mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-13 10:58:20 +00:00
NULL to nullptr
This commit is contained in:
+17
-17
@@ -26,20 +26,20 @@
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Schema:
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CREATE TABLE traps (
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id int(11) NOT NULL auto_increment,
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zone varchar(16) NOT NULL default '',
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x int(11) NOT NULL default '0',
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y int(11) NOT NULL default '0',
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z int(11) NOT NULL default '0',
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chance tinyint NOT NULL default '0',
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maxzdiff float NOT NULL default '0',
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radius float NOT NULL default '0',
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effect int(11) NOT NULL default '0',
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effectvalue int(11) NOT NULL default '0',
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effectvalue2 int(11) NOT NULL default '0',
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message varcahr(200) NOT NULL;
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skill int(11) NOT NULL default '0',
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spawnchance int(11) NOT NULL default '0',
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id int(11) NOT nullptr auto_increment,
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zone varchar(16) NOT nullptr default '',
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x int(11) NOT nullptr default '0',
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y int(11) NOT nullptr default '0',
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z int(11) NOT nullptr default '0',
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chance tinyint NOT nullptr default '0',
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maxzdiff float NOT nullptr default '0',
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radius float NOT nullptr default '0',
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effect int(11) NOT nullptr default '0',
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effectvalue int(11) NOT nullptr default '0',
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effectvalue2 int(11) NOT nullptr default '0',
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message varcahr(200) NOT nullptr;
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skill int(11) NOT nullptr default '0',
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spawnchance int(11) NOT nullptr default '0',
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PRIMARY KEY (id)
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) TYPE=MyISAM;
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@@ -67,7 +67,7 @@ Trap::Trap() :
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disarmed = false;
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respawn_time = 0;
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respawn_var = 0;
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hiddenTrigger = NULL;
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hiddenTrigger = nullptr;
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ownHiddenTrigger = false;
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}
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@@ -188,7 +188,7 @@ void Trap::Trigger(Mob* trigger)
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trigger->SetHP(trigger->GetHP() - dmg);
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a->damage = dmg;
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a->sequence = MakeRandomInt(0, 1234567);
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a->source = GetHiddenTrigger()!=NULL ? GetHiddenTrigger()->GetID() : trigger->GetID();
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a->source = GetHiddenTrigger()!=nullptr ? GetHiddenTrigger()->GetID() : trigger->GetID();
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a->spellid = 0;
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a->target = trigger->GetID();
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a->type = 253;
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@@ -205,7 +205,7 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
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LinkedListIterator<Trap*> iterator(trap_list);
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iterator.Reset();
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float dist = 999999;
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Trap* current_trap = NULL;
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Trap* current_trap = nullptr;
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float max_dist2 = max_dist*max_dist;
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Trap *cur;
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