Class_ = emu->Class_[r];
eq2->EyeColor1 = emu->EyeColor1[r];
eq2->BeardColor = emu->BeardColor[r];
eq2->EyeColor2 = emu->EyeColor2[r];
eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
eq2->DrakkinDetails = emu->DrakkinDetails[r];
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Deity = emu_cse->Deity;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->Race = emu_cse->Race;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Class = emu_cse->Class;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
+1 -1
View File
@@ -101,7 +101,7 @@ namespace SoD {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 10;
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
+3 -3
View File
@@ -132,8 +132,8 @@ struct CharacterSelectEntry_Struct
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint32 Primary; //
/*0000*/ uint32 Secondary; //
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 Deity; //
/*0000*/ uint16 Zone; //
@@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint32 Race; //
/*0000*/ uint8 Tutorial; //
/*0000*/ uint8 Class_; //
/*0000*/ uint8 Class; //
/*0000*/ uint8 EyeColor1; //
/*0000*/ uint8 BeardColor; //
/*0000*/ uint8 EyeColor2; //
+78 -59
View File
@@ -1570,76 +1570,95 @@ namespace SoF
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
eq->TotalChars = eq->TotalChars;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->Name[char_count][0] == '\0')
break;
if (strcmp(emu->Name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->Name[char_count]);
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
eq->CharCount = char_count;
eq->TotalChars = 10;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->Entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Level = emu->Level[r];
eq2->HairStyle = emu->HairStyle[r];
eq2->Gender = emu->Gender[r];
memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->Name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Beard = emu->Beard[r];
eq2->HairColor = emu->HairColor[r];
eq2->Face = emu->Face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->Equip[k].Material = emu->Equip[r][k].Material;
eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
}
eq2->Primary = emu->Primary[r];
eq2->Secondary = emu->Secondary[r];
eq2->Tutorial = emu->Tutorial[r]; // was u15
eq2->Unknown15 = 0xff;
eq2->Deity = emu->Deity[r];
eq2->Zone = emu->Zone[r];
eq2->Unknown19 = 0xFF;
eq2->Race = emu->Race[r];
eq2->GoHome = emu->GoHome[r];
eq2->Class_ = emu->Class_[r];
eq2->EyeColor1 = emu->EyeColor1[r];
eq2->BeardColor = emu->BeardColor[r];
eq2->EyeColor2 = emu->EyeColor2[r];
eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
eq2->DrakkinDetails = emu->DrakkinDetails[r];
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Deity = emu_cse->Deity;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->Race = emu_cse->Race;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Class = emu_cse->Class;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
+1 -1
View File
@@ -101,7 +101,7 @@ namespace SoF {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 10;
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
+5 -5
View File
@@ -132,17 +132,17 @@ struct CharacterSelectEntry_Struct
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint32 Primary; //
/*0000*/ uint32 Secondary; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 Deity; //
/*0000*/ uint16 Zone; //
/*0000*/ uint16 Instance;
/*0000*/ uint8 GoHome; //
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint32 Race; //
/*0000*/ uint8 Tutorial; //
/*0000*/ uint8 Class_; //
/*0000*/ uint8 Class; //
/*0000*/ uint8 EyeColor1; //
/*0000*/ uint8 BeardColor; //
/*0000*/ uint8 EyeColor2; //
+87 -30
View File
@@ -1155,39 +1155,96 @@ namespace Titanium
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
int r;
for (r = 0; r < 10; r++) {
OUT(Zone[r]);
OUT(EyeColor1[r]);
OUT(EyeColor2[r]);
OUT(HairStyle[r]);
OUT(Primary[r]);
if (emu->Race[r] > 473)
eq->Race[r] = 1;
else
eq->Race[r] = emu->Race[r];
OUT(Class_[r]);
OUT_str(Name[r]);
OUT(Gender[r]);
OUT(Level[r]);
OUT(Secondary[r]);
OUT(Face[r]);
OUT(Beard[r]);
int k;
for (k = 0; k < 9; k++) {
eq->Equip[r][k] = emu->Equip[r][k].Material;
eq->CS_Colors[r][k].Color = emu->Equip[r][k].Color.Color;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
for (size_t index = 0; index < 10; ++index) {
memset(eq->Name[index], 0, 64);
}
// Non character-indexed packet fields
eq->Unknown830[0] = 0;
eq->Unknown830[1] = 0;
eq->Unknown0962[0] = 0;
eq->Unknown0962[1] = 0;
size_t char_index = 0;
for (; char_index < emu->CharCount && char_index < 8; ++char_index) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq->Race[char_index] = emu_cse->Race;
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < _MaterialCount; ++index) {
eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color;
}
OUT(HairColor[r]);
OUT(GoHome[r]);
OUT(Tutorial[r]);
OUT(Deity[r]);
OUT(BeardColor[r]);
eq->Unknown820[r] = 0xFF;
eq->Unknown902[r] = 0xFF;
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < _MaterialCount; ++index) {
eq->Equip[char_index][index] = emu_cse->Equip[index].Material;
}
eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile;
eq->Unknown820[char_index] = 0xFF;
eq->Deity[char_index] = emu_cse->Deity;
eq->GoHome[char_index] = emu_cse->GoHome;
eq->Tutorial[char_index] = emu_cse->Tutorial;
eq->Beard[char_index] = emu_cse->Beard;
eq->Unknown902[char_index] = 0xFF;
eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile;
