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All animation structs were backwards and poorly named.. RoF+ animations work properly
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@@ -293,8 +293,8 @@ namespace RoF2
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SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
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OUT(spawnid);
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OUT(value);
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OUT(action);
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OUT(speed);
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FINISH_ENCODE();
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}
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