Initial check-in of bard bot in combat song code.

This commit is contained in:
badcaptain 2013-10-11 23:37:46 -04:00
parent f1b70b3340
commit 765f23febc
9 changed files with 184 additions and 46 deletions

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@ -422,6 +422,7 @@ RULE_BOOL ( Bots, BotGroupBuffing, false ) // Bots will cast single target buffs
RULE_BOOL ( Bots, BotSpellQuest, false ) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests. RULE_BOOL ( Bots, BotSpellQuest, false ) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
RULE_INT ( Bots, BotAAExpansion, 8 ) // Bots get AAs through this expansion RULE_INT ( Bots, BotAAExpansion, 8 ) // Bots get AAs through this expansion
RULE_BOOL ( Bots, BotGroupXP, false ) // Determines whether client gets xp for bots outside their group. RULE_BOOL ( Bots, BotGroupXP, false ) // Determines whether client gets xp for bots outside their group.
RULE_BOOL ( Bots, BotBardUseOutOfCombatSongs, true) // Determines whether bard bots use additional out of combat songs.
RULE_CATEGORY_END() RULE_CATEGORY_END()
#endif #endif

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@ -1102,6 +1102,21 @@ bool IsShortDurationBuff(uint16 spell_id)
return false; return false;
} }
bool IsSpellUsableThisZoneType(uint16 spell_id, uint8 zone_type)
{
if((spell_id > 0) && (spell_id < SPDAT_RECORDS))
{
//check if spell can be cast in any zone (-1 or 255), then if spell zonetype matches zone's zonetype
if(spells[spell_id].zonetype == -1
|| spells[spell_id].zonetype == 255
|| spells[spell_id].zonetype == zone_type) {
return true;
}
}
return false;
}
const char* GetSpellName(int16 spell_id) const char* GetSpellName(int16 spell_id)
{ {
return( spells[spell_id].name ); return( spells[spell_id].name );

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@ -806,6 +806,7 @@ bool DetrimentalSpellAllowsRest(uint16 spell_id);
uint32 GetNimbusEffect(uint16 spell_id); uint32 GetNimbusEffect(uint16 spell_id);
int32 GetFuriousBash(uint16 spell_id); int32 GetFuriousBash(uint16 spell_id);
bool IsShortDurationBuff(uint16 spell_id); bool IsShortDurationBuff(uint16 spell_id);
bool IsSpellUsableThisZoneType(uint16 spell_id, uint8 zone_type);
const char *GetSpellName(int16 spell_id); const char *GetSpellName(int16 spell_id);
#endif #endif

