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Initial check-in of bard bot in combat song code.
This commit is contained in:
parent
f1b70b3340
commit
765f23febc
@ -422,6 +422,7 @@ RULE_BOOL ( Bots, BotGroupBuffing, false ) // Bots will cast single target buffs
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RULE_BOOL ( Bots, BotSpellQuest, false ) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
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RULE_INT ( Bots, BotAAExpansion, 8 ) // Bots get AAs through this expansion
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RULE_BOOL ( Bots, BotGroupXP, false ) // Determines whether client gets xp for bots outside their group.
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RULE_BOOL ( Bots, BotBardUseOutOfCombatSongs, true) // Determines whether bard bots use additional out of combat songs.
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RULE_CATEGORY_END()
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#endif
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@ -1102,6 +1102,21 @@ bool IsShortDurationBuff(uint16 spell_id)
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return false;
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}
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bool IsSpellUsableThisZoneType(uint16 spell_id, uint8 zone_type)
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{
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if((spell_id > 0) && (spell_id < SPDAT_RECORDS))
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{
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//check if spell can be cast in any zone (-1 or 255), then if spell zonetype matches zone's zonetype
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if(spells[spell_id].zonetype == -1
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|| spells[spell_id].zonetype == 255
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|| spells[spell_id].zonetype == zone_type) {
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return true;
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}
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}
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return false;
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}
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const char* GetSpellName(int16 spell_id)
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{
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return( spells[spell_id].name );
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@ -806,6 +806,7 @@ bool DetrimentalSpellAllowsRest(uint16 spell_id);
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uint32 GetNimbusEffect(uint16 spell_id);
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int32 GetFuriousBash(uint16 spell_id);
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bool IsShortDurationBuff(uint16 spell_id);
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bool IsSpellUsableThisZoneType(uint16 spell_id, uint8 zone_type);
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const char *GetSpellName(int16 spell_id);
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#endif
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@ -332,7 +332,9 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
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// Put the zone levitate and movement check here since bots are able to bypass the client casting check
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if((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate())
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|| (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) {
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continue;
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if(botClass != BARD || !IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())){
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continue;
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}
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}
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switch(tar->GetArchetype())
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@ -582,6 +584,86 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
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break;
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}
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}
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else if(botClass == BARD) {
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if (tar->DontBuffMeBefore() < Timer::GetCurrentTime()) {
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std::list<BotSpell> inCombatBuffList = GetBotSpellsBySpellType(this, SpellType_InCombatBuff);
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for(std::list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); itr++) {
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BotSpell selectedBotSpell = *itr;
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if(selectedBotSpell.SpellId == 0)
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continue;
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if(CheckSpellRecastTimers(this, itr->SpellIndex)) {
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uint32 TempDontBuffMeBefore = tar->DontBuffMeBefore();
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// no buffs with illusions.. use #bot command to cast illusions
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if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Illusion) && tar != this)
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continue;
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//no teleport spells use #bot command to cast teleports
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if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Teleport) || IsEffectInSpell(selectedBotSpell.SpellId, SE_Succor))
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continue;
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// can not cast buffs for your own pet only on another pet that isn't yours
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if((spells[selectedBotSpell.SpellId].targettype == ST_Pet) && (tar != this->GetPet()))
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continue;
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// Validate target
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if(!((spells[selectedBotSpell.SpellId].targettype == ST_Target || spells[selectedBotSpell.SpellId].targettype == ST_Pet || tar == this ||
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spells[selectedBotSpell.SpellId].targettype == ST_Group || spells[selectedBotSpell.SpellId].targettype == ST_GroupTeleport ||
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(botClass == BARD && spells[selectedBotSpell.SpellId].targettype == ST_AEBard))
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&& !tar->IsImmuneToSpell(selectedBotSpell.SpellId, this)
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&& (tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0))) {
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continue;
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}
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// Put the zone levitate and movement check here since bots are able to bypass the client casting check
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if((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate())
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|| (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) {
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if(!IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())) {
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continue;
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}
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}
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if(!IsGroupSpell(selectedBotSpell.SpellId)) {
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//Only check archetype if song is not a group spell
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switch(tar->GetArchetype()) {
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case ARCHETYPE_CASTER:
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//TODO: probably more caster specific spell effects in here
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if(IsEffectInSpell(selectedBotSpell.SpellId, SE_AttackSpeed) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ATK) ||
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IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS))
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{
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continue;
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}
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break;
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case ARCHETYPE_MELEE:
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if(IsEffectInSpell(selectedBotSpell.SpellId, SE_IncreaseSpellHaste) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaPool) ||
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IsEffectInSpell(selectedBotSpell.SpellId, SE_CastingLevel) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaRegen_v2) ||
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IsEffectInSpell(selectedBotSpell.SpellId, SE_CurrentMana))
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{
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continue;
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}
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break;
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case ARCHETYPE_HYBRID:
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//Hybrids get all buffs
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default:
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break;
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}
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}
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castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontBuffMeBefore);
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if(TempDontBuffMeBefore != tar->DontBuffMeBefore())
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tar->SetDontBuffMeBefore(TempDontBuffMeBefore);
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}
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if(castedSpell)
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break;
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}
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}
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}
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break;
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}
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case SpellType_Lifetap: {
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@ -838,7 +920,17 @@ bool Bot::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
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}
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else { //handle spell recast and recast timers
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if(GetClass() == BARD && IsGroupSpell(AIspells[i].spellid)) {
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AIspells[i].time_cancast = (spells[AIspells[i].spellid].recast_time > (spells[AIspells[i].spellid].buffduration * 6000)) ? Timer::GetCurrentTime() + spells[AIspells[i].spellid].recast_time : Timer::GetCurrentTime() + spells[AIspells[i].spellid].buffduration * 6000;
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// Bard Clarity songs (spellids: 723 & 1287) are recast_time = 0 and buffduration = 0.
