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[Quest API/Cleanup] Add several spell methods to Perl/Lua (#3379)
* [Quest API/Cleanup] Add several spell methods to Perl/Lua - Add `quest::CalculateCorruptionCounters(spell_id)`. - Add `quest::CalculateCounters(spell_id)`. - Add `quest::CalculateCurseCounters(spell_id)`. - Add `quest::CalculateDiseaseCounters(spell_id)`. - Add `quest::CalculatePoisonCounters(spell_id)`. - Add `quest::GetSpellEffectDescriptionNumber(spell_id)`. - Add `quest::GetSpellEffectIndex(spell_id, effect_id)`. - Add `quest::GetSpellFuriousBash(spell_id)`. - Add `quest::GetSpellMinimumLevel(spell_id)`. - Add `quest::GetSpellNimbusEffect(spell_id)`. - Add `quest::GetSpellPartialMagicRuneAmount(spell_id)`. - Add `quest::GetSpellPartialMagicRuneReduction(spell_id)`. - Add `quest::GetSpellPartialMeleeRuneAmount(spell_id)`. - Add `quest::GetSpellPartialMeleeRuneReduction(spell_id)`. - Add `quest::GetSpellProcLimitTimer(spell_id)`. - Add `quest::GetSpellResistType(spell_id)`. - Add `quest::GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two)`. - Add `quest::GetSpellTargetType(spell_id)`. - Add `quest::GetSpellTriggerSpellID(spell_id)`. - Add `quest::GetSpellViralMaximumSpreadTime(spell_id)`. - Add `quest::GetSpellViralMinimumSpreadTime(spell_id)`. - Add `quest::GetSpellViralSpreadRange(spell_id)`. - Add `quest::IsAEDurationSpell(spell_id)`. - Add `quest::IsAENukeSpell(spell_id)`. - Add `quest::IsAERainNukeSpell(spell_id)`. - Add `quest::IsAllianceSpell(spell_id)`. - Add `quest::IsBardOnlyStackEffect(effect_id)`. - Add `quest::IsBardSong(spell_id)`. - Add `quest::IsBlankSpellEffect(spell_id, effect_index)`. - Add `quest::IsBlindSpell(spell_id)`. - Add `quest::IsBuffSpell(spell_id)`. - Add `quest::IsCastNotStandingSpell(spell_id)`. - Add `quest::IsCastOnFadeDurationSpell(spell_id)`. - Add `quest::IsCastRestrictedSpell(spell_id)`. - Add `quest::IsCastTimeReductionSpell(spell_id)`. - Add `quest::IsCastWhileInvisibleSpell(spell_id)`. - Add `quest::IsCharmSpell(spell_id)`. - Add `quest::IsCombatSkill(spell_id)`. - Add `quest::IsCompleteHealDurationSpell(spell_id)`. - Add `quest::IsCompleteHealSpell(spell_id)`. - Add `quest::IsCureSpell(spell_id)`. - Add `quest::IsDamageSpell(spell_id)`. - Add `quest::IsDeathSaveSpell(spell_id)`. - Add `quest::IsDebuffSpell(spell_id)`. - Add `quest::IsDetrimentalSpell(spell_id)`. - Add `quest::IsDiscipline(spell_id)`. - Add `quest::IsDisciplineBuff(spell_id)`. - Add `quest::IsDiseaseCounterSpell(spell_id)`. - Add `quest::IsDistanceModifierSpell(spell_id)`. - Add `quest::IsEffectIgnoredInStacking(effect_id)`. - Add `quest::IsFastHealSpell(spell_id)`. - Add `quest::IsFearSpell(spell_id)`. - Add `quest::IsFocusLimit(effect_id)`. - Add `quest::IsFullDeathSaveSpell(spell_id)`. - Add `quest::IsGateSpell(spell_id)`. - Add `quest::IsImprovedDamageSpell(spell_id)`. - Add `quest::IsImprovedHealingSpell(spell_id)`. - Add `quest::IsIncreaseDurationSpell(spell_id)`. - Add `quest::IsIncreaseRangeSpell(spell_id)`. - Add `quest::IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id)`. - Add `quest::IsInvisibleSpell(spell_id)`. - Add `quest::IsInvulnerabilitySpell(spell_id)`. - Add `quest::IsLDoNObjectSpell(spell_id)`. - Add `quest::IsLifetapSpell(spell_id)`. - Add `quest::IsMagicRuneSpell(spell_id)`. - Add `quest::IsManaCostReductionSpell(spell_id)`. - Add `quest::IsManaTapSpell(spell_id)`. - Add `quest::IsMesmerizeSpell(spell_id)`. - Add `quest::IsNoDetrimentalSpellAggroSpell(spell_id)`. - Add `quest::IsPBAENukeSpell(spell_id)`. - Add `quest::IsPartialDeathSaveSpell(spell_id)`. - Add `quest::IsPartialResistableSpell(spell_id)`. - Add `quest::IsPercentalHealSpell(spell_id)`. - Add `quest::IsPersistDeathSpell(spell_id)`. - Add `quest::IsPetSpell(spell_id)`. - Add `quest::IsPoisonCounterSpell(spell_id)`. - Add `quest::IsPulsingBardSong(spell_id)`. - Add `quest::IsPureNukeSpell(spell_id)`. - Add `quest::IsRegularGroupHealSpell(spell_id)`. - Add `quest::IsRegularSingleTargetHealSpell(spell_id)`. - Add `quest::IsResistDebuffSpell(spell_id)`. - Add `quest::IsResistableSpell(spell_id)`. - Add `quest::IsRestAllowedSpell(spell_id)`. - Add `quest::IsResurrectionEffects(spell_id)`. - Add `quest::IsRuneSpell(spell_id)`. - Add `quest::IsRunning(spell_id)`. - Add `quest::IsSacrificeSpell(spell_id)`. - Add `quest::IsSelfConversionSpell(spell_id)`. - Add `quest::IsShadowStepSpell(spell_id)`. - Add `quest::IsShortDurationBuff(spell_id)`. - Add `quest::IsSpellUsableInThisZoneType(spell_id)`. - Add `quest::IsSpellUsableInThisZoneType(spell_id, zone_type)`. - Add `quest::IsStackableDOT(spell_id)`. - Add `quest::IsStunSpell(spell_id)`. - Add `quest::IsSuccorSpell(spell_id)`. - Add `quest::IsSummonItemSpell(spell_id)`. - Add `quest::IsSummonPCSpell(spell_id)`. - Add `quest::IsSummonPetSpell(spell_id)`. - Add `quest::IsSummonSkeletonSpell(spell_id)`. - Add `quest::IsSummonSpell(spell_id)`. - Add `quest::IsSuspendableSpell(spell_id)`. - Add `quest::IsTargetRequiredForSpell(spell_id)`. - Add `quest::IsTargetableAESpell(spell_id)`. - Add `quest::IsTeleportSpell(spell_id)`. - Add `quest::IsTranslocateSpell(spell_id)`. - Add `quest::IsValidSpell(spell_id)`. - Add `quest::IsVeryFastHealSpell(spell_id)`. - Add `quest::IsVirusSpell(spell_id)`. - Add `eq.calculate_corruption_counters(spell_id)`. - Add `eq.calculate_counters(spell_id)`. - Add `eq.calculate_curse_counters(spell_id)`. - Add `eq.calculate_disease_counters(spell_id)`. - Add `eq.calculate_poison_counters(spell_id)`. - Add `eq.get_spell_effect_description_number(spell_id)`. - Add `eq.get_spell_effect_index(spell_id, effect_id)`. - Add `eq.get_spell_furious_bash(spell_id)`. - Add `eq.get_spell_level(spell_id, class_id)`. - Add `eq.get_spell_minimum_level(spell_id)`. - Add `eq.get_spell_nimbus_effect(spell_id)`. - Add `eq.get_spell_partial_magic_rune_amount(spell_id)`. - Add `eq.get_spell_partial_magic_rune_reduction(spell_id)`. - Add `eq.get_spell_partial_melee_rune_amount(spell_id)`. - Add `eq.get_spell_partial_melee_rune_reduction(spell_id)`. - Add `eq.get_spell_proc_limit_timer(spell_id)`. - Add `eq.get_spell_resist_type(spell_id)`. - Add `eq.get_spell_resurrection_sickness_check(spell_id_one, spell_id_two)`. - Add `eq.get_spell_target_type(spell_id)`. - Add `eq.get_spell_trigger_spell_id(spell_id)`. - Add `eq.get_spell_viral_maximum_spread_time(spell_id)`. - Add `eq.get_spell_viral_minimum_spread_time(spell_id)`. - Add `eq.get_spell_viral_spread_range(spell_id)`. - Add `eq.is_ae_duration_spell(spell_id)`. - Add `eq.is_ae_nuke_spell(spell_id)`. - Add `eq.is_ae_rain_nuke_spell(spell_id)`. - Add `eq.is_alliance_spell(spell_id)`. - Add `eq.is_bard_only_stack_effect(spell_id)`. - Add `eq.is_bard_song(spell_id)`. - Add `eq.is_beneficial_spell(spell_id)`. - Add `eq.is_blank_spell_effect(spell_id)`. - Add `eq.is_blind_spell(spell_id)`. - Add `eq.is_buff_spell(spell_id)`. - Add `eq.is_cast_not_standing_spell(spell_id)`. - Add `eq.is_cast_on_fade_duration_spell(spell_id)`. - Add `eq.is_cast_restricted_spell(spell_id)`. - Add `eq.is_cast_time_reduction_spell(spell_id)`. - Add `eq.is_cast_while_invisible_spell(spell_id)`. - Add `eq.is_charm_spell(spell_id)`. - Add `eq.is_combat_skill(spell_id)`. - Add `eq.is_complete_heal_duration_spell(spell_id)`. - Add `eq.is_complete_heal_spell(spell_id)`. - Add `eq.is_cure_spell(spell_id)`. - Add `eq.is_damage_spell(spell_id)`. - Add `eq.is_death_save_spell(spell_id)`. - Add `eq.is_debuff_spell(spell_id)`. - Add `eq.is_detrimental_spell(spell_id)`. - Add `eq.is_discipline(spell_id)`. - Add `eq.is_discipline_buff(spell_id)`. - Add `eq.is_disease_counter_spell(spell_id)`. - Add `eq.is_distance_modifier_spell(spell_id)`. - Add `eq.is_effect_ignored_in_stacking(effect_id)`. - Add `eq.is_effect_in_spell(spell_id, effect_id)`. - Add `eq.is_fast_heal_spell(spell_id)`. - Add `eq.is_fear_spell(spell_id)`. - Add `eq.is_focus_limit(effect_id)`. - Add `eq.is_full_death_save_spell(spell_id)`. - Add `eq.is_gate_spell(spell_id)`. - Add `eq.is_group_complete_heal_spell(spell_id)`. - Add `eq.is_group_heal_over_time_spell(spell_id)`. - Add `eq.is_group_only_spell(spell_id)`. - Add `eq.is_group_spell(spell_id)`. - Add `eq.is_harmony_spell(spell_id)`. - Add `eq.is_haste_spell(spell_id)`. - Add `eq.is_heal_over_time_spell(spell_id)`. - Add `eq.is_health_spell(spell_id)`. - Add `eq.is_illusion_spell(spell_id)`. - Add `eq.is_improved_damage_spell(spell_id)`. - Add `eq.is_improved_healing_spell(spell_id)`. - Add `eq.is_increase_duration_spell(spell_id)`. - Add `eq.is_increase_range_spell(spell_id)`. - Add `eq.is_instrument_modifier_applied_to_spell_effect(spell_id, effect_id)`. - Add `eq.is_invisible_spell(spell_id)`. - Add `eq.is_invulnerability_spell(spell_id)`. - Add `eq.is_ldon_object_spell(spell_id)`. - Add `eq.is_lifetap_spell(spell_id)`. - Add `eq.is_magic_rune_spell(spell_id)`. - Add `eq.is_mana_cost_reduction_spell(spell_id)`. - Add `eq.is_mana_tap_spell(spell_id)`. - Add `eq.is_mesmerize_spell(spell_id)`. - Add `eq.is_no_detrimental_spell_aggro_spell(spell_id)`. - Add `eq.is_partial_death_save_spell(spell_id)`. - Add `eq.is_partial_resistable_spell(spell_id)`. - Add `eq.is_pbae_nuke_spell(spell_id)`. - Add `eq.is_percental_heal_spell(spell_id)`. - Add `eq.is_persist_death_spell(spell_id)`. - Add `eq.is_pet_spell(spell_id)`. - Add `eq.is_poison_counter_spell(spell_id)`. - Add `eq.is_pulsing_bard_song(spell_id)`. - Add `eq.is_pure_nuke_spell(spell_id)`. - Add `eq.is_regular_group_heal_spell(spell_id)`. - Add `eq.is_regular_single_target_heal_spell(spell_id)`. - Add `eq.is_resist_debuff_spell(spell_id)`. - Add `eq.is_resistable_spell(spell_id)`. - Add `eq.is_rest_allowed_spell(spell_id)`. - Add `eq.is_resurrection_effects(spell_id)`. - Add `eq.is_rune_spell(spell_id)`. - Add `eq.is_sacrifice_spell(spell_id)`. - Add `eq.is_self_conversion_spell(spell_id)`. - Add `eq.is_shadow_step_spell(spell_id)`. - Add `eq.is_short_duration_buff(spell_id)`. - Add `eq.is_spell_usable_in_this_zone_type(spell_id)`. - Add `eq.is_spell_usable_in_this_zone_type(spell_id, zone_type)`. - Add `eq.is_stackable_dot(spell_id)`. - Add `eq.is_stun_spell(spell_id)`. - Add `eq.is_succor_spell(spell_id)`. - Add `eq.is_summon_item_spell(spell_id)`. - Add `eq.is_summon_pc_spell(spell_id)`. - Add `eq.is_summon_pet_spell(spell_id)`. - Add `eq.is_summon_skeleton_spell(spell_id)`. - Add `eq.is_summon_spell(spell_id)`. - Add `eq.is_suspendable_spell(spell_id)`. - Add `eq.is_target_required_for_spell(spell_id)`. - Add `eq.is_targetable_ae_spell(spell_id)`. - Add `eq.is_teleport_spell(spell_id)`. - Add `eq.is_tgb_compatible_spell(spell_id)`. - Add `eq.is_translocate_spell(spell_id)`. - Add `eq.is_valid_spell(spell_id)`. - Add `eq.is_very_fast_heal_spell(spell_id)`. - Add `eq.is_virus_spell(spell_id)`. - A lot of cleanup in the logic and naming of these methods was done. - Missing GM restricted spells like Guide spells and GM Health buffs were added as defines. - Good effect values were added as defines. - Resurrection effects non-stacking value was added as a define. - Max fast heal casting time and max very fast heal casting time were added as defines. - `SE_Display` was uncommented so we could use it instead of the magic number `425`. - `IsEvacSpell(spell_id)` was removed as it was unnecessary since `IsSuccorSpell(spell_id)` checks for `SE_Succor` as well. - `GetMorphTrigger(spell_id)` was removed as it was unused. - `GroupOnlySpell(spell_id)` was removed as it was unnecessary since `IsGroupOnlySpell(spell_id)` exists. - `CanUseSpell(spell_id)` was removed as it was unnecessary since `GetSpellLevel(spell_id, class_id)` exists. - `BeneficialSpell(spell_id)` was removed as it was unnecessary since `IsBeneficialSpell(spell_id)` exists. * Update spell_effects.cpp * Update spdat.cpp
This commit is contained in:
+16
-16
@@ -212,11 +212,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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viral_timer.Start(1000);
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}
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buffs[buffslot].virus_spread_time = zone->random.Int(GetViralMinSpreadTime(spell_id), GetViralMaxSpreadTime(spell_id));
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buffs[buffslot].virus_spread_time = zone->random.Int(GetSpellViralMinimumSpreadTime(spell_id), GetSpellViralMaximumSpreadTime(spell_id));
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}
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if (!IsPowerDistModSpell(spell_id))
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if (!IsDistanceModifierSpell(spell_id))
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SetSpellPowerDistanceMod(0);
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bool spell_trigger_cast_complete = false; //Used with SE_Spell_Trigger and SE_Chance_Best_in_Spell_Grp, true when spell has been triggered.
