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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
NULL to nullptr
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+7
-7
@@ -176,7 +176,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
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//if itemlist is null, just send wear changes
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void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) {
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if(item2 == NULL)
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if(item2 == nullptr)
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return;
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//make sure we are doing something...
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@@ -188,8 +188,8 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
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LogFile->write(EQEMuLog::Debug, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
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#endif
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EQApplicationPacket* outapp = NULL;
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WearChange_Struct* wc = NULL;
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EQApplicationPacket* outapp = nullptr;
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WearChange_Struct* wc = nullptr;
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if(wearchange) {
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outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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wc = (WearChange_Struct*)outapp->pBuffer;
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@@ -209,7 +209,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
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if (equipit) {
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uint8 eslot = 0xFF;
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char newid[20];
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const Item_Struct* compitem = NULL;
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const Item_Struct* compitem = nullptr;
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bool found = false; // track if we found an empty slot we fit into
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int32 foundslot = -1; // for multi-slot items
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@@ -285,7 +285,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
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eslot = MATERIAL_PRIMARY;
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}
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else if (foundslot == SLOT_SECONDARY
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&& (GetOwner() != NULL || (GetLevel() >= 13 && MakeRandomInt(0,99) < NPC_DW_CHANCE) || (item2->Damage==0)) &&
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&& (GetOwner() != nullptr || (GetLevel() >= 13 && MakeRandomInt(0,99) < NPC_DW_CHANCE) || (item2->Damage==0)) &&
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(item2->ItemType == ItemType1HS || item2->ItemType == ItemType1HB || item2->ItemType == ItemTypeShield ||
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item2->ItemType == ItemTypePierce))
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{
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@@ -346,7 +346,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
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item->equipSlot = item2->Slots;
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}
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if(itemlist != NULL)
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if(itemlist != nullptr)
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itemlist->push_back(item);
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else
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safe_delete(item);
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@@ -365,7 +365,7 @@ void NPC::AddItem(const Item_Struct* item, uint16 charges, bool equipitem) {
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void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) {
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//slot isnt needed, its determined from the item.
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const Item_Struct * i = database.GetItem(itemid);
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if(i == NULL)
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if(i == nullptr)
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return;
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AddLootDrop(i, &itemlist, charges, 1, 127, equipitem, equipitem);
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}
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