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// This translates to an insta-recast in the above check and is essentially locking all idle bard songs
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// between levels 20 & 33 to one of the clarity songs.
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// Hard-coded fix of '0/0' bard songs..watch for issues in other song lines
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if(spells[AIspells[i].spellid].recast_time == 0 && spells[AIspells[i].spellid].buffduration == 0 && spells[AIspells[i].spellid].goodEffect > 0) {
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AIspells[i].time_cancast = Timer::GetCurrentTime() + (3 * 6000); // pseudo 'buffduration' of 3 (value matches others in bard 'heal' song line)
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}
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else {
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AIspells[i].time_cancast = (spells[AIspells[i].spellid].recast_time > (spells[AIspells[i].spellid].buffduration * 6000)) ? Timer::GetCurrentTime() + spells[AIspells[i].spellid].recast_time : Timer::GetCurrentTime() + spells[AIspells[i].spellid].buffduration * 6000;
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}
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//spellend_timer.Start(spells[AIspells[i].spellid].cast_time);
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}
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else
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@ -933,9 +1025,11 @@ bool Bot::AI_IdleCastCheck() {
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// bard bots
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if(!AICastSpell(this, 100, SpellType_Cure)) {
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if(!AICastSpell(this, 100, SpellType_Heal)) {
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if(!AICastSpell(this, 100, SpellType_Buff)) {
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//
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}
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if(!RuleB(Bots, BotBardUseOutOfCombatSongs) || !AICastSpell(this, 100, SpellType_Buff)) { // skips if rule is false
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if(!AICastSpell(this, 100, SpellType_InCombatBuff)) { // this tries to keep some combat buffs on the group until engaged code can pick up the buffing
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//
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}
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}
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}
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}
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@ -1136,11 +1230,11 @@ bool Bot::AI_EngagedCastCheck() {
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}
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}
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else if(botClass == BARD) {
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if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Buff), SpellType_Buff)) {
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if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), SpellType_InCombatBuff)) {
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if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
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if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Dispel), SpellType_Dispel)) {// Bards will use their debuff songs
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if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {// Bards will use their debuff songs
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if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their debuff songs
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if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Dispel), SpellType_Dispel)) {// Bards will use their dispel songs
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if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {// Bards will use their nuke songs
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if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their escape songs
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//
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failedToCast = true;
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}
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@ -2969,11 +3063,30 @@ void Bot::CalcChanceToCast() {
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break;
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}
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break;
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case BARD:
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switch(botStance)
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{
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case BotStanceBalanced:
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case BotStanceReactive:
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castChance = 100;
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break;
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case BotStanceEfficient:
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case BotStanceAggressive:
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castChance = 50;
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break;
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case BotStanceBurn:
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case BotStanceBurnAE:
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castChance = 25;
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break;
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default:
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castChance = 0;
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break;
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}
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break;
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case BEASTLORD:
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case MAGICIAN:
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case DRUID:
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case ENCHANTER:
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case BARD:
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case WIZARD:
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case NECROMANCER:
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case SHADOWKNIGHT:
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@ -5011,39 +5011,42 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
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npc_type->maxlevel = 0; //We should hard-set this to override scalerate's functionality in the NPC class when it is constructed.
