NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+27 -27
View File
@@ -122,7 +122,7 @@ Mob::Mob(const char* in_name,
rewind_z = 0; //Stored z_pos for /rewind
move_tic_count = 0;
_egnode = NULL;
_egnode = nullptr;
adverrorinfo = 0;
name[0]=0;
orig_name[0]=0;
@@ -196,7 +196,7 @@ Mob::Mob(const char* in_name,
ExtraHaste = 0;
bEnraged = false;
shield_target = NULL;
shield_target = nullptr;
cur_mana = 0;
max_mana = 0;
hp_regen = in_hp_regen;
@@ -961,7 +961,7 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
snprintf(buf, 9, "%i", GetNextHPEvent());
buf[9] = '\0';
SetNextHPEvent(-1);
parse->EventNPC(EVENT_HP, CastToNPC(), NULL, buf, 0);
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, buf, 0);
}
}
@@ -973,7 +973,7 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
snprintf(buf, 9, "%i", GetNextIncHPEvent());
buf[9] = '\0';
SetNextIncHPEvent(-1);
parse->EventNPC(EVENT_HP, CastToNPC(), NULL, buf, 1);
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, buf, 1);
}
}
}
@@ -1117,7 +1117,7 @@ void Mob::SendPosUpdate(uint8 iSendToSelf) {
}
else
{
entity_list.QueueCloseClients(this, app, (iSendToSelf==0), 800, NULL, false);
entity_list.QueueCloseClients(this, app, (iSendToSelf==0), 800, nullptr, false);
move_tic_count++;
}
#endif
@@ -1507,7 +1507,7 @@ void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool i
appearance->parameter = value;
if (WholeZone)
entity_list.QueueClients(this, outapp, iIgnoreSelf);
else if(specific_target != NULL)
else if(specific_target != nullptr)
specific_target->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
else if (this->IsClient())
this->CastToClient()->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
@@ -1555,7 +1555,7 @@ void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32
la->value4b = 1;
la->value5a = 1;
la->value5b = 1;
if(specific_target == NULL) {
if(specific_target == nullptr) {
entity_list.QueueClients(this,outapp);
}
else if (specific_target->IsClient()) {
@@ -1570,7 +1570,7 @@ void Mob::SendTargetable(bool on, Client *specific_target) {
ut->id = GetID();
ut->targetable_flag = on == true ? 1 : 0;
if(specific_target == NULL) {
if(specific_target == nullptr) {
entity_list.QueueClients(this, outapp);
}
else if (specific_target->IsClient()) {
@@ -1858,8 +1858,8 @@ void Mob::SetAttackTimer() {
//an invalid weapon equipped:
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = NULL;
const Item_Struct* PrimaryWeapon = NULL;
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
for (int i=SLOT_RANGE; i<=SLOT_SECONDARY; i++) {
@@ -1873,7 +1873,7 @@ void Mob::SetAttackTimer() {
else //invalid slot (hands will always hit this)
continue;
const Item_Struct* ItemToUse = NULL;
const Item_Struct* ItemToUse = nullptr;
//find our item
if (IsClient()) {
@@ -1885,13 +1885,13 @@ void Mob::SetAttackTimer() {
//The code before here was fundementally flawed because equipment[]
//isn't the same as PC inventory and also:
//NPCs don't use weapon speed to dictate how fast they hit anyway.
ItemToUse = NULL;
ItemToUse = nullptr;
}
//special offhand stuff
if(i == SLOT_SECONDARY) {
//if we have a 2H weapon in our main hand, no dual
if(PrimaryWeapon != NULL) {
if(PrimaryWeapon != nullptr) {
if( PrimaryWeapon->ItemClass == ItemClassCommon
&& (PrimaryWeapon->ItemType == ItemType2HS
|| PrimaryWeapon->ItemType == ItemType2HB
@@ -1918,18 +1918,18 @@ void Mob::SetAttackTimer() {
}
//see if we have a valid weapon
if(ItemToUse != NULL) {
if(ItemToUse != nullptr) {
//check type and damage/delay
if(ItemToUse->ItemClass != ItemClassCommon
|| ItemToUse->Damage == 0
|| ItemToUse->Delay == 0) {
//no weapon
ItemToUse = NULL;
ItemToUse = nullptr;
}
// Check to see if skill is valid
else if((ItemToUse->ItemType > ItemTypeThrowing) && (ItemToUse->ItemType != ItemTypeHand2Hand) && (ItemToUse->ItemType != ItemType2HPierce)) {
//no weapon
ItemToUse = NULL;
ItemToUse = nullptr;
}
}
@@ -1938,7 +1938,7 @@ void Mob::SetAttackTimer() {
DelayMod = -99;
//if we have no weapon..
