Converted Corpse constructor to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 19:38:15 -08:00
parent 7c211e1e11
commit 75c1a302c9
2 changed files with 6 additions and 9 deletions
+5 -8
View File
@@ -90,10 +90,7 @@ Corpse* Corpse::LoadFromDBData(uint32 in_dbid, uint32 in_charid, std::string in_
pcs->silver, // uint32 in_silver
pcs->gold, // uint32 in_gold
pcs->plat, // uint32 in_plat
position.m_X, // float in_x
position.m_Y, // float in_y
position.m_Z, // float in_z
position.m_Heading, // float in_heading
position,
pcs->size, // float in_size
pcs->gender, // uint8 in_gender
pcs->race, // uint16 in_race
@@ -423,7 +420,7 @@ std::list<uint32> Corpse::MoveItemToCorpse(Client *client, ItemInst *item, int16
// To be called from LoadFromDBData
// Mongrel: added see_invis and see_invis_undead
Corpse::Corpse(uint32 in_dbid, uint32 in_charid, const char* in_charname, ItemList* in_itemlist, uint32 in_copper, uint32 in_silver, uint32 in_gold, uint32 in_plat, float in_x, float in_y, float in_z, float in_heading, float in_size, uint8 in_gender, uint16 in_race, uint8 in_class, uint8 in_deity, uint8 in_level, uint8 in_texture, uint8 in_helmtexture,uint32 in_rezexp, bool wasAtGraveyard)
Corpse::Corpse(uint32 in_dbid, uint32 in_charid, const char* in_charname, ItemList* in_itemlist, uint32 in_copper, uint32 in_silver, uint32 in_gold, uint32 in_plat, const xyz_heading& position, float in_size, uint8 in_gender, uint16 in_race, uint8 in_class, uint8 in_deity, uint8 in_level, uint8 in_texture, uint8 in_helmtexture,uint32 in_rezexp, bool wasAtGraveyard)
: Mob("Unnamed_Corpse",
"",
0,
@@ -437,7 +434,7 @@ in_level,
0,
in_size,
0,
xyz_heading(in_x, in_y,in_z,in_heading),
position,
0,
in_texture,
in_helmtexture,
@@ -503,9 +500,9 @@ in_helmtexture,
this->platinum = in_plat;
rezzexp = in_rezexp;
for (int i = 0; i < MAX_LOOTERS; i++){
for (int i = 0; i < MAX_LOOTERS; i++)
allowed_looters[i] = 0;
}
SetPKItem(0);
}