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CreateGraveyardRecord converted to xyz_heading
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@@ -311,7 +311,7 @@ public:
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uint32 GetCharacterCorpseDecayTimer(uint32 corpse_db_id);
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uint32 GetCharacterBuriedCorpseCount(uint32 char_id);
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uint32 SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zoneid, uint16 instanceid, const xyz_heading& position);
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uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, float graveyard_x, float graveyard_y, float graveyard_z, float graveyard_heading);
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uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, const xyz_heading& position);
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uint32 AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id);
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uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, float x, float y, float z, float heading);
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uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, float x, float y, float z, float heading, bool rezzed = false);
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