CreateGraveyardRecord converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 15:42:30 -08:00
parent d22f136eea
commit 76210e1f0e
3 changed files with 8 additions and 9 deletions
+6 -7
View File
@@ -3341,15 +3341,14 @@ uint32 ZoneDatabase::AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id) {
return zone_id;
}
uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, float graveyard_x, float graveyard_y, float graveyard_z, float graveyard_heading) {
std::string query = StringFormat(
"INSERT INTO `graveyard` SET `zone_id` = %u, `x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f",
graveyard_zone_id, graveyard_x, graveyard_y, graveyard_z, graveyard_heading
);
uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, const xyz_heading& position) {
std::string query = StringFormat("INSERT INTO `graveyard` "
"SET `zone_id` = %u, `x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f",
graveyard_zone_id, position.m_X, position.m_Y, position.m_Z, position.m_Heading);
auto results = QueryDatabase(query);
if (results.Success()){
if (results.Success())
return results.LastInsertedID();
}
return 0;
}
uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, const xyz_heading& position) {