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@@ -1331,7 +1331,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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snprintf(effect_desc, _EDLEN, "Blind: %+i", effect_value);
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#endif
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// 'cure blind'
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if (BeneficialSpell(spell_id) && spells[spell_id].buff_duration == 0) {
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if (IsBeneficialSpell(spell_id) && spells[spell_id].buff_duration == 0) {
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int buff_count = GetMaxBuffSlots();
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for (int slot = 0; slot < buff_count; slot++) {
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if (IsValidSpell(buffs[slot].spellid) && IsEffectInSpell(buffs[slot].spellid, SE_Blind)) {
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@@ -1873,7 +1873,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Weapon Proc: %s (id %d)", spells[effect_value].name, procid);
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#endif
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AddProcToWeapon(procid, false, 100 + spells[spell_id].limit_value[i], spell_id, caster_level, GetProcLimitTimer(spell_id, ProcType::MELEE_PROC));
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AddProcToWeapon(procid, false, 100 + spells[spell_id].limit_value[i], spell_id, caster_level, GetSpellProcLimitTimer(spell_id, ProcType::MELEE_PROC));
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break;
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}
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@@ -1883,7 +1883,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Ranged Proc: %+i", effect_value);
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#endif
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AddRangedProc(procid, 100 + spells[spell_id].limit_value[i], spell_id, GetProcLimitTimer(spell_id, ProcType::RANGED_PROC));
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AddRangedProc(procid, 100 + spells[spell_id].limit_value[i], spell_id, GetSpellProcLimitTimer(spell_id, ProcType::RANGED_PROC));
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break;
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}
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@@ -1893,7 +1893,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Defensive Proc: %s (id %d)", spells[effect_value].name, procid);
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#endif
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AddDefensiveProc(procid, 100 + spells[spell_id].limit_value[i], spell_id, GetProcLimitTimer(spell_id, ProcType::DEFENSIVE_PROC));
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AddDefensiveProc(procid, 100 + spells[spell_id].limit_value[i], spell_id, GetSpellProcLimitTimer(spell_id, ProcType::DEFENSIVE_PROC));
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break;
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}
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@@ -3400,7 +3400,7 @@ int64 Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level
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// this doesn't actually need to be a song to get mods, just the right skill
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if (EQ::skills::IsBardInstrumentSkill(spells[spell_id].skill)
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&& IsInstrumentModAppliedToSpellEffect(spell_id, spells[spell_id].effect_id[effect_id])) {
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&& IsInstrumentModifierAppliedToSpellEffect(spell_id, spells[spell_id].effect_id[effect_id])) {
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oval = effect_value;
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effect_value = effect_value * static_cast<int>(instrument_mod) / 10;
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LogSpells("Effect value [{}] altered with bard modifier of [{}] to yeild [{}]",
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@@ -3959,7 +3959,7 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
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}
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case SE_WipeHateList: {
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if (IsMezSpell(buff.spellid)) {
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if (IsMesmerizeSpell(buff.spellid)) {
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break;
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}
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@@ -4054,7 +4054,7 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
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case SE_InterruptCasting: {
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if (IsCasting()) {
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const auto &spell = spells[casting_spell_id];
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if (!IgnoreCastingRestriction(spell.id) && zone->random.Roll(spells[buff.spellid].base_value[i])) {
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if (!IsCastNotStandingSpell(spell.id) && zone->random.Roll(spells[buff.spellid].base_value[i])) {
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InterruptSpell();
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}
