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https://github.com/EQEmu/Server.git
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NULL to nullptr
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+11
-11
@@ -227,7 +227,7 @@ void Mob::MakePet(uint16 spell_id, const char* pettype, const char *petname) {
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// of a client is searched for and used instead.
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void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, const char *petname) {
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// Sanity and early out checking first.
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if(HasPet() || pettype == NULL)
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if(HasPet() || pettype == nullptr)
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return;
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int16 act_power = 0; // The actual pet power we'll use.
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@@ -252,7 +252,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
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//find the NPC data for the specified NPC type
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const NPCType *base = database.GetNPCType(record.npc_type);
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if(base == NULL) {
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if(base == nullptr) {
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Message(13, "Unable to load NPC data for pet %s", pettype);
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LogFile->write(EQEMuLog::Error, "Unable to load NPC data for pet %s (NPC ID %d), check pets and npc_types tables.", pettype, record.npc_type);
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return;
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@@ -297,7 +297,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
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// 4 - Keep DB name
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if (petname != NULL) {
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if (petname != nullptr) {
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// Name was provided, use it.
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strn0cpy(npc_type->name, petname, 64);
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} else if (record.petnaming == 0) {
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@@ -361,8 +361,8 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
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if(record.monsterflag) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES *result = NULL;
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MYSQL_ROW row = NULL;
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MYSQL_RES *result = nullptr;
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MYSQL_ROW row = nullptr;
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uint32 monsterid;
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// get a random npc id from the spawngroups assigned to this zone
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@@ -486,17 +486,17 @@ bool ZoneDatabase::GetPoweredPetEntry(const char *pet_type, int16 petpower, PetR
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Mob* Mob::GetPet() {
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if(GetPetID() == 0)
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return(NULL);
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return(nullptr);
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Mob* tmp = entity_list.GetMob(GetPetID());
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if(tmp == NULL) {
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if(tmp == nullptr) {
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SetPetID(0);
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return(NULL);
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return(nullptr);
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}
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if(tmp->GetOwnerID() != GetID()) {
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SetPetID(0);
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return(NULL);
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return(nullptr);
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}
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return(tmp);
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@@ -507,7 +507,7 @@ void Mob::SetPet(Mob* newpet) {
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if (oldpet) {
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oldpet->SetOwnerID(0);
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}
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if (newpet == NULL) {
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if (newpet == nullptr) {
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SetPetID(0);
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} else {
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SetPetID(newpet->GetID());
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@@ -639,7 +639,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
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// shared memory at some point due to the number of queries needed to load a
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// nested set.
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bool ZoneDatabase::GetBasePetItems(int32 equipmentset, uint32 *items) {
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if (equipmentset < 0 || items == NULL)
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if (equipmentset < 0 || items == nullptr)
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return false;
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// Equipment sets can be nested. We start with the top-most one and
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