NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+8 -8
View File
@@ -128,7 +128,7 @@ void NPC::ResumeWandering()
itoa(cur_wp,temp,10); //do this before updating to next waypoint
CalculateNewWaypoint();
SetAppearance(eaStanding, false);
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, NULL, temp, 0);
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, nullptr, temp, 0);
} // if not currently at a waypoint, we continue on to the one we were headed to before the stop
}
else
@@ -237,7 +237,7 @@ void NPC::UpdateWaypoint(int wp_index)
{
VERTEX dest(cur_wp_x, cur_wp_y, cur_wp_z);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
if( (newz > -2000) && ABS(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaWaypoint))
cur_wp_z = newz + 1;
@@ -564,7 +564,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -673,7 +673,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -790,7 +790,7 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -900,7 +900,7 @@ void NPC::AssignWaypoints(int32 grid) {
{
VERTEX dest(newwp.x, newwp.y, newwp.z);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
if( (newz > -2000) && ABS(newz-dest.z) < RuleR(Map, FixPathingZMaxDeltaLoading))
newwp.z = newz + 1;
@@ -951,7 +951,7 @@ void Mob::SendTo(float new_x, float new_y, float new_z) {
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -978,7 +978,7 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);