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Initial check-in of bard bot in combat song code.
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+3
-3
@@ -1157,7 +1157,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
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{
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map_name = nullptr;
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if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
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return false;
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@@ -1168,11 +1168,11 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
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//Fall back to base zone if we don't find the instance version.
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map_name = nullptr;
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if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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safe_delete_array(map_name);
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if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
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return false;
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