NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+29 -29
View File
@@ -33,33 +33,33 @@ extern WorldServer worldserver;
/*
CREATE TABLE spawn_conditions (
zone VARCHAR(16) NOT NULL,
id MEDIUMINT UNSIGNED NOT NULL DEFAULT '1',
value MEDIUMINT NOT NULL DEFAULT '0',
onchange TINYINT UNSIGNED NOT NULL DEFAULT '0',
name VARCHAR(255) NOT NULL DEFAULT '',
zone VARCHAR(16) NOT nullptr,
id MEDIUMINT UNSIGNED NOT nullptr DEFAULT '1',
value MEDIUMINT NOT nullptr DEFAULT '0',
onchange TINYINT UNSIGNED NOT nullptr DEFAULT '0',
name VARCHAR(255) NOT nullptr DEFAULT '',
PRIMARY KEY(zone,id)
);
CREATE TABLE spawn_events (
#identifiers
id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY,
zone VARCHAR(16) NOT NULL,
cond_id MEDIUMINT UNSIGNED NOT NULL,
name VARCHAR(255) NOT NULL DEFAULT '',
zone VARCHAR(16) NOT nullptr,
cond_id MEDIUMINT UNSIGNED NOT nullptr,
name VARCHAR(255) NOT nullptr DEFAULT '',
#timing information
period INT UNSIGNED NOT NULL,
next_minute TINYINT UNSIGNED NOT NULL,
next_hour TINYINT UNSIGNED NOT NULL,
next_day TINYINT UNSIGNED NOT NULL,
next_month TINYINT UNSIGNED NOT NULL,
next_year INT UNSIGNED NOT NULL,
enabled TINYINT NOT NULL DEFAULT '1',
period INT UNSIGNED NOT nullptr,
next_minute TINYINT UNSIGNED NOT nullptr,
next_hour TINYINT UNSIGNED NOT nullptr,
next_day TINYINT UNSIGNED NOT nullptr,
next_month TINYINT UNSIGNED NOT nullptr,
next_year INT UNSIGNED NOT nullptr,
enabled TINYINT NOT nullptr DEFAULT '1',
#action:
action TINYINT UNSIGNED NOT NULL DEFAULT '0',
argument MEDIUMINT NOT NULL DEFAULT '0'
action TINYINT UNSIGNED NOT nullptr DEFAULT '0',
argument MEDIUMINT NOT nullptr DEFAULT '0'
);
*/
@@ -81,7 +81,7 @@ Spawn2::Spawn2(uint32 in_spawn2_id, uint32 spawngroup_id,
grid_ = grid;
condition_id = in_cond_id;
condition_min_value = in_min_value;
npcthis = NULL;
npcthis = nullptr;
enabled = in_enabled;
this->anim = anim;
@@ -164,12 +164,12 @@ bool Spawn2::Process() {
return(true);
}
if (sg == NULL) {
if (sg == nullptr) {
database.LoadSpawnGroupsByID(spawngroup_id_,&zone->spawn_group_list);
sg = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_);
}
if (sg == NULL) {
if (sg == nullptr) {
_log(SPAWNS__MAIN, "Spawn2 %d: Unable to locate spawn group %d. Disabling.", spawn2_id, spawngroup_id_);
return false;
}
@@ -184,7 +184,7 @@ bool Spawn2::Process() {
//try to find our NPC type.
const NPCType* tmp = database.GetNPCType(npcid);
if (tmp == NULL) {
if (tmp == nullptr) {
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid);
Reset(); //try again later
return(true);
@@ -268,14 +268,14 @@ void Spawn2::LoadGrid() {
*/
void Spawn2::Reset() {
timer.Start(resetTimer());
npcthis = NULL;
npcthis = nullptr;
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset, repop in %d ms", spawn2_id, timer.GetRemainingTime());
}
void Spawn2::Depop() {
timer.Disable();
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
npcthis = NULL;
npcthis = nullptr;
}
void Spawn2::Repop(uint32 delay) {
@@ -286,14 +286,14 @@ void Spawn2::Repop(uint32 delay) {
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset for repop, repop in %d ms", spawn2_id, delay);
timer.Start(delay);
}
npcthis = NULL;
npcthis = nullptr;
}
void Spawn2::ForceDespawn()
{
SpawnGroup* sg = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_);
if(npcthis != NULL)
if(npcthis != nullptr)
{
if(!npcthis->IsEngaged())
{
@@ -336,7 +336,7 @@ void Spawn2::DeathReset()
timer.Start(cur);
//zero out our NPC since he is now gone
npcthis = NULL;
npcthis = nullptr;
//if we have a valid spawn id
if(spawn2_id)
@@ -520,13 +520,13 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
break;
case SpawnCondition::DoDepop:
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabed":"disabled");
if(npcthis != NULL)
if(npcthis != nullptr)
npcthis->Depop(false); //remove the current mob
Reset(); //reset our spawn timer
break;
case SpawnCondition::DoRepop:
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Preforming a repop.", spawn2_id, new_state?"enabed":"disabled");
if(npcthis != NULL)
if(npcthis != nullptr)
npcthis->Depop(false); //remove the current mob
Repop(); //repop
break;
@@ -537,7 +537,7 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
}
int signal_id = c.on_change - SpawnCondition::DoSignalMin;
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabed":"disabled", signal_id);
if(npcthis != NULL)
if(npcthis != nullptr)
npcthis->SignalNPC(signal_id);
}
}