eq->HairColor[char_index] = emu_cse->HairColor;
eq->Zone[char_index] = emu_cse->Zone;
eq->Class[char_index] = emu_cse->Class;
eq->Face[char_index] = emu_cse->Face;
memcpy(eq->Name[char_index], emu_cse->Name, 64);
eq->Gender[char_index] = emu_cse->Gender;
eq->EyeColor1[char_index] = emu_cse->EyeColor1;
eq->EyeColor2[char_index] = emu_cse->EyeColor2;
eq->Level[char_index] = emu_cse->Level;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < _MaterialCount; ++index) {
eq->CS_Colors[char_index][index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < _MaterialCount; ++index) {
eq->Equip[char_index][index] = 0;
}
eq->SecondaryIDFile[char_index] = 0;
eq->Unknown820[char_index] = 0xFF;
eq->Deity[char_index] = 0;
eq->GoHome[char_index] = 0;
eq->Tutorial[char_index] = 0;
eq->Beard[char_index] = 0;
eq->Unknown902[char_index] = 0xFF;
eq->PrimaryIDFile[char_index] = 0;
eq->HairColor[char_index] = 0;
eq->Zone[char_index] = 0;
eq->Class[char_index] = 0;
eq->Face[char_index] = 0;
//eq->Name[char_index][0] = '\0'; // Cleared above
eq->Gender[char_index] = 0;
eq->EyeColor1[char_index] = 0;
eq->EyeColor2[char_index] = 0;
eq->Level[char_index] = 0;
}
FINISH_ENCODE();
+1 -1
View File
@@ -100,7 +100,7 @@ namespace Titanium {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 8;
static const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 16;
+3 -3
View File
@@ -122,7 +122,7 @@ struct CharacterSelect_Struct
/*0400*/ uint8 BeardColor[10]; // Characters beard Color
/*0410*/ uint8 HairStyle[10]; // Characters hair style
/*0420*/ uint32 Equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
/*0780*/ uint32 Secondary[10]; // Characters secondary IDFile number
/*0780*/ uint32 SecondaryIDFile[10]; // Characters secondary IDFile number
/*0820*/ uint8 Unknown820[10]; // 10x ff
/*0830*/ uint8 Unknown830[2]; // 2x 00
/*0832*/ uint32 Deity[10]; // Characters Deity
@@ -130,11 +130,11 @@ struct CharacterSelect_Struct
/*0882*/ uint8 Tutorial[10]; // 1=Tutorial available, 0=not
/*0892*/ uint8 Beard[10]; // Characters Beard Type
/*0902*/ uint8 Unknown902[10]; // 10x ff
/*0912*/ uint32 Primary[10]; // Characters primary IDFile number
/*0912*/ uint32 PrimaryIDFile[10]; // Characters primary IDFile number
/*0952*/ uint8 HairColor[10]; // Characters Hair Color
/*0962*/ uint8 Unknown0962[2]; // 2x 00
/*0964*/ uint32 Zone[10]; // Characters Current Zone
/*1004*/ uint8 Class_[10]; // Characters Classes
/*1004*/ uint8 Class[10]; // Characters Classes
/*1014*/ uint8 Face[10]; // Characters Face Type
/*1024*/ char Name[10][64]; // Characters Names
/*1664*/ uint8 Gender[10]; // Characters Gender
+85 -59
View File
@@ -2194,77 +2194,103 @@ namespace UF
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
eq->TotalChars = eq->TotalChars;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->Name[char_count][0] == '\0')
break;
if (strcmp(emu->Name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->Name[char_count]);
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars'
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
eq->TotalChars = adjusted_total;
FINISH_ENCODE();
return;
}
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
eq->CharCount = char_count;
eq->TotalChars = 10;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->Entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Level = emu->Level[r];
eq2->HairStyle = emu->HairStyle[r];
eq2->Gender = emu->Gender[r];
memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
}
//adjust for name.
bufptr += strlen(emu->Name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->Beard = emu->Beard[r];
eq2->HairColor = emu->HairColor[r];
eq2->Face = emu->Face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->Equip[k].Material = emu->Equip[r][k].Material;
eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
}
eq2->Primary = emu->Primary[r];
eq2->Secondary = emu->Secondary[r];
eq2->Tutorial = emu->Tutorial[r]; // was u15
eq2->Unknown15 = 0xFF;
eq2->Deity = emu->Deity[r];
eq2->Zone = emu->Zone[r];
eq2->Unknown19 = 0xFF;
eq2->Race = emu->Race[r];
eq2->GoHome = emu->GoHome[r];
eq2->Class_ = emu->Class_[r];
eq2->EyeColor1 = emu->EyeColor1[r];
eq2->BeardColor = emu->BeardColor[r];
eq2->EyeColor2 = emu->EyeColor2[r];
eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
eq2->DrakkinDetails = emu->DrakkinDetails[r];
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars' in this client
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
eq->TotalChars = adjusted_total;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Deity = emu_cse->Deity;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->Race = emu_cse->Race;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Class = emu_cse->Class;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
+1 -1
View File
@@ -101,7 +101,7 @@ namespace UF {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 10;
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
+3 -3
View File
@@ -132,8 +132,8 @@ struct CharacterSelectEntry_Struct
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint32 Primary; //
/*0000*/ uint32 Secondary; //
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 Deity; //
/*0000*/ uint16 Zone; //
@@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint32 Race; //
/*0000*/ uint8 Tutorial; //
/*0000*/ uint8 Class_; //
/*0000*/ uint8 Class; //
/*0000*/ uint8 EyeColor1; //
/*0000*/ uint8 BeardColor; //
/*0000*/ uint8 EyeColor2; //