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@ -332,7 +332,9 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
// Put the zone levitate and movement check here since bots are able to bypass the client casting check // Put the zone levitate and movement check here since bots are able to bypass the client casting check
if((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate()) if((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate())
|| (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) { || (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) {
continue; if(botClass != BARD || !IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())){
continue;
}
} }
switch(tar->GetArchetype()) switch(tar->GetArchetype())
@ -582,6 +584,86 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
break; break;
} }
} }
else if(botClass == BARD) {
if (tar->DontBuffMeBefore() < Timer::GetCurrentTime()) {
std::list<BotSpell> inCombatBuffList = GetBotSpellsBySpellType(this, SpellType_InCombatBuff);
for(std::list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); itr++) {
BotSpell selectedBotSpell = *itr;
if(selectedBotSpell.SpellId == 0)
continue;
if(CheckSpellRecastTimers(this, itr->SpellIndex)) {
uint32 TempDontBuffMeBefore = tar->DontBuffMeBefore();
// no buffs with illusions.. use #bot command to cast illusions
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Illusion) && tar != this)
continue;
//no teleport spells use #bot command to cast teleports
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Teleport) || IsEffectInSpell(selectedBotSpell.SpellId, SE_Succor))
continue;
// can not cast buffs for your own pet only on another pet that isn't yours
if((spells[selectedBotSpell.SpellId].targettype == ST_Pet) && (tar != this->GetPet()))
continue;
// Validate target
if(!((spells[selectedBotSpell.SpellId].targettype == ST_Target || spells[selectedBotSpell.SpellId].targettype == ST_Pet || tar == this ||
spells[selectedBotSpell.SpellId].targettype == ST_Group || spells[selectedBotSpell.SpellId].targettype == ST_GroupTeleport ||
(botClass == BARD && spells[selectedBotSpell.SpellId].targettype == ST_AEBard))
&& !tar->IsImmuneToSpell(selectedBotSpell.SpellId, this)
&& (tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0))) {
continue;
}
// Put the zone levitate and movement check here since bots are able to bypass the client casting check
if((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate())
|| (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) {
if(!IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())) {
continue;
}
}
if(!IsGroupSpell(selectedBotSpell.SpellId)) {
//Only check archetype if song is not a group spell
switch(tar->GetArchetype()) {
case ARCHETYPE_CASTER:
//TODO: probably more caster specific spell effects in here
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_AttackSpeed) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ATK) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS))
{
continue;
}
break;
case ARCHETYPE_MELEE:
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_IncreaseSpellHaste) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaPool) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CastingLevel) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaRegen_v2) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CurrentMana))
{
continue;
}
break;
case ARCHETYPE_HYBRID:
//Hybrids get all buffs
default:
break;
}
}
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontBuffMeBefore);
if(TempDontBuffMeBefore != tar->DontBuffMeBefore())
tar->SetDontBuffMeBefore(TempDontBuffMeBefore);
}
if(castedSpell)
break;
}
}
}
break; break;
} }
case SpellType_Lifetap: { case SpellType_Lifetap: {
@ -838,7 +920,17 @@ bool Bot::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
} }
else { //handle spell recast and recast timers else { //handle spell recast and recast timers
if(GetClass() == BARD && IsGroupSpell(AIspells[i].spellid)) { if(GetClass() == BARD && IsGroupSpell(AIspells[i].spellid)) {
AIspells[i].time_cancast = (spells[AIspells[i].spellid].recast_time > (spells[AIspells[i].spellid].buffduration * 6000)) ? Timer::GetCurrentTime() + spells[AIspells[i].spellid].recast_time : Timer::GetCurrentTime() + spells[AIspells[i].spellid].buffduration * 6000; // Bard Clarity songs (spellids: 723 & 1287) are recast_time = 0 and buffduration = 0.
// This translates to an insta-recast in the above check and is essentially locking all idle bard songs
// between levels 20 & 33 to one of the clarity songs.
// Hard-coded fix of '0/0' bard songs..watch for issues in other song lines
if(spells[AIspells[i].spellid].recast_time == 0 && spells[AIspells[i].spellid].buffduration == 0 && spells[AIspells[i].spellid].goodEffect > 0) {
AIspells[i].time_cancast = Timer::GetCurrentTime() + (3 * 6000); // pseudo 'buffduration' of 3 (value matches others in bard 'heal' song line)
}
else {
AIspells[i].time_cancast = (spells[AIspells[i].spellid].recast_time > (spells[AIspells[i].spellid].buffduration * 6000)) ? Timer::GetCurrentTime() + spells[AIspells[i].spellid].recast_time : Timer::GetCurrentTime() + spells[AIspells[i].spellid].buffduration * 6000;
}
//spellend_timer.Start(spells[AIspells[i].spellid].cast_time); //spellend_timer.Start(spells[AIspells[i].spellid].cast_time);
} }
else else
@ -933,9 +1025,11 @@ bool Bot::AI_IdleCastCheck() {
// bard bots // bard bots
if(!AICastSpell(this, 100, SpellType_Cure)) { if(!AICastSpell(this, 100, SpellType_Cure)) {
if(!AICastSpell(this, 100, SpellType_Heal)) { if(!AICastSpell(this, 100, SpellType_Heal)) {
if(!AICastSpell(this, 100, SpellType_Buff)) { if(!RuleB(Bots, BotBardUseOutOfCombatSongs) || !AICastSpell(this, 100, SpellType_Buff)) { // skips if rule is false
// if(!AICastSpell(this, 100, SpellType_InCombatBuff)) { // this tries to keep some combat buffs on the group until engaged code can pick up the buffing
} //
}
}
} }
} }
@ -1136,11 +1230,11 @@ bool Bot::AI_EngagedCastCheck() {
} }
} }
else if(botClass == BARD) { else if(botClass == BARD) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Buff), SpellType_Buff)) { if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), SpellType_InCombatBuff)) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) { if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Dispel), SpellType_Dispel)) {// Bards will use their debuff songs if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Dispel), SpellType_Dispel)) {// Bards will use their dispel songs
if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {// Bards will use their debuff songs if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {// Bards will use their nuke songs
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their debuff songs if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their escape songs
// //
failedToCast = true; failedToCast = true;
} }
@ -2969,11 +3063,30 @@ void Bot::CalcChanceToCast() {
break; break;
} }
break; break;
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 100;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case BEASTLORD: case BEASTLORD:
case MAGICIAN: case MAGICIAN:
case DRUID: case DRUID:
case ENCHANTER: case ENCHANTER:
case BARD:
case WIZARD: case WIZARD:
case NECROMANCER: case NECROMANCER:
case SHADOWKNIGHT: case SHADOWKNIGHT:

