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https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
NULL to nullptr
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+11
-11
@@ -321,7 +321,7 @@ void WorldServer::Process() {
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zc2->success = 1;
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// This block is necessary to clean up any merc objects owned by a Client. Maybe we should do this for bots, too?
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if(entity->CastToClient()->GetMerc() != NULL)
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if(entity->CastToClient()->GetMerc() != nullptr)
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{
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entity->CastToClient()->GetMerc()->ProcessClientZoneChange(entity->CastToClient());
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}
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@@ -413,7 +413,7 @@ void WorldServer::Process() {
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if(strstr(sem->message,"^")==0)
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client->Message(sem->type, (char*)sem->message);
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else{
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for(newmessage = strtok((char*)sem->message,"^");newmessage!=NULL;newmessage=strtok(NULL, "^"))
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for(newmessage = strtok((char*)sem->message,"^");newmessage!=nullptr;newmessage=strtok(nullptr, "^"))
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client->Message(sem->type, newmessage);
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}
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}
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@@ -424,7 +424,7 @@ void WorldServer::Process() {
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if(strstr(sem->message,"^")==0)
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entity_list.MessageStatus(sem->guilddbid, sem->minstatus, sem->type, sem->message);
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else{
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for(newmessage = strtok((char*)sem->message,"^");newmessage!=NULL;newmessage=strtok(NULL, "^"))
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for(newmessage = strtok((char*)sem->message,"^");newmessage!=nullptr;newmessage=strtok(nullptr, "^"))
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entity_list.MessageStatus(sem->guilddbid, sem->minstatus, sem->type, newmessage);
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}
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}
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@@ -525,7 +525,7 @@ void WorldServer::Process() {
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case ServerOP_ZonePlayer: {
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ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) pack->pBuffer;
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Client* client = entity_list.GetClientByName(szp->name);
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printf("Zoning %s to %s(%u) - %u\n", client != NULL ? client->GetCleanName() : "Unknown", szp->zone, database.GetZoneID(szp->zone), szp->instance_id);
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printf("Zoning %s to %s(%u) - %u\n", client != nullptr ? client->GetCleanName() : "Unknown", szp->zone, database.GetZoneID(szp->zone), szp->instance_id);
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if (client != 0) {
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if (strcasecmp(szp->adminname, szp->name) == 0)
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client->Message(0, "Zoning to: %s", szp->zone);
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@@ -745,9 +745,9 @@ void WorldServer::Process() {
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char buffer[5];
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snprintf(buffer,5,"%i",zb->port); //just to be sure that it will work on linux
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if(zb->zoneid != 0)
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execl(net.GetZoneFileName(),net.GetZoneFileName(),database.GetZoneName(zb->zoneid),zb->ip2, buffer,inet_ntoa(in), NULL);
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execl(net.GetZoneFileName(),net.GetZoneFileName(),database.GetZoneName(zb->zoneid),zb->ip2, buffer,inet_ntoa(in), nullptr);
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else
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execl(net.GetZoneFileName(),net.GetZoneFileName(),".",zb->ip2, buffer,inet_ntoa(in), NULL);
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execl(net.GetZoneFileName(),net.GetZoneFileName(),".",zb->ip2, buffer,inet_ntoa(in), nullptr);
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#endif
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break;
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}
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@@ -763,7 +763,7 @@ void WorldServer::Process() {
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safe_delete(outapp);
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//TEST
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char timeMessage[255];
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time_t timeCurrent = time(NULL);
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time_t timeCurrent = time(nullptr);
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TimeOfDay_Struct eqTime;
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zone->zone_time.getEQTimeOfDay( timeCurrent, &eqTime);
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//if ( eqTime.hour >= 0 && eqTime.minute >= 0 )
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@@ -912,7 +912,7 @@ void WorldServer::Process() {
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safe_delete(outapp);
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if(!group->AddMember(NULL, sgfs->gf.name2, sgfs->CharacterID))
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if(!group->AddMember(nullptr, sgfs->gf.name2, sgfs->CharacterID))
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break;
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if(Inviter->CastToClient()->IsLFP())
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@@ -960,7 +960,7 @@ void WorldServer::Process() {
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uint32 groupid = database.GetGroupID(c->GetName());
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Group* group = NULL;
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Group* group = nullptr;
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if(groupid > 0)
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{
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@@ -973,7 +973,7 @@ void WorldServer::Process() {
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if(group->GetID() != 0)
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entity_list.AddGroup(group, groupid);
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else
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group = NULL;
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group = nullptr;
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} //else, somebody from our group is already here...
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if(group)
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@@ -1515,7 +1515,7 @@ void WorldServer::Process() {
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ServerSpawnStatusChange_Struct *ssc = (ServerSpawnStatusChange_Struct*)pack->pBuffer;
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LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
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iterator.Reset();
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Spawn2 *found_spawn = NULL;
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Spawn2 *found_spawn = nullptr;
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while(iterator.MoreElements())
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{
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Spawn2* cur = iterator.GetData();
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