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Merc* merc = new Merc(npc_type, c->GetX(), c->GetY(), c->GetZ(), 0);
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merc->SetMercData( merc_template->MercTemplateID );
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database.LoadMercEquipment(merc);
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merc->UpdateMercStats(c);
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if(updateFromDB) {
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database.LoadCurrentMerc(c);
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if(merc) {
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merc->SetMercData( merc_template->MercTemplateID );
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database.LoadMercEquipment(merc);
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merc->UpdateMercStats(c);
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merc->SetMercID(c->GetMercInfo().mercid);
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snprintf(merc->name, 64, "%s", c->GetMercInfo().merc_name);
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snprintf(c->GetEPP().merc_name, 64, "%s", c->GetMercInfo().merc_name);
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merc->SetSuspended(c->GetMercInfo().IsSuspended);
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merc->gender = c->GetMercInfo().Gender;
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merc->SetHP(c->GetMercInfo().hp <= 0 ? merc->GetMaxHP() : c->GetMercInfo().hp);
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merc->SetMana(c->GetMercInfo().hp <= 0 ? merc->GetMaxMana() : c->GetMercInfo().mana);
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merc->SetEndurance(c->GetMercInfo().endurance);
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merc->luclinface = c->GetMercInfo().face;
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merc->hairstyle = c->GetMercInfo().luclinHairStyle;
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merc->haircolor = c->GetMercInfo().luclinHairColor;
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merc->eyecolor1 = c->GetMercInfo().luclinEyeColor;
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merc->eyecolor2 = c->GetMercInfo().luclinEyeColor2;
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merc->beardcolor = c->GetMercInfo().luclinBeardColor;
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merc->beard = c->GetMercInfo().luclinBeard;
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merc->drakkin_heritage = c->GetMercInfo().drakkinHeritage;
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merc->drakkin_tattoo = c->GetMercInfo().drakkinTattoo;
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merc->drakkin_details = c->GetMercInfo().drakkinDetails;
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if(updateFromDB) {
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database.LoadCurrentMerc(c);
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merc->SetMercID(c->GetMercInfo().mercid);
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snprintf(merc->name, 64, "%s", c->GetMercInfo().merc_name);
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snprintf(c->GetEPP().merc_name, 64, "%s", c->GetMercInfo().merc_name);
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merc->SetSuspended(c->GetMercInfo().IsSuspended);
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merc->gender = c->GetMercInfo().Gender;
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merc->SetHP(c->GetMercInfo().hp <= 0 ? merc->GetMaxHP() : c->GetMercInfo().hp);
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merc->SetMana(c->GetMercInfo().hp <= 0 ? merc->GetMaxMana() : c->GetMercInfo().mana);
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merc->SetEndurance(c->GetMercInfo().endurance);
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merc->luclinface = c->GetMercInfo().face;
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merc->hairstyle = c->GetMercInfo().luclinHairStyle;
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merc->haircolor = c->GetMercInfo().luclinHairColor;
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merc->eyecolor1 = c->GetMercInfo().luclinEyeColor;
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merc->eyecolor2 = c->GetMercInfo().luclinEyeColor2;
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merc->beardcolor = c->GetMercInfo().luclinBeardColor;
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merc->beard = c->GetMercInfo().luclinBeard;
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merc->drakkin_heritage = c->GetMercInfo().drakkinHeritage;
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merc->drakkin_tattoo = c->GetMercInfo().drakkinTattoo;
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merc->drakkin_details = c->GetMercInfo().drakkinDetails;
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}
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if(merc->GetMercID()) {
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database.LoadMercBuffs(merc);
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}
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merc->LoadMercSpells();
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}
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if(merc->GetMercID()) {
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database.LoadMercBuffs(merc);
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}
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merc->LoadMercSpells();
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return merc;
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}
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}
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@ -5456,8 +5459,10 @@ void Client::SpawnMercOnZone()
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return;
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}
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Merc* merc = Merc::LoadMerc(this, &zone->merc_templates[GetMercInfo().MercTemplateID], 0, true);
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SpawnMerc(merc, false);
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SendMercTimerPacket(merc->GetID(), 5, GetMercInfo().SuspendedTime, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
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if(merc) {
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SpawnMerc(merc, false);
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SendMercTimerPacket(merc->GetID(), 5, GetMercInfo().SuspendedTime, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
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}
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}
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}
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else
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@ -1157,7 +1157,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
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{
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map_name = nullptr;
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if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
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return false;
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@ -1168,11 +1168,11 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
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//Fall back to base zone if we don't find the instance version.
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map_name = nullptr;
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if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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safe_delete_array(map_name);
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if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
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return false;
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@ -104,6 +104,7 @@ public:
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inline const uint32 GetZoneID() const { return zoneid; }
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inline const uint32 GetInstanceID() const { return instanceid; }
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inline const uint16 GetInstanceVersion() const { return instanceversion; }
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inline const uint8 GetZoneType() const { return zone_type; }
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inline Timer* GetInstanceTimer() { return Instance_Timer; }
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@ -286,6 +287,7 @@ private:
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bool can_castoutdoor;
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bool can_levitate;
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bool is_hotzone;
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uint8 zone_type;
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bool allow_mercs;
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uint32 pgraveyard_id, pgraveyard_zoneid;
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float pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading;
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@ -78,7 +78,7 @@ bool ZoneDatabase::SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
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return true;
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}
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|
||||
bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, int &ruleset, char **map_filename) {
|
||||
bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
@ -134,6 +134,7 @@ bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
|
||||
can_castoutdoor = atoi(row[r++])==0?false:true;
|
||||
is_hotzone = atoi(row[r++])==0?false:true;
|
||||
allow_mercs = true;
|
||||
zone_type = zone_data->ztype;
|
||||
ruleset = atoi(row[r++]);
|
||||
zone_data->SuspendBuffs = atoi(row[r++]);
|
||||
char *file = row[r++];
|
||||
|
||||
@ -295,7 +295,7 @@ public:
|
||||
/*
|
||||
* Zone related
|
||||
*/
|
||||
bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, int &ruleset, char **map_filename);
|
||||
bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename);
|
||||
bool SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd);
|
||||
bool LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,const char* zonename, uint32 version);
|
||||
bool UpdateZoneSafeCoords(const char* zonename, float x, float y, float z);
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user