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Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus.
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@@ -343,7 +343,7 @@ typedef enum {
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#define SE_SkillAttack 193 // implemented
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#define SE_FadingMemories 194 // implemented
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#define SE_StunResist 195 // implemented
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#define SE_Strikethrough 196 // implemented
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#define SE_StrikeThrough 196 // implemented
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#define SE_SkillDamageTaken 197 // implemented
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#define SE_CurrentEnduranceOnce 198 // implemented
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#define SE_Taunt 199 // implemented - % chance to taunt the target
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