if (ItemToUse == NULL) {
if (ItemToUse == nullptr) {
//above checks ensure ranged weapons do not fall into here
// Work out if we're a monk
if ((GetClass() == MONK) || (GetClass() == BEASTLORD)) {
@@ -2258,7 +2258,7 @@ bool Mob::HateSummon() {
// check if mob has ability to summon
// 97% is the offical % that summoning starts on live, not 94
// if the mob can summon and is charmed, it can only summon mobs it has LoS to
Mob* mob_owner = NULL;
Mob* mob_owner = nullptr;
if(GetOwnerID())
mob_owner = entity_list.GetMob(GetOwnerID());
@@ -2819,7 +2819,7 @@ void Mob::SetTarget(Mob* mob) {
if(IsNPC())
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0); //parse->Event(EVENT_TARGET_CHANGE, this->GetNPCTypeID(), 0, this->CastToNPC(), mob);
else if (IsClient())
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0); //parse->Event(EVENT_TARGET_CHANGE, 0, "", (NPC*)NULL, this->CastToClient());
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0); //parse->Event(EVENT_TARGET_CHANGE, 0, "", (NPC*)nullptr, this->CastToClient());
if(IsPet() && GetOwner() && GetOwner()->IsClient())
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
@@ -2959,7 +2959,7 @@ const char* Mob::GetEntityVariable(const char *id)
{
return iter->second.c_str();
}
return NULL;
return nullptr;
}
bool Mob::EntityVariableExists(const char *id)
@@ -3059,7 +3059,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
void Mob::TrySpellTrigger(Mob *target, uint32 spell_id)
{
if(target == NULL || !IsValidSpell(spell_id))
if(target == nullptr || !IsValidSpell(spell_id))
{
return;
}
@@ -3111,7 +3111,7 @@ void Mob::TrySpellTrigger(Mob *target, uint32 spell_id)
void Mob::TryApplyEffect(Mob *target, uint32 spell_id)
{
if(target == NULL || !IsValidSpell(spell_id))
if(target == nullptr || !IsValidSpell(spell_id))
{
return;
}
@@ -3309,7 +3309,7 @@ bool Mob::TryFadeEffect(int slot)
void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
{
if(target == NULL || !IsValidSpell(spell_id))
if(target == nullptr || !IsValidSpell(spell_id))
return;
int focus_spell = CastToClient()->GetSympatheticFocusEffect(focusSympatheticProc,spell_id);
@@ -3784,12 +3784,12 @@ void Mob::InsertQuestGlobal(int charid, int npcid, int zoneid, const char *varna
char *query = 0;
char errbuf[MYSQL_ERRMSG_SIZE];
// Make duration string either "unix_timestamp(now()) + xxx" or "NULL"
// Make duration string either "unix_timestamp(now()) + xxx" or "nullptr"
stringstream duration_ss;
if (duration == INT_MAX)
{
duration_ss << "NULL";
duration_ss << "nullptr";
}
else
{
@@ -4182,7 +4182,7 @@ bool Mob::TryReflectSpell(uint32 spell_id)
void Mob::DoGravityEffect()
{
Mob *caster = NULL;
Mob *caster = nullptr;
int away = -1;
float caster_x, caster_y, amount, value, cur_x, my_x, cur_y, my_y, x_vector, y_vector, hypot;
@@ -4274,7 +4274,7 @@ void Mob::SpreadVirus(uint16 spell_id, uint16 casterID)
int num_targs = spells[spell_id].viral_targets;
Mob* caster = entity_list.GetMob(casterID);
Mob* target = NULL;
Mob* target = nullptr;
// Only spread in zones without perm buffs
if(!zone->BuffTimersSuspended()) {
for(int i = 0; i < num_targs; i++) {