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Fix for possible memory leak when spawning bots
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@@ -275,7 +275,7 @@ public:
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static bool IsValidRaceClassCombo(uint16 r, uint8 c);
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bool IsValidName();
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static bool IsValidName(std::string& name);
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void Spawn(Client* botCharacterOwner);
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bool Spawn(Client* botCharacterOwner);
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virtual void SetLevel(uint8 in_level, bool command = false);
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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virtual bool Process();
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