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[Experience] Add SetExp/SetAAExp lua mods (#4292)
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+7
-7
@@ -3912,7 +3912,7 @@ void Client::Sacrifice(Client *caster)
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if (GetLevel() >= RuleI(Spells, SacrificeMinLevel) && GetLevel() <= RuleI(Spells, SacrificeMaxLevel)) {
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int exploss = (int)(GetLevel() * (GetLevel() / 18.0) * 12000);
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if (exploss < GetEXP()) {
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SetEXP(GetEXP() - exploss, GetAAXP());
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SetEXP(ExpSource::Sacrifice, GetEXP() - exploss, GetAAXP(), false);
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SendLogoutPackets();
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// make our become corpse packet, and queue to ourself before OP_Death.
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@@ -5019,15 +5019,15 @@ void Client::HandleLDoNOpen(NPC *target)
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{
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if(GetRaid())
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{
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GetRaid()->SplitExp(target->GetLevel()*target->GetLevel()*2625/10, target);
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GetRaid()->SplitExp(ExpSource::LDoNChest, target->GetLevel()*target->GetLevel()*2625/10, target);
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}
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else if(GetGroup())
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{
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GetGroup()->SplitExp(target->GetLevel()*target->GetLevel()*2625/10, target);
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GetGroup()->SplitExp(ExpSource::LDoNChest, target->GetLevel()*target->GetLevel()*2625/10, target);
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}
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else
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{
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AddEXP(target->GetLevel()*target->GetLevel()*2625/10, GetLevelCon(target->GetLevel()));
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AddEXP(ExpSource::LDoNChest, target->GetLevel()*target->GetLevel()*2625/10, GetLevelCon(target->GetLevel()));
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}
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}
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target->Death(this, 0, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand);
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@@ -5229,7 +5229,7 @@ void Client::SummonAndRezzAllCorpses()
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int RezzExp = entity_list.RezzAllCorpsesByCharID(CharacterID());
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if(RezzExp > 0)
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SetEXP(GetEXP() + RezzExp, GetAAXP(), true);
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SetEXP(ExpSource::Resurrection, GetEXP() + RezzExp, GetAAXP(), true);
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Message(Chat::Yellow, "All your corpses have been summoned to your feet and have received a 100% resurrection.");
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}
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@@ -8308,7 +8308,7 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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}
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if (exp > 0) {
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AddEXP(exp);
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AddEXP(ExpSource::Quest, exp);
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}
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QueuePacket(outapp, true, Client::CLIENT_CONNECTED);
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@@ -8353,7 +8353,7 @@ void Client::QuestReward(Mob* target, const QuestReward_Struct &reward, bool fac
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}
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if (reward.exp_reward > 0) {
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AddEXP(reward.exp_reward);
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AddEXP(ExpSource::Quest, reward.exp_reward);
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}
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QueuePacket(outapp, true, Client::CLIENT_CONNECTED);
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