NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+23 -23
View File
@@ -1521,7 +1521,7 @@ void Merc::AI_Process() {
if(DivineAura())
return;
int hateCount = entity_list.GetHatedCount(this, NULL);
int hateCount = entity_list.GetHatedCount(this, nullptr);
if(GetHatedCount() < hateCount) {
SetHatedCount(hateCount);
@@ -2126,7 +2126,7 @@ bool Merc::AICastSpell(int8 iChance, int32 iSpellTypes) {
switch (iSpellTypes) {
case SpellType_Heal: {
Mob* tar = NULL;
Mob* tar = nullptr;
int8 numToHeal = g->GetNumberNeedingHealedInGroup(IsEngaged() ? 75 : 95, true);
int8 checkHPR = IsEngaged() ? 95 : 99;
int8 checkPetHPR = IsEngaged() ? 95 : 99;
@@ -2440,7 +2440,7 @@ bool Merc::AICastSpell(int8 iChance, int32 iSpellTypes) {
break;
}
case SpellType_Cure: {
Mob* tar = NULL;
Mob* tar = nullptr;
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
if(GetNeedsCured(g->members[i]) && (g->members[i]->DontCureMeBefore() < Timer::GetCurrentTime())) {
@@ -2679,7 +2679,7 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
//item focus
for(int x =0; x < MAX_WORN_INVENTORY; ++x)
{
TempItem = NULL;
TempItem = nullptr;
if (equipment[x] == 0)
continue;
TempItem = database.GetItem(equipment[x]);
@@ -4420,7 +4420,7 @@ bool Merc::CheckAETaunt() {
}
Corpse* Merc::GetGroupMemberCorpse() {
Corpse* corpse = NULL;
Corpse* corpse = nullptr;
if(HasGroup()) {
Group* g = GetGroup();
@@ -4652,7 +4652,7 @@ float Merc::GetMaxMeleeRangeToTarget(Mob* target) {
}
void Merc::DoClassAttacks(Mob *target) {
if(target == NULL)
if(target == nullptr)
return; //gotta have a target for all these
bool ca_time = classattack_timer.Check(false);
@@ -4691,7 +4691,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -4713,7 +4713,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -4743,7 +4743,7 @@ bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, boo
_ZP(Client_Attack);
if (!other) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Merc::Attack() for evaluation!");
return false;
}
@@ -4798,7 +4798,7 @@ void Merc::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_sk
Save();
Mob *give_exp = hate_list.GetDamageTop(this);
Client *give_exp_client = NULL;
Client *give_exp_client = nullptr;
if(give_exp && give_exp->IsClient())
give_exp_client = give_exp->CastToClient();
@@ -4817,7 +4817,7 @@ void Merc::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_sk
// br->SplitExp((EXP_FORMULA), this);
// if(br->GetBotMainTarget() == this)
// br->SetBotMainTarget(NULL);
// br->SetBotMainTarget(nullptr);
// /* Send the EVENT_KILLED_MERIT event for all raid members */
// if(br->BotRaidGroups[0]) {
@@ -5048,7 +5048,7 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
//get mercenary data
if(merc_template) {
const NPCType* npc_type_to_copy = database.GetMercType(merc_template->MercNPCID, merc_template->RaceID, c->GetLevel()); //TODO: Maybe add a way of updating client merc stats in a seperate function? like, for example, on leveling up.
if(npc_type_to_copy != NULL)
if(npc_type_to_copy != nullptr)
{
NPCType* npc_type = new NPCType; //This is actually a very terrible method of assigning stats, and should be changed at some point. See the comment in merc's deconstructor.
memset(npc_type, 0, sizeof(NPCType));
@@ -5458,7 +5458,7 @@ bool Client::CheckCanDismissMerc() {
void Client::CheckMercSuspendTimer()
{
if(GetMercInfo().SuspendedTime != 0) {
if(time(NULL) >= GetMercInfo().SuspendedTime){
if(time(nullptr) >= GetMercInfo().SuspendedTime){
SendMercSuspendResponsePacket(0);
}
}
@@ -5539,7 +5539,7 @@ void Client::SpawnMercOnZone()
SendMercPersonalInfo();
if(GetMercInfo().SuspendedTime != 0) {
if(time(NULL) >= GetMercInfo().SuspendedTime){
if(time(nullptr) >= GetMercInfo().SuspendedTime){
GetMercInfo().SuspendedTime = 0;
}
}
@@ -5571,7 +5571,7 @@ bool Merc::Suspend() {
SetSuspended(true);
mercOwner->GetMercInfo().IsSuspended = true;
mercOwner->GetMercInfo().SuspendedTime = time(NULL) + RuleI(Mercs, SuspendIntervalS);
mercOwner->GetMercInfo().SuspendedTime = time(nullptr) + RuleI(Mercs, SuspendIntervalS);
mercOwner->GetMercInfo().MercTimerRemaining = mercOwner->GetMercTimer()->GetRemainingTime();
mercOwner->GetMercInfo().Stance = GetStance();
Save();
@@ -5622,7 +5622,7 @@ bool Merc::Unsuspend(bool setMaxStats) {
if(!g) {
delete g;
g = NULL;
g = nullptr;
return false;
}
@@ -5630,7 +5630,7 @@ bool Merc::Unsuspend(bool setMaxStats) {
if(g->GetID() == 0) {
delete g;
g = NULL;
g = nullptr;
return false;
}
@@ -5770,7 +5770,7 @@ bool Merc::AddMercToGroup(Merc* merc, Group* group) {
Merc::RemoveMercFromGroup(merc, merc->GetGroup());
}
//Try and add the member, followed by checking if the merc owner exists.
if(group->AddMember(merc) && merc->GetMercOwner() != NULL) {
if(group->AddMember(merc) && merc->GetMercOwner() != nullptr) {
merc->SetFollowID(merc->GetMercOwner()->GetID());
Result = true;
}
@@ -5791,17 +5791,17 @@ void Client::InitializeMercInfo() {
Merc* Client::GetMerc() {
if(GetMercID() == 0)
return(NULL);
return(nullptr);
Merc* tmp = entity_list.GetMercByID(GetMercID());
if(tmp == NULL) {
if(tmp == nullptr) {
SetMercID(0);
return(NULL);
return(nullptr);
}
if(tmp->GetOwnerID() != GetID()) {
SetMercID(0);
return(NULL);
return(nullptr);
}
return(tmp);
@@ -5843,7 +5843,7 @@ void Client::SetMerc(Merc* newmerc) {
SetMercID(0);
GetMercInfo().mercid = 0;
GetMercInfo().MercTemplateID = 0;
GetMercInfo().myTemplate = NULL;
GetMercInfo().myTemplate = nullptr;
GetMercInfo().IsSuspended = false;
GetMercInfo().SuspendedTime = 0;
GetMercInfo().Gender = 0;