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@ -5011,39 +5011,42 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
npc_type->maxlevel = 0; //We should hard-set this to override scalerate's functionality in the NPC class when it is constructed. npc_type->maxlevel = 0; //We should hard-set this to override scalerate's functionality in the NPC class when it is constructed.
Merc* merc = new Merc(npc_type, c->GetX(), c->GetY(), c->GetZ(), 0); Merc* merc = new Merc(npc_type, c->GetX(), c->GetY(), c->GetZ(), 0);
merc->SetMercData( merc_template->MercTemplateID );
database.LoadMercEquipment(merc);
merc->UpdateMercStats(c);
if(updateFromDB) { if(merc) {
database.LoadCurrentMerc(c); merc->SetMercData( merc_template->MercTemplateID );
database.LoadMercEquipment(merc);
merc->UpdateMercStats(c);
merc->SetMercID(c->GetMercInfo().mercid); if(updateFromDB) {
snprintf(merc->name, 64, "%s", c->GetMercInfo().merc_name); database.LoadCurrentMerc(c);
snprintf(c->GetEPP().merc_name, 64, "%s", c->GetMercInfo().merc_name);
merc->SetSuspended(c->GetMercInfo().IsSuspended); merc->SetMercID(c->GetMercInfo().mercid);
merc->gender = c->GetMercInfo().Gender; snprintf(merc->name, 64, "%s", c->GetMercInfo().merc_name);
merc->SetHP(c->GetMercInfo().hp <= 0 ? merc->GetMaxHP() : c->GetMercInfo().hp); snprintf(c->GetEPP().merc_name, 64, "%s", c->GetMercInfo().merc_name);
merc->SetMana(c->GetMercInfo().hp <= 0 ? merc->GetMaxMana() : c->GetMercInfo().mana); merc->SetSuspended(c->GetMercInfo().IsSuspended);
merc->SetEndurance(c->GetMercInfo().endurance); merc->gender = c->GetMercInfo().Gender;
merc->luclinface = c->GetMercInfo().face; merc->SetHP(c->GetMercInfo().hp <= 0 ? merc->GetMaxHP() : c->GetMercInfo().hp);
merc->hairstyle = c->GetMercInfo().luclinHairStyle; merc->SetMana(c->GetMercInfo().hp <= 0 ? merc->GetMaxMana() : c->GetMercInfo().mana);
merc->haircolor = c->GetMercInfo().luclinHairColor; merc->SetEndurance(c->GetMercInfo().endurance);
merc->eyecolor1 = c->GetMercInfo().luclinEyeColor; merc->luclinface = c->GetMercInfo().face;
merc->eyecolor2 = c->GetMercInfo().luclinEyeColor2; merc->hairstyle = c->GetMercInfo().luclinHairStyle;
merc->beardcolor = c->GetMercInfo().luclinBeardColor; merc->haircolor = c->GetMercInfo().luclinHairColor;
merc->beard = c->GetMercInfo().luclinBeard; merc->eyecolor1 = c->GetMercInfo().luclinEyeColor;
merc->drakkin_heritage = c->GetMercInfo().drakkinHeritage; merc->eyecolor2 = c->GetMercInfo().luclinEyeColor2;
merc->drakkin_tattoo = c->GetMercInfo().drakkinTattoo; merc->beardcolor = c->GetMercInfo().luclinBeardColor;
merc->drakkin_details = c->GetMercInfo().drakkinDetails; merc->beard = c->GetMercInfo().luclinBeard;
merc->drakkin_heritage = c->GetMercInfo().drakkinHeritage;
merc->drakkin_tattoo = c->GetMercInfo().drakkinTattoo;
merc->drakkin_details = c->GetMercInfo().drakkinDetails;
}
if(merc->GetMercID()) {
database.LoadMercBuffs(merc);
}
merc->LoadMercSpells();
} }
if(merc->GetMercID()) {
database.LoadMercBuffs(merc);
}
merc->LoadMercSpells();
return merc; return merc;
} }
} }
@ -5456,8 +5459,10 @@ void Client::SpawnMercOnZone()
return; return;
} }
Merc* merc = Merc::LoadMerc(this, &zone->merc_templates[GetMercInfo().MercTemplateID], 0, true); Merc* merc = Merc::LoadMerc(this, &zone->merc_templates[GetMercInfo().MercTemplateID], 0, true);
SpawnMerc(merc, false); if(merc) {
SendMercTimerPacket(merc->GetID(), 5, GetMercInfo().SuspendedTime, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS)); SpawnMerc(merc, false);
SendMercTimerPacket(merc->GetID(), 5, GetMercInfo().SuspendedTime, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
}
} }
} }
else else

