CreateGraveyardRecord converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 15:42:30 -08:00
parent d22f136eea
commit 76210e1f0e
3 changed files with 8 additions and 9 deletions
+1 -1
View File
@@ -311,7 +311,7 @@ public:
uint32 GetCharacterCorpseDecayTimer(uint32 corpse_db_id);
uint32 GetCharacterBuriedCorpseCount(uint32 char_id);
uint32 SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zoneid, uint16 instanceid, const xyz_heading& position);
uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, float graveyard_x, float graveyard_y, float graveyard_z, float graveyard_heading);
uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, const xyz_heading& position);
uint32 AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id);
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, float x, float y, float z, float heading);
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, float x, float y, float z, float heading, bool rezzed = false);