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}
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@@ -4363,7 +4363,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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for (unsigned int j = 0; j < buff_count; j++) {
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if (IsValidSpell(tar->GetBuffs()[j].spellid)) {
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auto spell = spells[tar->GetBuffs()[j].spellid];
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if (spell.good_effect == 0 && IsEffectInSpell(spell.id, SE_CurrentHP) && tar->GetBuffs()[j].casterid == GetID()) {
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if (spell.good_effect == DETRIMENTAL_EFFECT && IsEffectInSpell(spell.id, SE_CurrentHP) && tar->GetBuffs()[j].casterid == GetID()) {
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tar->BuffFadeBySpellID(spell.id);
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}
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}
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@@ -4377,7 +4377,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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for (unsigned int j = 0; j < buff_count; j++) {
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if (IsValidSpell(GetBuffs()[j].spellid )) {
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auto spell = spells[GetBuffs()[j].spellid];
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if (spell.good_effect == 0 && IsEffectInSpell(spell.id, SE_CurrentHP)) {
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if (spell.good_effect == DETRIMENTAL_EFFECT && IsEffectInSpell(spell.id, SE_CurrentHP)) {
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BuffFadeBySpellID(spell.id);
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}
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}
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@@ -4785,7 +4785,7 @@ int64 Mob::CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id)
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LimitInclude[IncludeExistsSELimitEffect] = true;
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// they use 33 here for all classes ... unsure if the type check is really needed
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if (base_value == SE_SummonPet && type == focusReagentCost) {
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if (IsSummonPetSpell(spell_id) || IsSummonSkeletonSpell(spell_id)) {
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if (IsPetSpell(spell_id)) {
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LimitInclude[IncludeFoundSELimitEffect] = true;
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}
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}
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@@ -6262,7 +6262,7 @@ bool Mob::TryTriggerOnCastProc(uint16 focusspellid, uint16 spell_id, uint16 proc
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return true;
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}
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// Edge cases where proc spell does not require a target such as PBAE, allows proc to still occur even if target potentially dead. Live spells exist with PBAE procs.
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else if (!SpellRequiresTarget(proc_spellid)) {
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else if (!IsTargetRequiredForSpell(proc_spellid)) {
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SpellFinished(proc_spellid, this, EQ::spells::CastingSlot::Item, 0, -1, spells[proc_spellid].resist_difficulty);
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return true;
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}
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@@ -9608,7 +9608,7 @@ void Mob::CastSpellOnLand(Mob* caster, int32 spell_id)
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void Mob::CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster)
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{
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if (IsPowerDistModSpell(spell_id)){
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if (IsDistanceModifierSpell(spell_id)){
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float distance = 0;
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@@ -9959,7 +9959,7 @@ void Mob::VirusEffectProcess()
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}
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if (buffs[buffs_i].virus_spread_time <= 0) {
|
||||
buffs[buffs_i].virus_spread_time = zone->random.Int(GetViralMinSpreadTime(buffs[buffs_i].spellid), GetViralMaxSpreadTime(buffs[buffs_i].spellid));
|
||||
buffs[buffs_i].virus_spread_time = zone->random.Int(GetSpellViralMinimumSpreadTime(buffs[buffs_i].spellid), GetSpellViralMaximumSpreadTime(buffs[buffs_i].spellid));
|
||||
SpreadVirusEffect(buffs[buffs_i].spellid, buffs[buffs_i].casterid, buffs[buffs_i].ticsremaining);
|
||||
stop_timer = false;
|
||||
}
|
||||
@@ -9982,7 +9982,7 @@ void Mob::SpreadVirusEffect(int32 spell_id, uint32 caster_id, int32 buff_tics_re
|
||||
std::vector<Mob *> targets_in_range = entity_list.GetTargetsForVirusEffect(
|
||||
this,
|
||||
caster,
|
||||
GetViralSpreadRange(spell_id),
|
||||
GetSpellViralSpreadRange(spell_id),
|
||||
spells[spell_id].pcnpc_only_flag,
|
||||
spell_id
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user