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@ -1157,7 +1157,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
{ {
map_name = nullptr; map_name = nullptr;
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind, if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name)) can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
{ {
LogFile->write(EQEMuLog::Error, "Error loading the Zone Config."); LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
return false; return false;
@ -1168,11 +1168,11 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
//Fall back to base zone if we don't find the instance version. //Fall back to base zone if we don't find the instance version.
map_name = nullptr; map_name = nullptr;
if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind, if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name)) can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
{ {
safe_delete_array(map_name); safe_delete_array(map_name);
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind, if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name)) can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
{ {
LogFile->write(EQEMuLog::Error, "Error loading the Zone Config."); LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
return false; return false;

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@ -104,6 +104,7 @@ public:
inline const uint32 GetZoneID() const { return zoneid; } inline const uint32 GetZoneID() const { return zoneid; }
inline const uint32 GetInstanceID() const { return instanceid; } inline const uint32 GetInstanceID() const { return instanceid; }
inline const uint16 GetInstanceVersion() const { return instanceversion; } inline const uint16 GetInstanceVersion() const { return instanceversion; }
inline const uint8 GetZoneType() const { return zone_type; }
inline Timer* GetInstanceTimer() { return Instance_Timer; } inline Timer* GetInstanceTimer() { return Instance_Timer; }
@ -286,6 +287,7 @@ private:
bool can_castoutdoor; bool can_castoutdoor;
bool can_levitate; bool can_levitate;
bool is_hotzone; bool is_hotzone;
uint8 zone_type;
bool allow_mercs; bool allow_mercs;
uint32 pgraveyard_id, pgraveyard_zoneid; uint32 pgraveyard_id, pgraveyard_zoneid;
float pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading; float pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading;

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@ -78,7 +78,7 @@ bool ZoneDatabase::SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
return true; return true;
} }
bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, int &ruleset, char **map_filename) { bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename) {
char errbuf[MYSQL_ERRMSG_SIZE]; char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0; char *query = 0;
MYSQL_RES *result; MYSQL_RES *result;
@ -134,6 +134,7 @@ bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
can_castoutdoor = atoi(row[r++])==0?false:true; can_castoutdoor = atoi(row[r++])==0?false:true;
is_hotzone = atoi(row[r++])==0?false:true; is_hotzone = atoi(row[r++])==0?false:true;
allow_mercs = true; allow_mercs = true;
zone_type = zone_data->ztype;
ruleset = atoi(row[r++]); ruleset = atoi(row[r++]);
zone_data->SuspendBuffs = atoi(row[r++]); zone_data->SuspendBuffs = atoi(row[r++]);
char *file = row[r++]; char *file = row[r++];

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@ -295,7 +295,7 @@ public:
/* /*
* Zone related * Zone related
*/ */
bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, int &ruleset, char **map_filename); bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename);
bool SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd); bool SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd);
bool LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,const char* zonename, uint32 version); bool LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,const char* zonename, uint32 version);
bool UpdateZoneSafeCoords(const char* zonename, float x, float y, float z); bool UpdateZoneSafeCoords(const char* zonename, float x, float y, float z);